Albion the Sanctifire Dragon
Albion the Sanctifire Dragon

Albion the Sanctifire Dragon – #CYAC-EN035

“Fallen of Albaz” + 1 LIGHT Spellcaster monster
Cannot be used as Fusion Material. Your opponent cannot target this card with card effects. You can only use each of the following effects of “Albion the Sanctifire Dragon” once per turn. During your opponent’s turn (Quick Effect): You can target 2 monsters in any GY(s); Special Summon both monsters, 1 to each field. If this card is in your GY: You can Tribute 4 monsters, the 2 in the Extra Monster Zones and the 2 in the central Main Monster Zones, and if you do, Special Summon this card.

Date Reviewed:  July 28th, 2023

Rating: 3.42

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Albion the Sanctifire Dragon is the embodiment of the good guys pushing through to victory, power of friendship, power of love, whatever you wanna equate it to.

Specific requirements for an Albaz Fusion are due to the storyline, needing a LIGHT Spellcaster is essentially saying “use Ecclesia for this Fusion Summon”, though you can use something like Effect Veiler through Branded Fusion will suffice. Not being able to use this version of Albion for Fusion Material isn’t too much of a negative, just means you won’t be able to fusion climb like you can with Albion the Branded.

Potential interruption effect by reviving a monster of theirs as well as your own. If the opponent needed something in the grave or was targeting it with a card effect you just made that card fizzle and, while they still get a monster on the field, you can mitigate that negative by summoning something like Blazing Cartesia or Albaz…or even just a regular monster that has spot removal. This effect is meant for you to Fusion Summon another monster so make sure you have the ability to do so.

Special Summoning Albion back to the field through its own ability is a long shot, if not more than that. Needing to tribute four monsters with specific placements on the field is nearly impossible, especially when the opponent will see Albion in the grave and make sure that they don’t give you that option. They didn’t even make it moderately attainable without investment by allowing you to use “two monsters in the Main Monster Zones” as well as “two monsters in the Extra Monster Zones”, it is one in each Extra Monster Zone, one in each “central” Monster Zone. This effect will likely never go off because it requires your opponent to facilitate it as well as you clearly setting it up. Not saying it won’t ever happen, players have lapse in judgment plays and can fall into this effect, but good players will stay to the edge Main Monster Zones once they see this card.

Albion the Sanctifire Dragon is a good Fusion. Not the best or most practical of the Albaz Fusion Monsters, but it is good in terms of facilitating advantage through setup. Not a straight-away Fusion Monster to go to, but a mid-to-late game option, despite the specific fusion requirements.

Advanced-3/5     Art-4/5

Until Next Time

Crunch$G Avatar

It took a while to get a proper Fusion between Albaz and Ecclesia, but here we are finally to end things off with Albion the Sanctifire Dragon.

Sacntifre Dragon is a Level 8 LIGHT Dragon Fusion with 3000 ATK and 2500 DEF, which overall is pretty good. Fusion Materials are Fallen of Albaz and any LIGHT Spellcaster, so basically meant to be any Ecclesia form, but it’s open ended enough to use anything like Jowgen the Spritualist if you wish. It cannot be used as Fusion Material, so this is basically as far as you go once it hits the field. Your opponent cannot target it with effects, which is always solid protection to have. Finally, we got two effects that are each a hard once per turn. The first being a Quick Effect on the opponent’s turn to target 2 monsters in any graveyard and summon 1 to each side of the field. It’s a cute way in theory to keep using Albaz’s effect, but the main use really is to summon something like Gimmick Puppet Nightmare to the opponent’s field, which this is the main way to do that now that Branded Explusion is banned. Summoning monsters to the opponent’s field that prevents them from playing the game isn’t fun, but I guess it does produce results from time to time, so can’t knock someone for trying to win. The final effect is a massive gimmick, where if it’s in the graveyard, you can tribute 2 monsters in the Extra Monster Zones and 2 monsters in the central Main Monster Zones to Special Summon this card back. Basically the monsters have to be in specific spots, mainly since those spots replicate the diamond-shaped portals you might of seen in a lot of Despia and Branded cards. It’s pretty specific, so I don’t imagine it happening often. With that said, the rest of the final Albion here is pretty good, even if it’s for degenerate purposes with its main effect. A nice end to the Albaz story.

Advanced Rating: 3.75/5

Art: 4.5/5 I do like it, but I prefer its appearance in Brightest, Blazing, Branded King.

Mighty Vee

Finishing the week, and our Albaz coverage for the foreseeable future, is Albaz’s newest and currently final form, Albion the Sanctifire Dragon, a level 8 LIGHT Dragon Fusion monster. It’ll take Fallen of Albaz and any level 4 LIGHT Spellcaster, so you can technically summon it with monsters like Rilliona, the Magistus of Verre, the vast majority of the time you’ll be using a member of the Ecclesia family considering their synergy with Branded cards. Unlike most Albaz Fusions, Albion packs a solid stat spread of 3000 attack and 2500 defense, much like a certain other level 8 LIGHT Dragon…

Notably, Albion can’t be used as a Fusion material, and it is immune to your opponent’s targeting effects. The first one is a double-edged sword; while it’s meant to give you some safety from being fused by rival Albaz players, it also prevents you from Fusion climbing or using it as a material for something like Guardian Chimera, so that’s something to keep in mind. Targeting protection is always nice, even if it’s not the greatest protection. Albion’s two activated effects are both hard once per turn, the first a Quick Effect that can only be activated during your opponent’s turn, Special Summoning any two monsters from either Graveyard, one to your field and the other to your opponent’s field. The intent of this effect is to set up a Fusion with Fallen of Albaz and a monster of choice, but its more popular usage is as a way to summon Gimmick Puppet Nightmare to your opponent’s field (with the ban of Branded Expulsion) while also summoning an extender like Guiding Quem, the Virtuous to your own field, providing a potential body for Guardian Chimera as well. Sanctifire’s final effect lets you tribute the monsters in both Extra Monster Zones and the middle of both Main Monster Zones (essentially a + formation) to Special Summon itself from the Graveyard. Unless you’re dueling against a Link deck, this effect probably won’t be used too often, and it’s contingent on your opponent keeping a monster in their central monster zone as well (though they’ll likely still have Gimmick Puppet Nightmare on the field if you did that). Despite Sanctifire being amazing on paper, it’s usually not the first route Branded Despia combos go for, as other routes are more reliable and provide greater value. Still, many decks still run at least one and Gimmick Puppet Nightmare as a “just in case” sort of thing.

Advanced: 3.5/5

Art: 3.75/5 The legs are a little weird, but it’s fun to see Albaz incorporating the Dogmatika imagery.

Dark Paladin's Avatar

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