Schwarzschild Infinity Dragon
Schwarzschild Infinity Dragon

Schwarzschild Infinity Dragon – #MZTM-EN013

If you control no monsters, or your opponent controls a monster with 2000 or more ATK: You can Special Summon this card from your hand, and if you do, Special Summon 1 Level 8 LIGHT or DARK Dragon monster from your Deck in Defense Position, except “Schwarzschild Infinity Dragon”, but negate its effects. You can only use this effect of “Schwarzschild Infinity Dragon” once per turn, also you cannot Special Summon from the Extra Deck the turn you activate this effect, except Dragon Xyz Monsters.

Date Reviewed:  May 6th, 2025

Rating: xx

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Schwarzschild Infinity Dragon is an upgrade to the namesake monster, replacing “Limit” with “Infinity” and what an upgrade it got.

Carrying over its Special Summon ability, Schwarzschild Infinity Dragon can also be Special Summoned if you control no monsters, making it a great turn one monster. Having a Level 8 2000ATK monster with 0DEF isn’t going to win you games, but if that monster can Special Summon a Level 8 LIGHT or DARK Dragon from the Deck, well, things change. Effect(s) of that Special Summoned monster are negated and it’s Special Summoned in Defense Position to keep things fair, as well as locking you into Rank 8 Dragons for the turn. Those may seem like some heavy restrictions, however, there’s plenty to work with coming out of the Extra Deck. The effect negation and defense thing are things we’ve seen and those effects don’t seem to slow down strategies that use these kinds of cards.

This is going straight into the Galaxy-Eyes archetype. An archetype that specializes in swarming with LIGHT Dragon monsters and making Rank 8 Dragon Xyz monsters, this is perfect for that archetype. Because of the effect negation, it eliminates most of the great Dragon monsters that are LIGHT or DARK from truly being effective, however, the goal is to get to a Rank 8 Dragon. This is a great monster to aid in the Divine Golden Shadow Dragon Dragluxion FTK/OTK that will be mentioned on Friday. In the most basic form, Schwarzschild Infinity Dragon can be used as a one card setup for a two-Tribute Summon for one of my favorite monsters: Light and Darkness Dragon.

You don’t want to lose out on monster effect(s), but getting a boss-level Dragon Xyz out from one card on your first turn is too good to pass up. Galaxy-Eyes favor this card heavily, but Blue-Eyes could enjoy this card to get to their Rank 8 Dragons, while depending on their new support to help them revive their Dragon. It’s a heck of an upgrade from its previous form and is an upgrade to several Dragon-themed decks.

Advanced- 4/5

Art- 4.5/5

Until Next Time,

KingofLullaby


Crunch$G Avatar
Crunch$G

Next up we take the limits off Schwarzschild Limit Dragon and turn it into Schwarzschild Infinity Dragon.

Infinity Dragon is a Level 8 DARK Dragon with 2000 ATK and 0 DEF. Not the best stats on a Level 8 monster, but DARK Dragon is always amazing. If you control no monsters, or the opponent controls a monster with at least 2000 ATK, you can Special Summon this card from your hand along with a Level 8 LIGHT or DARK Dragon directly from your Deck in Defense Position, besides this of course, and its effects are negated. This is likely so you can’t trigger Tachyon Primal off Infinity Dragon, but you got other good targets like Galaxy-Eyes Photon Dragon or Galaxy-Eyes Afterglow Dragon to stay a bit in theme, and we got a few Level 8 Dragons a few years ago dedicated to Tachyon like Galactic Spiral Dragon and Nebula Dragon, plus there’s the retrains to Light End Dragon and Dark End Dragon, and you could even summon Blue-Eyes White Dragon off this, but I don’t know a Deck running both this and Blue-Eyes yet. HOPT on this effect and you can only summon Dragon Xyzs from the Extra Deck the turn you use this effect, which there are several pretty good Rank 8 Dragons at the very least. Number 38 is a Spell negate and Number 97 sets up a Number 100 OTK. You can get Number 107 to have Tachyon Transmigration live from the hand, or make the new Dragluxion for more Tachyon searching and then summoning a different Dragon Xyz. It’s a great card to make a Rank 8 monster immediately, even if it has to be a Dragon, which the best card you’ll be locked from is Number 90: Galaxy-Eyes Photon Lord. Anything running this should use 3, especially since this alone should be an FTK with Catapult Turtle.

Advanced Rating: 4.25/5

Art: 4/5 All limits are off now.


Mighty Vee
Mighty
Vee

Before the bombshell that was Seventh Tachyon, Tachyon’s only starter was a retrain of Schwartzschild Limit Dragon, the aptly-named Schwartzschild Infinity Dragon. Like its predecessor, Infinity (What? You thought I was going to type Schwartzschild every time?) is a level 8 DARK Dragon monster. Despite various metas over the years, I still think DARK Dragons are the best generalist typing and attribute in the game, and Bystial control still being a solid meta deck only cements my opinion, though in Infinity’s case that’s not relevant since you’ll only be playing it in Tachyon. Prior to Seventh Tachyon, you’d have to rely on cards like Draconnection to access it, but fortunately you now have at least 9 copies available in the TCG between Seventh Tachyon, Seventh Ascension, and of course Infinity itself. Infinity’s stats are unchanged from limit, with an appalling 2000 attack and 0 defense for a level 8 monster. Evidently, Mizar didn’t care much for stats unless it was on a Galaxy-Eyes monster.

Infinity might only have 1 hard once per turn effect, but it’s a doozy; mirroring the original Limit, Infinity will let you Special Summon itself from the hand as long as either you control no monsters or your opponent controls a monster with 2000 or more attack, then it’ll let you Special Summon both itself any level 8 LIGHT or DARK Dragon from your deck in Defense Position except another Infinity, albeit with its effects negated. Importantly, you will also be locked into summoning Dragon Xyz monsters from the Extra Deck the entire turn, so don’t even think about splashing this in most Dragon hybrid decks unless it’s Galaxy-Eyes. As Infinity is explicitly designed to be a starter, it makes sense that you’d only be able to summon it on an empty field, but at least it’s nice as follow-up on turn 3 if your opponent has a strong monster alive. The best target for Infinity by far is Galaxy-Eyes Afterglow Dragon, as even with its effects negated you’ll still be able to make the new Dragluxion and detach it to get a free Galaxy-Eyes Photon Dragon as a body. Otherwise, any level 8 body will work; it’s not like you’ll be able to do Dragon Link combos anyway with the Xyz lock. Importantly, since Infinity doesn’t consume your Normal Summon, you’ll still be able to use Tachyon Cloudragon as a backup combo starter in case things go south (which they often do against Hand Trap-heavy decks like Maliss) and bait Hand Traps. That also means you can save your Normal Summon for Catapult Turtle to pull off the FTK if you’re crazy enough. Naturally, you’ll play as many copies as humanly possible in Tachyon; 3 Infinity, 3 Seventh Tachyon, and 3 Seventh Ascension. I love Seventh Tachyon!

+Amazing combo starter that single-handedly sets up standard Tachyon combos and the FTK
+Can bait out Hand Traps for backup combos since it doesn’t use your Normal Summon
-Lock and effect negation limit applications outside of Galaxy-Eyes and Tachyon

Advanced: 4/5
Art: 3.25/5 The monster itself looks okay, but would it have killed them to make it a perfect circle? Or better yet, keep the infinity thing Limit Dragon had.


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