Sephiroth, Fabled SOLDIER – Final Fantasy
Date Reviewed: June 13, 2025
Ratings:
Constructed: 3.63
Casual: 5
Limited: 4
Multiplayer: 4.25
Commander [EDH]: 4.25
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
Reviews Below:
Sephiroth is another character who has a degree of recognition even among some people outside the Final Fantasy fandom, and so it’s fitting that his Magic card makes such a big impression on the game. Not only for being the first non-planeswalker to create an emblem – that alone is probably going to fry a few brains – but for being a gameplay puzzle for sacrifice-themed decks. Both of his sides draw extra cards like there’s no tomorrow, but they’re also quite linear. A deck that has enough cards with the right text to make both faces “go off” runs the risk of having him draw too much of that and nothing to finish the game other than his life drain ability. Not that that can’t win games in the right conditions, but they have to be, well, the right conditions. I feel like sometimes the right play will be to do just enough to flip him into the One-Winged Angel form: a 5/5 flyer and the additional life drain will sometimes finish opponents even more effectively than the combo-style plays.
Constructed: 3.5
Casual: 5
Limited: 4
Multiplayer: 4
Commander [EDH]: 4
The overarching antagonist of Final Fantasy VII, and one of the series’ most enduring nemeses, Sephiroth’s flagship card here is a pretty intriguing one, though he’s not going to be the most immediately impactful. He turns additional creatures into resources for you consistently, and it also fuels his flip ability, and he triggers bleeds on dying creatures…so, at the very least, he can help to fuel his own ascension. As a 3/3 with no keywords, Sephiroth can be prone to not making it through…unless he transforms on his attack, which is possible.
Once he becomes the One-Winged Angel, though, things get even crueler, since he permanently grants his bleed passive to you for the rest of the game. This does stack with his front side and with additional copies if a game drags on, and he’s basically “Sephiroth, but better” (better in combat, and can sacrifice en masse to really pop off). He’ll end games in a hurry, whether it be through his passive snowball or just being an evasive attacker, and keeping him from flipping should be a paramount priority if you’re opposing one.
That said, Sephiroth, Fabled SOLDIER doesn’t shine well on his own. You need to get enough creatures binned in a turn, either through killing yours or your opponents’, without him dying to get him to flip. There’s a massive power delta between a flipped Sephiroth and one who isn’t, and while he’s good enough to consider building around, he does ask for a bit more support than most powerhouses often do.
Constructed: 3.75 (I think he’s a bit too fiddly, but he does have promise)
Casual: 5
Limited: 4 (can shine, but definitely harder to plug and play)
Multiplayer: 4.5 (remember that it’s any creature dying)
Commander [EDH]: 4.5
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