Albion the Branded Dragon – #LIOV-EN033
“Fallen of Albaz” + 1 LIGHT monster – If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except “Albion the Branded Dragon”, by banishing Fusion Materials listed on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 “Branded” Spell/Trap directly from your Deck. You can only use each effect of “Albion the Branded Dragon” once per turn.
Date Reviewed: July 30th, 2021
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Albion the Branded Dragon wraps up the week of “Branded” support with another of their Fusion Monsters.
“Fallen of Albaz” + 1 LIGHT monster, same ATK/DEF as the others. Albion’s effect isn’t handy unless you have the materials for the Fusion Monster you’ll be Fusion Summoning. You will have the Albaz in the grave (unless banished), so there’s one material for your Fusion Summon. While you may have the other material for the extra Fusion Summon, this effect isn’t likely a turn one move. Add or set a “Branded” Spell/Trap when Albion goes to the grave is an acceptable 1-for-1 in the archetype. You won’t be able to activate a trap you set with Albion’s effect, which puts Judgments and Screams on the back-burner, while Branded in White or Branded in Red are high on the list to add to your hand. Adding to the hand avoids your opponent destroying the card the next turn. The “Branded” Spell/Trap card you add or set all depends on how your field looks when Albion goes to the grave. Albion grants you another 2500ATK monster on the field and because you are Fusion Summoning the Level 8 or lower Fusion Monster you will get their effect(s): you get offensive power with two 2500ATK monsters as well as protection or spot removal with whichever monster you choose to Fusion Summon. If you use Albion for its own effect, you will get a different Fusion Monster and your “Branded” Spell/Trap all for the price of your first Fusion Summon. You’d normally wouldn’t trade monster for monster if you had the option but if you were strapped for resources it is great you can use Albion for the other Fusion Summons.
Until Next Time
The week ends with a monster finally, and a new Albaz Fusion at that with Albion the Branded Dragon.
Albion is a Level 8 DARK Dragon with 2500 ATK and 2000 DEF. Fine stats for what the card is, DARK is a great Attribute and Dragon is one of the best types in the game. The requirements to summon this are Fallen of Albaz and any LIGHT Monster, which I guess this is supposed to be the darkness of Albaz corrupting whatever LIGHT monster you use, likely Ecclesia in the sense of lore. Anyways, if this card is Fusion Summoned, you can Fusion Summon a Level 8 or lower Fusion, besides another Albion, by banishing the Fusion Materials from your hand, field, and/or graveyard. Overall a great effect to really get value out of using Albaz as Fusion Material by performing another Fusion Summon, though this time it’s likely your monsters. Two Fusions for the price of one sounds great, even if you have to meet a different requirement for a different Fusion. We also got an End Phase effect when this was sent to the grave that turn, as seen on all Albaz Fusions likely to synergize with Dogmatika, where this will let you set a Branded Spell/Trap directly from your Deck. A good way to instantly get to your Traps, where hopefully you’ll still have your Fusion this summoned on the field. If not, it’s fine considering you should be able to summon more Fusions with little effort in whatever Albaz variant you’re using. Hard once per turn effects are fine, especially with that first effect to balance things out. Albion is probably the most interesting card of the week as it’s somewhat unique since it gives you two Fusions on the field pretty quickly and it’s grave effect differs from other Albaz Fusions. Overall this is probably the reason you’ll be playing Albaz variants like Despia or Dogmatika or whatever you wish. This is pretty good.
Advanced Rating: 4/5
Art: 5/5 Probably my favorite art of the Fusions so far, I like the pure red and simplistic, yet well designed Dragon.
Our lone Monster, to close the week, is Albion the Branded Dragon. Dark/Dragon (both good) Level 8 is fine too (though Dark Magician attack and a lower defense not so good) and needing a Light Monster and (imagine this) Fallen of Albaz (which is actually counterproductive) to be Fusion Summoned. So a successful Fusion Summon nets you another Fusion Summon, for free, of whatever you have in your Extra Deck (likely another guy in the Theme, but who knows) so long as you can remove the Material from and or all of your Hand/Field/Grave. So if you got the card, it should also be coming to the Field. So long, of course, as that Effect isn’t negated (priority will play into that, but can still be negated) also assuming you don’t get whatever else you drop out destroyed. I do feel getting both your Monsters nuked that Turn would be rather unlikely, but stranger things have happened in this game.
Let’s not be mistaken, this Effect IS still damn good. The latter Effect here isn’t great either, but keeps in tune with what all is going on with FoA cycling everything. If this guy is in your Grave, (during the END PHASE) so if removed or moved at all before or even during resolution, you’d be out a card here, you can either Set or add a ‘Branded’ Magic/Trap from your Deck to your Field/Hand, respectively. This is an interesting Fusion. His attack is meh, doesn’t change, and his big move is to immediately give you ANOTHER Fusion.
Kinda odd to see a Fusion be such a focal combo piece like this. I think there’s potential, but I’m just not seeing this as great.
Art: I do like the Dragon, it’s beautiful…HOWEVER…where is the brand? I mean, it’s not here, is it? Is the giant flame cyclone behind him the act of him being branded? Just none of this matches name art or effect again. This one hurts cause it’s very pretty, but 1.5/5
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