Witch of the White Forest
Witch of the White Forest

Witch of the White Forest – #ALIN-EN058

When this card is activated: You can add 1 “White Forest” monster from your Deck to your hand, but you cannot Special Summon DARK monsters from the Extra Deck for the rest of this turn. The first time each “White Forest” monster you control would be destroyed by battle each turn, it is not destroyed. You can target 1 “White Forest” monster you control; it is treated as a Tuner this turn. You can only use this effect of “Witch of the White Forest” once per turn. You can only activate 1 “Witch of the White Forest” per turn.

Date Reviewed:  July 23rd, 2025

Rating: 3.67

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Witch of the White Forest is the first dedicated Field Spell for the White Forest archetype.

As with most new Field Spell cards, this acts as a RoTA upon activation, fetching any White Forest monster from Deck to hand. Easiest way to search whatever piece you need to get your combo started and spam the field with Synchro Monsters. The catch? If you do this you cannot Special Summon DARK monsters from the Extra Deck for the rest of the turn. This…could be problematic. In a pure White Forest build this is fine, as all Synchro Monsters in the archetype are LIGHT monsters. However, if you are comboing with Azamina monsters, those are DARK monsters, as well as S:P Little Knight being a great tech choice also being DARK. But with the bulk of your monsters being LIGHT or some other combo that you could summon, most of the time you’ll be fine to shotgun this card straight-away.

Battle protection for any White Forest monster the first time they’d be destroyed by battle does force your opponent to double attack to get rid of your monsters, thus cutting their effectiveness in half. A one-time negation each turn, even during your opponent’s turn only I think would’ve been better. Turning a White Forest monster into a Tuner for the turn solves the problem of the archetype having a dedicated Tuner monster in the Main Deck. Now you can summon something like Poplar of the White Forest using any combo of your Level 2 monsters together, as well as using them with an Azamaina Fusion to make a Level 8 Synchro (but not the turn you first played WotWF). This effect is specifically for Diabell, Astellar, and Elzette.

A well-rounded Field Spell. Love getting the search on activation while also having a balancing effect that prevents abuse of using both sides of the storyline in the same turn (Azamina and White Forest). The designating a Tuner each turn helps with anything that may not already be a Tuner in the archetype, and battle protection once per turn for each White Forest monster basically forces the opponent to focus on getting rid of them with effects. Balanced, but gives you decent advantage. With how fast the archetype can produce monsters this Field Spell couldn’t do too much.

Advanced- 3.5/5      Art- 4/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

Midweek gives us a brand new Field Spell to finally add to the White Forest archetype: Witch of the White Forest (sounds more like a monster’s name than a Spell).

Witch is a Field Spell that upon activation lets you add a White Forest monster from your Deck to your hand, but you cannot Special Summon any DARK monsters from the Extra Deck for the rest of the turn. If you were able to summon the Azamina monsters, you will likely do it before activating this to get Ilia Silvera on the field to ensure this resolves, otherwise you likely won’t do Azamina combo. Besides that, this makes for good support for White Forest since they lacked a searcher that required setup to use before, even if this will lock you from some of the better generic Extra Deck cards, but it still leaves a bunch of options. The first time each White Forest monster you control would be destroyed by battle each turn, they aren’t destroyed. Fine protection to keep your Synchros on the field, assuming the opponent doesn’t put multiple strong monsters out. Finally, you can target a White Forest monster you control to make it a Tuner until the end of the turn, which is how you can Synchro Summon into Poplar of the White Forest in this Deck to begin with, though it helps with Diabellze the White Witch to make bigger Synchros. HOPT on the Tuner effect and you can only activate one of these a turn so you can’t search multiple times. Witch of the White Forest is good for the Deck, giving it a searcher to start White Forest combo thatt they previously lacked. Thankfully we can still do the Azamina plays before activating this, which is likely the most relevant part of the lock besides making I:P Masquerena potentially. Play 3, search your White Forest monsters, then you got a free Spell sitting there as the costs for your effects.

Advanced Rating: 4/5

Art: 5/5 Simple, but a very pretty forest.


Mighty Vee
Mighty
Vee

White Forest finally gets its Field Spell with Witch of the White Forest; as usual, Silvy of the White Forest and Rciela, Sinister Soul of the White Forest can search it alongside anything that accesses those 2. Witch can only be activated once per turn and its first effect triggers on activation, letting you search any White Forest monster at the cost of locking you out of Special Summoning DARK monsters from the Extra Deck for the rest of the turn. In pure builds and Snake-Eye hybrids it’s not too big of a deal, and you’ll often summon Guardian Chimera during your opponent’s turn anyway, but in Azamina hybrids it makes comboing a little tricky; you’ll have to summon your Azamina monsters first before you activate Witch, practically limiting it to being a combo piece rather than searching combo starters. As far as targets go, Silvy of the White Forest and both Elzette of the White Forest and Elzette, Azamina of the White Forest are still fantastic targets for all of your combo plays. Regular Elzette in particular will be able to Special Summon itself by sending Witch to the Graveyard, giving us some wonderful synergy! Witch’s other effects, unfortunately, are not too exciting in comparison. It’ll protect your White Forest monsters from being destroyed by battle the first time they would be destroyed each turn, which isn’t useless, but it’s one of the less impactful protection effects, especially when White Forest monsters are already excellent at recycling in the first place. Witch’s final effect is the only one explicitly labeled as hard once per turn, letting you make one of your White Forest monsters a Tuner that turn. This is how you’re supposed to make Poplar of the White Forest without cheating it out, since none of your level 2 White Forest monsters are Tuners and the actual Tuners are too high-leveled. Personally I think this is a bit of a waste of resources, since I’d rather use them for the level 6 Synchros, though outside of Poplar you can at least get to level 4 Synchros like Herald of the Arc Light if you want to. Witch forces you to get a little creative with your Azamina cards if you decide to use it early, but the combo potential and consistency boost is too good to pass up even in Azamina hybrids, so it’s no surprise that everyone runs 3. Everywhere!

+Great extender and can search combo starters in a pinch
+Convenient fodder for Elzette of the White Forest
-Tricky to start combos with it since it locks you out of valuable DARK monsters
-Battle protection isn’t all that great

Advanced: 3.5/5
Art: 4/5 Great visuals as always for this deck’s backrow. Poplar deserves a good nap after all that hassle.


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