
Great Divide Guide – Avatar
Date Reviewed: November 10, 2025
Ratings:
Constructed: 4.08
Casual: 4.50
Limited: 4.08
Multiplayer: 4.00
Commander [EDH]: 4.17
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
Reviews Below:
Great Divide Guide really screams “Look at me!”, from its above-efficient numbers to its table-warping game text. The hype doesn’t always pan out with such cards, but I think this card has a good chance. Allies are popular and about to get a major boost from Avatar, and the Guide gives them a potential new dimension to play with. The only previous mana Ally was Harabaz Druid, and the way its ability is worded leads you more to ramping into even more allies. But Great Divide Guide reminds me at least as much of Heritage Druid, which enabled lists that look like aggro decks but play like combo decks, and I’m excited to see if Allies can do the same thing. They certainly have lots of triggers and combat abilities to leverage, and I have a feeling people are going to have a lot of fun trying with this card.
Constructed: 4
Casual: 4.5
Limited: 4
Multiplayer: 4
Commander [EDH]: 4
A mana dork that makes all of your mana better, Great Divide Guide bypasses one of the slight issues of the two-mana mana producer by enabling all of your creatures of the Ally type and enabling lots of color fixing. The three toughness also helps a surprising amount, even if three toughness is still in the “dies to Lightning Bolt/Strike” range, because it trades up against a lot of creatures. This plays well early or into an established board, and the jump from two mana to four mana is a remarkable one. I feel like this is going to be a chase card, thanks to playing well with an extant popular archetype and doing solid things on its own.
Constructed: 4.25
Casual: 4.75
Limited: 4.25 (phenomenal mana correction for a set with mediocre color fixing besides)
Multiplayer: 4
Commander [EDH]: 4.5

Thijs
Powerful stuff coming up in Avatar.
After the, shall we say, underwhelming results of Spider-Man, Wizards is really pulling out all the stops for Avatar. This is the one – they hope -. We’ll see. This card looks promising, however.
A green player will ramp. He will ramp all the way. And this might be the perfect card to do that. For one and a green you get a creature that can’t be killed by a Shock, and it lets you tap lands for any color! And allies!
It reminds me of Delighted Halfling and I can’t wait to see if this card will be played a lot. If I pull it, I’m playing it!
Constructed: 4
Casual: 4,2
Limited: 4
Multiplayer: 4
Commander [EDH]: 4
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