Number 1: Numeron Gate Ekam
Number 1: Numeron Gate Ekam

Number 1: Numeron Gate Ekam
– #BLAR-EN022

3 Level 1 monsters – Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent’s monster: You can detach 1 material from this card; double the ATK of all “Numeron” monsters you currently control, until the end of this turn.

Date Reviewed: 
September 23rd, 2020

Rating: 3.17

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Number 1: Numeron Gate Ekam is the first Xyz monster we’re looking at and really the only one of the Numeron Gate Xyz monsters we have to review…because they’re all the same.

Ekam functions as part of the Numeron OTK alongside its other Gate monsters. A wall against being attacked, the weak DEF doesn’t matter unless you run into piercing. The detach to double all other Gates effect is a pain unless paired with Numeron Network so you don’t have to detach a material. If you want to use three Level 1 monsters to summon an Xyz there are better monsters to summon, let alone going for a Link 3 or above using the three Level 1 monsters. As a monster on its own though it does hold down the fort with the prevention of battle destruction and as the one piece you need for the other Numeron Xyz we’re looking at this week: Number C1: Numeron Chaos Gate Sunya, which is a much better monster. Because of those facts, Ekam is a decent monster, but belongs only in its own archetype.

Advanced-3/5     Art-3.5/5

Until Next Time
KingofLullaby

Crunch$G Avatar
Crunch$G

We finally get to a monster and we got one with an effect that was copied and pasted on the Number 2-4 Numeron Gates as well, Number 1: Numeron Gate Ekam.

Ekam is a Rank 1 LIGHT Machine with 1000 ATK and 0 DEF. Not too big, but Rank 1s typically aren’t the biggest beatsticks, but at least this also has LIGHT and Machine going for it. The summoning requirements if you were actually going to summon this card proper are 3 Level 1 Monsters, which is a little costly when you consider you’re likely wanting to summon this with the other 3 Numeron Gates. It cannot be destroyed by battle, which is good on a monster with stats this low, but not an effect you’d likely make the most use of if you summoned this with Numeron Calling. At the end of the Damage Step if this card battled an opponent’s monster, you can detach a material to double the ATK of all Numeron monsters you currently control for the turn. This is a really good effect when you consider you’ll likely have 4 monsters that do this. It should be easy to get your Gates to 2000 ATK, then 4000, and eventually 8000 to get damage in. The stat change doesn’t last, but the Numeron Gates aren’t likely going to last long on field either. It’s an easy OTK option which makes it fine that this was copied and pasted on 3 other monsters. It works for the archetype and it can be used for a few different things. You want to have these gates for Numeron Calling, but you especially want this one with Friday’s card.

Advanced Rating: 3.5/5

Art: 3/5 These gates aren’t really that inspiring looking.

Dark Paladin's Avatar
Alex
Searcy

Midweek brings us to Number 1:  Numeron Gate Ekam.  Rank 1, Light/Machine, 1000 attack and 100 defense, requiring 3 Level 1 Monsters for an XYZ Summon.  We generally look for greatness in our XYZs that have more than 2 Material required to be brought out.  1000 attack isn’t amazing, but it’s not bad for a Rank 1.  This card has battle immunity, which is always a plus.  And detaching a Material doubles the attack of all your Numeron Monsters until the end of the turn, so long as Ekam battled with an opponent’s Monster.  This guy does have a Chaos form, so that’s important (hint) and 2000 attack is better but still not great, and useless unless this card gets another attack somehow.  But he’s more of a combo card, and his effect should keep him around for a bit.  Though he can still be destroyed by effects, and that 100 defense is just screaming to be Trampled through.

Rating:  3/5

Art:  4/5  The gate is pretty uninspired to me, but the background contrasts it SO well, and I love the space vibes I get from it.

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