D/D Count Surveyor

D/D Count Surveyor – #BLMM-EN041

Pendulum Effect
Once per turn, if you Pendulum Summon a “D/D/D” monster(s): You can target 3 monsters your opponent controls with the same Type or Attribute as each other; Tribute 2 of those 3 face-up monsters, and if you do, the third gains ATK/DEF equal to the total ATK/DEF the Tributed monsters had on the field.
Monster Effect
You can discard 1 other “D/D” monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 “D/D” monster with 0 ATK or DEF from your Deck to your hand. You can only use each effect of “D/D Count Surveyor” once per turn.

Date Reviewed:  September 23rd, 2025

Rating: 3.67

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

D/D Count Surveyor is the second piece of yesterday’s CoTD, and helps the archetype to get to direct pieces of support.

As a Pendulum, Count Surveyor can tribute two of three monsters your opponent controls with the same Attribute or Type and give that remaining monster an ATK/DEF boost of the combined monsters tributed. While that may seem like something you’d really not want to do, you are getting rid of two monsters without destroying them, side-stepping any protection or negation effects that need that type of interaction to counter. You do target though, which does play into some interaction effects monsters have, but this is a good way to deal with a full field. You can spot removal the remaining monster and not care how big the ATK/DEF is. If players haven’t cared about giving their opponent a big Nibiru token, they aren’t going to care about boosting an ATK/DEF now.

As a Monster, Count Surveyor is a great searcher and extender, able to Special Summon itself off a discard, though it has to be a D/D monster, keeping it within the archetype. Once on the field, it can search a D/D with 0ATK or 0DEF from the Deck. There are seven choices with 0ATK and four with 0DEF that are different from one another to choose from, but Kepler and Scale Surveyor are the two that are the best ones, with Savant Newton coming in at third with its discard to fetch back ability. Off the discard you get to summon Count Surveyor: a Level 8 2000/2000 that can be Rank 8 or Link fodder, or a decent attack option, that searches your Normal Summon (Kepler), which can get you a Dark Contract, which then gets Scale Surveyor, which can Special Summon itself…the discard and Count Surveyor got you to itself plus two other monsters and a Spell, a plus three. You don’t have to add Scale Surveyor with the Dark Contract, you could go a different contract card and a different route, but this is a direct route to your Link-2 in the opening.

Another extender that can search many targets for you to summon. Given, you’ve got your favorites, which means less resources used to get to them. D/D Count Surveyor is easily summoned (Savant Thomas as a monster can get to him too, setting up a Rank 8), gets you what you need, and could even be an attack option.

Advanced- 3.5/5       Art- 3/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

Next up we got another Surveyor in the D/D archetype, this one being able to start your plays better: D/D Count Surveyor.

Count Surveyor as Pendulum Scale is a Scale 1 where once per turn, if you Pendulum Summon a D/D/D monster, you can target 3 monsters the opponent controls with the same Type and Attribute, letting you tribute 2 of the 3 so the 3rd monster gains ATK and DEF equal to the ATK and DEF the tributed monsters had on field. Mainly, it’s removal for 2 monsters at once, giving you less monsters to deal with, even if what is left will have higher stats to make it harder to deal with in battle, but you should still have effects to remove the remaining monster. It’s pretty specific to pull this off, needing specifcally 3 monsters on the opponent’s field with matching Types and Attributes, which all Decks won’t have, and you must Pendulum Summon a D/D/D monster and not just a D/D, so specifically your bigger boss monsters. It’s at least a 1 Scale with no downsides, so again a plus.

