
Noh-P.U.N.K. Rising Scale – #BLMM-EN050
You can banish 1 other “P.U.N.K.” card from your hand or GY; Special Summon this card from your hand. If this card is Special Summoned: You can pay 600 LP; add to your hand, or Special Summon, 1 “P.U.N.K.” monster from your Deck or GY, except a Level 8 monster. When a monster your opponent controls with 2500 or more ATK activates its effect (Quick Effect): You can change it to face-down Defense Position. You can only use each effect of “Noh-P.U.N.K. Rising Scale” once per turn.
Date Reviewed: September 17th, 2025
Rating: 4.0
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:

King of
Lullaby
Hello Pojo Fans,
Noh-P.U.N.K. Rising Scale is a boost to the PUNK archetype.
With a dominant theme of Level 3 and Level 8 monsters in the Main Deck, Rising Scale fits in with her Level 8 status. Unlike most PUNK monsters that pay LP to Special Summon themselves, Rising Scale can banish a PUNK from the hand or grave to Special Summon herself. The LP paying does come in, it wouldn’t be a Psychic archetype if LP payments weren’t collected after all. Special Summoning a PUNK from the Deck or adding it to the hand at the cost of 600LP is a far cry from balanced. You can cheat out Foxy Tune or Ogre Dance without having to tribute, or skip revealing a PUNK monster to Special Summon Deer Note (works even better if you don’t have any cards in hand): Rising Scale can be a one-card Rank 8, Link-2, or Synchro 11, or even a Fusion Summon if you Special Summon Sharakusai and use their effect to Fusion Summon.
Book of Moon to a monster 2500ATK or higher that the opponent controls may not negate the effect, but it does prevent that monster from being used for a Rank Summon, attacking, or using their effect again. Also, more time than not, monsters with 2500ATK or higher have lower DEF to balance the stats out. It isn’t always the case, but with boss monsters it can happen. Can’t use this against a Link Monster, but for all the other monsters you use this against, your high Level PUNK monsters and whatever high Level Synchro Monster/Rank Monster you can make will be able to destroy it in battle.
With the exception of the new Xyz Monster which we’ll be reviewing on Friday, PUNK lack negation directly within the archetype. Despite that, Rising Scale is a great addition to the archetype, giving them another Level 8 that can easily Special Summon themselves (theme of the archetype), add to the likelihood of Rank 8 spam, and, can be a decent deterrent to the opponent’s boss monster even without negation.
Advanced- 4/5 Art- 3.5/5
Until Next Time,
KingofLullaby

Crunch$G
Next up we shift from Dragonmaid to P.U.N.K. and a new monster to extend your plays to get you to your Synchros and Xyzs: Noh-P.U.N.K. Rising Scale.
Rising Scale is a Level 8 WATER Sea Serpent with 2400 ATK and DEF. Fine stats for a Level 8, and the combo of WATER/Sea Serpent makes sense in a Deck with a ton of different Types and Attributes. You can banish another P.U.N.K. from the hand or graveyard to Special Summon this card from the hand. Simple summoning condition, easiest way being Normal Summoning a Ze Amin, paying 600 to search this, linking it into Salamangreat Almiraj, and banishing the Ze Amin now in grave to summon this. You can also banish a Foxy Tune you used to summon a Ze Amin from the Deck that searched for this. If Special Summoned, you can pay 600 LP to add to your hand or Special Summon a non-Level 8 P.U.N.K. from your Deck or graveyard, putting one of your Tuners onto the field to search or Fusion Summon, or Deer Note to use with a Tuner you already control to make Dragon Drive to search for Ghost Ogre or a P.U.N.K. you can summon. Not being able to summon a Level 8 does prevent you from making an instant Rank 8, which is fine considering P.U.N.K. doesn’t lock you from what you can summon from your Extra Deck and therefore would have been an easy Rank 8, but instead is an easy generic Level 11 Synchro, where there’s a much smaller pool, or a Fusion Summon. Finally, when a monster the opponent controls with 2500 or more ATK activates its effect, you get a Quick Effect option to change it to face-down Defense Position, really just stopping a potential attatck, but I doubt this will be on the field long enough for that to ever be relevant when you’ll likely be making a Rank 8 Xyz or Level 11 Synchro with it. It’s a very good extender for P.U.N.K. with a super simple summoning condition and fetching a name from the Deck to keep the P.U.N.K. engine going. Play 3, even if you’re going to search for it fairly often.
Advanced Rating: 4/5
Art: 4/5 Ze Amin and Deer Note cameos.

