Snake-Eyes Vengeance Dragon
Snake-Eyes Vengeance Dragon

Snake-Eyes Vengeance Dragon – #ALIN-EN040

1 Tuner + 1+ non-Tuner monsters
During the Main Phase (Quick Effect): You can target 1 face-up monster on the field or in either GY; place it face-up in its owner’s Spell & Trap Zone as a Continuous Spell, also this card cannot use this effect next turn. During the Battle Phase (Quick Effect): You can target 1 monster and 1 Continuous Spell on the field; destroy them. You can only use each effect of “Snake-Eyes Vengeance Dragon” once per turn.

Date Reviewed:  July 22nd, 2025

Rating: 3.50

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Snake-Eyes Vengeance Dragon is something you could make wither the Poplar Synchro and Diabell’s Synchro.

Requiring generic materials, this Level 12 Dragon a monster version of Sinful Spoils of Subversion – Snake-Eye. Placing a monster that is face-up on the field or in the grave into the Spell/Trap Zone is good, but it is the Quick-Effect ability that makes it even better. The ability to interrupt your opponent’s turn to take away a targeted monster and place it in their Spell/Trap Zone eliminates a target they had and likely won’t help them unless you run into a strategy that enjoys having Continuous Spells face-up. If you select a monster in your grave or on your side of the field, it will only go to help fuel your White Forest cards. Not being able to use this ability next turn is a good balance, otherwise you’d use this each turn to interact with your opponent and to replenish your “Continuous Spells”.

SEVD has another Quick-Effect but during the Battle Phase only to make up for being unable to use its first effect each turn. A spot removal of a monster and it only costs a Continuous Spell on the field is not an even trade because you can use any Continuous Spell on the field…like the one(s) you gave them with Vengeance Dragon’s first effect. Clearing the way for other monsters or just getting rid of something on the field, as long as you have a Continuous Spell you’ve got this effect online. This could force the opponent to skip the Battle Phase entirely to avoid losing a monster if you can protect SEVD.

Easy to summon in the White Forest archetype (Diabell, Queen’s effect to summon Poplar Synchro, then Poplar Synchro on opponent’s turn), packs a punch regardless of effect, and, interacts with the opponent while fueling your White Forest cards. Snake-Eyes Vengeance Dragon is a great card for that archetype. As a generic Level 12 it could see some play outside the archetype with its removal abilities.

Advanced- 3.5/5      Art- 4.5/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

Next up we get one last card for the Snake-Eyes archetype as they now have a Synchro with Snake-Eyes Vengeance Dragon.

Vengeance Dragon is a Level 12 FIRE Dragon Synchro with 3000 ATK and 2500 DEF. Stats are strong, though maybe a bit low for a Level 12, but a FIRE Dragon is always fun. Materials are any Tuner and any non-Tuner(s), so yet another generic Synchro. You could Crimson Dragon into this too, but Crimson Dragon can already summon Synchros that have stronger effects and are way harder to summon, so the generic route is the way to go and this will be the likely target for Crimson Dragon to use his effect. First effect is a Quick Effect in the Main Phase to target a face-up monster on the field or in either graveyard to force it to the Spell & Trap Zone as a Continuous Spell, but you cannot use this effect on the next turn. Makes this a nice removal option or disruption piece against the opponent without being both at the same time, at least in the first few turns after summoning this. Just hope you aren’t against a Deck where forcing their monsters to the backrow doesn’t really matter to them, but those Decks are few and far between and usually you’ll at least out a boss monster or combo piece with this. The other effect is a Quick Effect in the Battle Phase to target a Continuous Spell and a monster on the field and destroy them, making this more disruptive against the opponent by using the monster you likely forced to the backrow to destroy another one of their monsters, even if it’s specifically in the Battle Phase. Each effect is a HOPT, likely so you don’t summon multiples hoping to do the same thing. Vengeance Dragon is one of the better Level 12 generic Synchros we got now next to Centur-Ion Legatia, but this has more staying power with its effect if it sticks. Anything that can summon a Level 12 Synchro can use this and target it with Crimson Dragon to get to Cosmic Blazar Dragon or Red Supernova Dragon.

Advanced Rating: 3.5/5

Art: 4/5 Flamberge Dragon actually powered up too.


Mighty Vee
Mighty
Vee

Poplar evolves into its final form as Snake-Eyes Vengeance Dragon, a level 12 FIRE Dragon Synchro monster. We already brought it up yesterday, but since it takes a Tuner and any number of non-Tuners, the intended way to make it is with Poplar of the White Forest and Diabellstar Vengeance. Any deck that can make level 12 Synchros can make it, though personally I think Centur-Ion Legatia gives more value if you need filler and can’t make full use of Crimson Dragon. As usual for a spinoff of Snake-Eyes Flamberge Dragon, it shares the classic boss monster stat spread of 3000 attack and 2500 defense, plenty for most of your combat needs.

Unusually, Vengeance Dragon has 2 hard once per turn Quick Effects, which you don’t really see often but I guess it makes sense in this case. The first can be used during the Main Phase and can’t be used 2 turns in a row, letting you target any monster on the field or in either Graveyard and place it in its owner’s Spell/Trap Zone as a Continuous Spell, expanding on the Snake-Eye gimmick. It’s useful disruption for getting rid of pesky monsters on the field and messing up Graveyard plays, and once again Snake-Eye haters will tell you that putting a monster in the Spell/Trap Zone often puts a monster out of commission even more than banishing it. Not being able to use it consecutively is a downer though, since otherwise it’d be even better in Snake-Eye, but I guess they wanted to balance out Poplar of the White Forest generating too much advantage (you’ll make Vengeance Dragon with Poplar, right?). Vengeance Dragon’s other effect can only be used during the Battle Phase instead, this time letting you target any monster and any Continuous Spell on the field and destroy them both. The obvious intent is to put an opponent’s monster into their backrow, then go into the Battle Phase and get rid of 2 monsters for the price of 1. As always, being restricted to the Battle Phase is lousy, but I can forgive it since it actually has another effect to use as disruption. Vengeance Dragon is very overbalanced and shoehorned into its role, but its role is pretty good! If you have the opportunity, you’ll make it during your opponent’s turn with Diabellstar Vengeance and Poplar of the White Forest, then on your turn it’ll help clean up your opponent’s Life Points, and in longer games it can help dismantle your opponent’s board as well as long as you have enough Continuous Spell fodder. It takes a few hoops to jump through, but if you really need to get rid of a lot of monsters, Vengeance Dragon can get the job done.

+Good disruption and strong boardbreaking potential
+Fairly easy to make if you can field Diabellstar Vengeance
-Relies almost entirely on Diabellstar Vengeance and Poplar of the White Forest to be summoned
-Backrow placement effect can’t be used consecutively

Advanced: 3.5/5
Art: 4/5 He’s got hands now, it’s the end of the world! Also love the lime green here.


Visit the Card of the Day Archive!  Click here to read over 5,000 more Yu-Gi-Oh! Cards of the Day!

We would love more volunteers to help us with our YuGiOh Card of the Day reviews.  If you want to share your ideas on cards with other fans, feel free to drop us an email.  We would be happy to link back to your blog / YouTube Channel / etc.   😉