As a monster, Count Surveyor is a Level 8 DARK Fiend Pendulum with 2000 ATK and DEF. Stats aren’t too impressive for a Level 8, but a DARK Fiend is still nice. You can discard another D/D monster to Special Summon this card, getting a body on field without a Normal Summon while putting some of the D/Ds you’d want in grave like Lamia, Lance Soldier, Swirl Slime, or Necro Slime. Otherwise you’re just putting a D/D in grave for one of your many revival effects like Flame King Genghis, Gust King Alexander, or Oblivion King Abyss Ragnarok. Upon Normal or Special Summon, you can add a D/D monster with 0 ATK or DEF from your Deck to your hand. So yesterday’s card is an option, and so are Savant Kepler and Savant Copernicus to either search Dark Contracts or send D/Ds from Deck to grave respectively to assist in your plays. You also now have Zero Doom Queen Machinex to put in the Pendulum Scale and place a Dark Contract from the Deck directly onto the field. HOPT on both effects of course. Count Surveyor is great in D/D mainly for searching for your other play enablers that kickstart your plays, making this technically another starter for the Deck, even if it needs a discard cost to do so. D/D is a Deck with a plethora of options to run, and this is one of the few 3-ofs for the Deck to get the ball rolling more consistently.

Advanced Rating: 4/5

Art: 3.5/5 Supersight King Zero Maxwell is calling gimmick infringement.


Mighty Vee
Mighty
Vee

Following up on D/D Scale Surveyor is its intended partner in crime, D/D Count Surveyor, this time a level 8 DARK Fiend Pendulum monster with a scale of 1, going perfectly with Scale Surveyor’s scale of 0. How you’ll get to it varies wildly on the combo line– I often find myself searching it with D/D/D Wise King Solomon or D/D Gryphon, but if you don’t have any fodder to discard, you’ll want to be summoning it directly with Dark Contract with the Zero King (name pending). Count Surveyor’s stats are pretty low for a level 8, with only 2000 attack and defense, so it’s better off as Fusion or Link fodder in the end.

Count Surveyor has an interesting Pendulum Effect, a soft once per turn effect that triggers if you Pendulum Summon any number of D/D/D monsters, letting you target 3 monsters your opponent controls with the same type or Attribute. Afterwards, you’ll Tribute 2 of them, then the remaining monster gains the total combined stats of the Tributed monster. Essentially, it’s a roundabout boardbreaker against decks that happen to play monster-heavy endboards with the same type or Attribute. On paper, you can completely decimate a board with this, though in practice I can’t see it working that often; you have to Pendulum Summon a D/D/D first, which isn’t hard but only particularly reliable if you have D/D/D Zero Demise King Zero Machinex in rotation. It doesn’t help that current endboards aren’t very monster-intensive; it’s not uncommon to see Yummy and Dracotail end on only 1 or 2 monsters. Like with Scale Surveyor, it’s “better than nothing”, but again, not something I’d go out of my way to set Count Surveyor in a Pendulum Scale for.

Now we get to the real meat of this card! Count Surveyor has 2 hard once per turn monster effects, the first letting you Special Summon it from your hand by discarding a D/D monster. I’m going to go against the grain and say this is actually not that bad! With the new Doom of Dimensions support, you’re highly incentivized to run pure builds, so it won’t be uncommon to open at least 1 other fodder to discard for Count Surveyor. Its true combo value lies in its other effect, triggering on Normal (ha!) or Special Summon to search any D/D monster with either 0 attack or 0 defense. You’ll usually be searching either Zero Machinex or D/D Savant Kepler, or D/D Savant Copernicus in some combo lines; these are all fantastic combo pieces you’ll want to access eventually. A lot of lists I’ve seen only run 1, since starting combos with Count Surveyor can leave you quite vulnerable to Hand Traps; if you’re starving for consistency though, I can see value in running 2 or even 3 because it’s still decent emergency starter as long as you run enough D/D names.

+Great extender that accesses key D/D combo pieces
+Can be a 2 card combo starter in a pinch
-Pendulum effect is too niche to be worth going for
-High level brick and can be vulnerable to Hand Traps as a starter

Advanced: 3.5/5
Art: 3/5 Microscope Cooler isn’t real he can’t hurt yo-


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