Mighty
Vee
It’s P.U.N.K.’s turn as we continue our Monster Mayhem coverage with Noh-P.U.N.K. Rising Scale, a level 8 WATER Sea Serpent monster. The main way you’ll be accessing it is by searching it with Noh-P.U.N.K. Ze Amin, though some combo lines will want to summon it with Noh-P.U.N.K. Foxy Tune (or, if you’re crazy enough, Atlantean Dragoons since it’s a WATER Sea Serpent. Probably not a good idea!). Rising Scale has a clean stat spread of 2400 attack and defense, somewhat below average though it’s fine considering P.U.N.K. isn’t starving for OTK power between its boss monsters and Psychic End Punisher.
We’ve got 3 hard once per turn effects again, so you already know Rising Scale is going to be nuts. Rising Scale’s first effect will let you Special Summon it by banishing any other P.U.N.K. card from your hand or Graveyard. Ideally, you’ll summon it by banishing Noh-P.U.N.K. Ogre Dance after searching it with Ze Amin, though in a pinch you can just Link off Ze Amin for Salamangreat Almiraj and summon Rising Scale from there– sometimes you might have to just banish a random P.U.N.K. card from your hand too. That leads us into Rising Scale’s second effect, triggering if it’s Special Summoned to let you pay 600 Life Points and either search or Special Summon any P.U.N.K. monster from your deck or Graveyard as long as it’s not level 8. Clearly, they didn’t want it to be too easy to make a Rank 8 for some reason (hint hint), though I guess it’s not that big of a deal in the end. You’ll usually be using this effect to bring out Ukiyoe-P.U.N.K. Sharakusai, which can either summon Ukiyoe-P.U.N.K. Rising Carp for more explosive combos, or simply stay on the field so that you can summon Ukiyoe-P.U.N.K. Amazing Dragon during your opponent’s turn without extending too much. There’s not much point in discussing the classic 600 Life Point payment– time rules have finally been fixed (somewhat) and it helps fuel Psychic End Punisher, yippie! As a cherry on top, Rising Scale’s final effect is a Quick Effect, usable when your opponent activates the effect of a monster with 2500 or more attack to flip it face-down. My first reaction was that this wasn’t very useful, since most combo piece monsters have pretty low stats, but it’s just a little extra disruption on top of your normal board, which should be setup for Amazing Dragon along with the new P.U.N.K. Xyz monster. Yummy obviously is mostly unbothered, but it can be a lifesaver against Dracotail and Mitsurugi, if only because they’ll buy you another turn by flipping your opponent’s beaters. A common play in pure P.U.N.K. is to make Amazing Dragon going first, then use Amazing Dragon’s revive effect to bring back Rising Scale– as long as Sharakusai is still around, you can set up another Amazing Dragon during your opponent’s turn and have a Synchro monster to spare for the Xyz monster. More on that later! Overall, while it has brick potential, Rising Scale is an excellent combo piece you’ll want to play 2 to 3 copies of regardless.
+Flexible combo piece that also provides disruption
+Can fix combos if your playmakers get disrupted
-Can be bricky in bad hands
-Flipping effect only works on high-stat monsters which usually aren’t combo pieces
Advanced: 4/5
Art: 4/5 Another Noh-P.U.N.K.! Sharakusai is forever alone…
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