
Regenesis Archfiend – #ALIN-EN016
You can Special Summon this card (from your hand) by revealing another monster with 2500 ATK or DEF in your hand. You can only Special Summon “Regenesis Archfiend” once per turn this way. You can only use each of the following effects of “Regenesis Archfiend” once per turn. If this card is Normal or Special Summoned: You can add 1 “Regenesis” card from your Deck or banishment to your hand, except “Regenesis Archfiend”. During your opponent’s End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.
Date Reviewed: July 14th, 2025
Rating: 3.88
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:

Crunch$G
Prepare your 2500 monsters, cause now we have the Regenesis archetype up for review and the week starts with the main reason Regenesis is splashable to begin with: Regenesis Archfiend.
Regenesis Archfiend is a Level 8 EARTH Fiend with 2500 ATK and DEF. 2500 is going to be attached to this archetype forever, EARTH is solid, and a Level 8 Fiend does make this searchable with Doomdog Orthros and Dark Spirit’s Mastery if you want. First effect lets you Special Summon this directly from the hand by revealing a monster with 2500 ATK or DEF from your hand. We’ve kinda discussed popular 2500 ATK/DEF monsters already when we covered Dragon’s Mind a few weeks ago, and they still apply when playing Regenesis. The best variant might be Regenesis Kashtira since Fenrir can search for Unicorn, who can be revealed to summon Archfiend. You can only summon Regenesis Archfiend once per turn that way, and the other two effects are each a HOPT, first triggering on summon to search for any Regenesis card from the Deck or banishment. You can simply grab Regenesis for extra Deck-thinning, or immediately go for your Regenesis monster you want. You could also get Regenesis Code to summon a Regenesis on the opponent’s turn and Regenesis Birth for some disruption and swarming of all your Regenesis monsters back onto the field. The other effect triggers if it goes to the graveyard on the opponent’s turn, letting you add it back to your hand. It’d probably get crazy if they added themselves during your turn if sent as well, but your Regenesis cards have a few ways to use themselves as costs to put them in the graveyard so you can add them back, and also the fact you could just detach them as Xyz Material and grab them back. Regenesis Archfiend is what makes Regenesis easy to splash in your 2500 ATK/DEF centric strategies. I still expect Regenesis Kashtira to be the most popular, but I assume there would be more in the future to experiment with.
Advanced Rating: 4/5
Art: 4.5/5 As close to an Archfiend as you can get.

Mighty
Vee
This week starts our coverage of one of the new archetypes from Alliance Insight, Regenesis, which has been a rogue hit in both the OCG and TCG. First up is arguably their most important monster, Regenesis Archfiend, a level 8 EARTH Fiend monster. The main ways you’ll be accessing it are Regenesis Code and Regenesis (the Spell. Confusing, isn’t it?), though if you’re really desperate you can use Dark Spirit’s Mastery as well, but I don’t recommend it. As part of the Regenesis gimmick, Archfiend has 2500 attack and defense like all of the Regenesis monsters– a solid stat spread all-around, but in a tragic and amusing twist, this means they struggle to get over monsters with higher stats unless they can field Regenesis Birth or their own boss monster. You wouldn’t think this would be an issue, but it comes up depressingly often!
Archfiend sets itself apart from all of the other Regenesis monsters because of its summoning condition, letting you Special Summon it once per turn from your hand by revealing another monster with 2500 attack or defense in your hand. It is, in fact, the only Regenesis monster that doesn’t require an existing monster on the field, which highlights the deck’s bricking problems. For now, this easily makes Archfiend the most reliable name, since you can reveal other Regenesis monsters as well as Kashtira Unicorn and Bystials. Archfiend has 2 other hard once per turn effects; in case it wasn’t already obvious it was your main playmaker, it will let you search any Regenesis card or recycle one from your banishment except for another Regenesis Archfiend. It’s a simple effect but a necessary one, since Regenesis is highly dependent on 2 card combos and Archfiend will conveniently provide a 2500 stat body to field the other Regenesis monsters. If you’re just using Regenesis as a small engine, you’ll probably just be searching Regenesis Sage for the omni negate, but in a dedicated Regenesis deck, you’ll want to search their boss monster instead to accumulate more resources. The recycling from banishment is also handy since you’ll need to banish a 2500 stat monster (likely another Regenesis) to summon their boss, though tragically, you cannot recycle another Archfiend. Grrraaahhh! Archfiend’s final effect is shared by all Regenesis monsters except their boss, triggering during your opponent’s End Phase to recycle itself back to your hand if it was sent there that same turn. Self-recycling sounds broken on paper, and it is, but in this case it’s borderline mandatory and balanced out by Regenesis itself; most of your disruptions rely on Tributing or sending Regenesis monsters to the Graveyard, so if they didn’t recycle themselves, you’d quickly bleed advantage and end up losing in battles of attrition. This makes Archfiend excellent fodder for Sage since it doesn’t have disruption on itself, so ideally you’ll use it during your opponent’s turn and get Archfiend back to start your combos again later. Even though Archfiend isn’t a 1-card starter (Regenesis Code is the best you’ll get), you’ll still run 3 in both pure and hybrid builds, since it has the most flexible summoning condition and branches into the other monsters.
+Powerful 2 card combo starter for Regenesis that enables combo lines on its own
+Helps recycle banished Regenesis cards
-Requires another 2500 stat monster in the hand to summon itself
-Can’t recycle another Regenesis Archfiend if you banished one
Advanced: 3.75/5
Art: 4/5 There’s no real cohesion to the art design of the Regenesis monsters to be honest, but at least they look cool!

King of
Lullaby
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