Super Polymerization
Super Polymerization

Super Polymerization – #RA03-EN053

Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card’s activation.

Date Reviewed:  November 13th, 2025

Rating: 4.50

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Super Polymerization is our Throwback Thursday choice this week and featuring it for an archetype that relies on Fusion Summoning makes sense.

Discarding a card for a Fusion Summon using monsters on both sides of the field as materials, this has, and will be the go-to card for Fusion decks that use multiple generic Fusion Monsters. Being a Quick-Play makes it flexible on either turn, and combine that with the Spell Speed 4 ruling it has on the end of the card, the “Neither Player can activate cards or effects in response to this card’s activation” guarantees the summon of whatever you choose.

Shaddoll and Branded made such great use of this card with their Fusion Monsters needing Attribute or Types to go alongside another relatively easy material for the respective decks. Pretty much any deck though in the game can play this card as long as you have one or two targets in your Extra Deck. The two monsters most used throughout the game are Garuda, Wings of Resonant Life and Muddragon of the Swamp: generic, easy to summon, and useful to pretty much any archetype, especially when it’s your opponent supplying the requirements for the Fusion Summon.

Super Polymerization will always be a useful Side Deck option or Main Deck option for pretty much any deck in the game. Generic, easy to fulfill requirements, puts your opponent at a disadvantage, and protects itself so it can be activated and finish its effect safely. Great card, always will be unless they make a Spell Speed 5 to negate it.

Advanced- 4.5/5     Art- 4/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

Throwback Thursday this week gives us a card that’s always easy to go back to when we get a Fusion archetype: Super Polymerization.

Super Poly is a Quick-Play Spell that at the cost of a discard lets you Fusion Summon any monster by using materials from either player’s side of the field as material, with neither player able to respond to this card with card effects. Of course the board breaking power is great, using the opponent’s monsters exclusively to make a monster in your Extra Deck. It’s only gotten better since the last time we reviewed it due to Garura, Wings of Resonant Life coming out to ensure you almost always have a Super Poly target against every Deck that uses monsters of the same Type and Attribute. It’s also solid to break a Dracotail board to make Secreterion Dragon. Besides that, 2 DARKs gets you to Starving Venom, a Cyberse and a Link gets you to Earth Golem @Ignister, 2 monsters with a matching Attribute and different Types gets Mudragon of the Swamp, there are a plethora of good Super Polymerization targets to break a board. It’s also become searchable in the Yubel Deck, being able to use your Yubel and an opponent’s board for Yubel – The Loving Defender Forever, but it also speaks to the quality of other Yubel cards that the Deck dedicated to this card isn’t the one using it when they found their biggest successes, including the World Championship. Still, a great card for Decks that need a board breaker, whether in the Main or Side.

In Genesys, it’s still a great card, it just takes 13 points per copy if you want to play it in a format where there are still great board breakers that cost zero points. Still, nothing in that format does what this card does.

Advanced Rating: 4.5/5

Genesys Rating: 4.5/5

Art: 3/5 With the rise of Spell and Trap alt arts, Super Poly deserves one.


Mighty Vee
Mighty
Vee

Throwback Thursday brings us one of the most controversial cards in Yugioh history, the infamous Super Polymerization, a Quick-Play Spell from the Polymerization mini-archetype that has been Limited and Forbidden in the past before slowly creeping back to Unlimited. Super Polymerization has a single non-once per turn effect, discarding a card to Fusion Summon any Fusion monster using monsters from either field. Importantly, neither player can respond to the effect either. The original purpose of the card was probably to mimic how it was used in the anime– robbing your opponent of a monster in niche matchups. That all got flipped upside down with Fusion monsters like Mudragon of the Swamp and Starving Venom Fusion Dragon, and much later cards like Garura, Wings of Resonant Life. As long as your opponent has compatible monsters, you’d be able to get rid of your opponent’s monsters and get a free body in the process, and the cherry on top is your opponent being unable to do a thing to stop it. Super Poly is still used for that purpose to this day, with it costing 13 points in Genesys. Of course, it’s still used for niche matchups too; in the OCG, Adventurer Phantom Knights had to stop making Number F0: Utopic Draco Future out of fear of it being Fused away for Gilti-Gearfried the Magical Steel Knight alongside the Adventurer Token, and even right now it’s a nasty tech against Dracotail since you can make Secreterion Dragon, which conveniently shuts down Dracotail itself. We went over it in our Supreme Darkness coverage, but it’s also a staple card for Evil HERO-centric HERO builds as part of the endboard. Most recently, it saw a bit of a freakout with Axon Kicker Oracle (particularly due to Kashtira Unicorn), though that fear never came to be. As for why we’re bundling it with Artmage, I’m not sure! But I guess it’s a funny way to make Nerva the Power Patron of Knowledge in emergencies. Fortunately, Super Poly only uses the field, so it goes without saying that this is useless to abuse with Guardian Chimera or Dracotail Fusion monsters. Super Poly will only get better over time as we get more Fusion monsters with various flavors, but I think it will remain in constant flux as formats change.

+Incredible boardbreaker that can devastate certain matchups
+Can be used for your own Fusions in emergencies
-Limited by the Fusion monsters you can run
-Can be useless in many matchups

Advanced: 4.5/5
Genesys: 4.25/5
Art: 3/5 The art itself is pretty plain for what it is, but I can confirm it looks pretty wicked in-person in high rarities. Hope for a Yubel alt art in the future!


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