
Poplar of the White Forest – #ALIN-EN041
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can target 2 “White Forest” monsters in your GY; place them face-up in their owners’ Spell & Trap Zones as Continuous Spells. During your opponent’s Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each effect of “Poplar of the White Forest” once per turn.
Date Reviewed: July 21st, 2025
Rating: 3.33
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:

King of
Lullaby
Hello Pojo Fans,
Poplar of the White Forest returns us to a look at White Forest as it is a central archetype and storyline to the current releases in the game.
PotWF is a generic Synchro but is also a Tuner and an Illusion monster on top of that. Predictable stats for a Level 4, and one would think this would be a Level 6 to match the Level 4 Tuners and Level 2 starter monsters within the archetype but you likely will be Special Summoning this through Diabell, Queen of the White Forest (fitting given the lore). Whie you do Special Summon Poplar, it can get two White Forest monsters from the grave back into the Spell/Trap Zone as Continuous Spells. While the Snake-Eye cards have taken a hit on the ban list, this effect is going to play into cards like Elzette and Astellar, Diabellstar and Diabellze, Rucia and Rciela. This version of Poplar is meant to start the Synchro climbing all over again by giving back fuel for your smaller White Forest monsters to use from the Spell/Trap Zones.
Interaction with the opponent is always appreciated, and this Poplar can do an impersonation of Yang Zings and Synchro Summon on your opponent’s turn during their Main Phase. No requirements for materials on the field, no “in response to a card or effect of your opponent”, just boom! Synchro Summon for you, which is what the White Forest archetype does best. Not being handcuffed to the archetype for this Synchro Summon also allows you to go after some bigger, better monsters that can apply negation against your opponent. At Level 4, and combined with Azamina Fusion Monsters being Level 6, Chaos Hunter becomes a prime target on your opponent’s turn.
Poplar of the White Forest could be Synchro Summoned if you play a Level 2 Tuner to go alongside your smaller White Forest monsters. However, the easier way of summoning it is through Diabell and repeating the process of stocking your Spell/Trap Zones with cards to destroy to gain advantage. Would’ve like it to be easier to Synchro Summon (being Level 4 in an archetype not sporting a Level 2 Tuner) but it doesn’t halt the flow of the archetype.
Advanced- 3.5/5 Art- 4.5/5
Until Next Time,
KingofLullaby

Crunch$G
We’re approaching the end for Alliance Insight coverage and the beginning of the end of reviewing the Diabellstar lore this week with a new Synchro Tuner for White Forest: Poplar of the White Forest.
Poplar 2 is a Level 4 LIGHT Illusion Synchro Tuner with 700 ATK and 2000 DEF. A decent DEF stat on a Level 4, LIGHT is great, Illusion is solid, and Level 4 Synchro Tuners are useful to have. Materials are any Tuner and any non-Tuner(s), so it’s generic. Upon being Special Summoned, you can target 2 White Forest monsters in your graveyard and place them face-up in the Spell & Trap Zone as Continuous Spells. I can see a little Snake-Eye synergy here, but the main idea will likely be to use the White Forest monsters you put back onto the field as the costs for your White Forest effects without having to send more useful Spells & Traps. The second effect is a Quick Effect in the opponent’s Main Phase to Synchro Summon by using this as material, which can help add another way to summon Slivera on the opponent’s turn to flip their whole field face-down, but there are a plethora of Synchros that are solid to summon on the opponent’s turn. HOPT on both effects, of course. It’s fairly basic for White Forest, giving you more fuel for your monster effects and offering more ways to summon Synchros on the opponent’s turn. It’s a solid 1-of for the Deck since you can easily put it back with the Deck’s Main Deck Tuners. It isn’t too insane of a combo enabler, but there is value to running the card.
Advanced Rating: 3/5
Art: 4.5/5 Poplar is going to grow up to be a big, nice tree.

Mighty
Vee
The Diabellstar lore comes to its thrilling conclusion in Alliance Insight, to the pain of some and the joy of others. Regardless of how you feel, the first card this week is Poplar of the White Forest, a level 4 LIGHT Illusion Tuner Synchro monster that serves as an upgrade to our pink friend. It’ll take any Tuner and any number of non-Tuner monsters, so any deck that can make level 4 Synchros can access it. Funnily enough, White Forest can’t make it natively, though they do have an intended way to cheat it out through (spoilers) Diabellstar Vengeance. Poplar shares Snake-Eyes Poplar’s poor 700 attack, though it gets a substantial defense boost for a total of 2000– still not amazing, but who cares! We got a Tuner Synchro here!
This time around, Poplar only has 2 hard once per turn effects, the first triggering if it’s Synchro Summoned to let you place 2 White Forest monsters in your Graveyard and place them into the Spell/Trap Zone as Continuous Spells. This is really handy, since it’ll provide Spell fuel for your White Forest and Sinful Spoils cards as well as Snake-Eyes Vengeance Dragon; in Snake-Eye hybrids, it’ll also be a roundabout way to revive White Forest monsters with Snake-Eyes Flamberge Dragon. Speaking of Snake-Eyes Vengeance Dragon, that leads us to Poplar’s other effect, a Quick Effect usable during your opponent’s Main Phase only to Synchro Summon using Poplar itself. This effect is meant to summon Snake-Eyes Vengeance Dragon during your opponent’s turn using Diabellestar Vengeance, which conveniently cheats out Poplar, though you can also use it with the original Diabellestar the Black Witch for a level 11 Synchro; Juraishin, the Cursed Thunder God in particular has been a surprising tech in White Forest. Other than that, Poplar can also help make, what else, Chaos Angel during your opponent’s turn for its banishing effect, and the Azamina Fusions are conveniently DARK type to get both bonus effects. Poplar is a little tricky to get out (we’ll discuss that a bit more when we get to Diabellstar Vengeance), but it’s a very neat tool for White Forest when you have the opportunity to summon it. If you play Diabellstar Vengeance, there’s little reason not to run it.
+Enables a variety of useful Synchro options for White Forest
+Recycling effect is useful for follow-up
-Requires Diabellstar Vengeance to summon reliably
-Sometimes competes with the other White Forest Synchros to get cheated out
Advanced: 3.5/5
Art: 3.75/5 From pink to white!
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