Nekroz of Trishula
Nekroz of Trishula

Nekroz of Trishula – #BLMM-EN132

You can Ritual Summon this card with any “Nekroz” Ritual Spell. Must be Ritual Summoned, without using any Level 9 monsters. You can only use each of these effects of “Nekroz of Trishula” once per turn.
● When a card or effect is activated that targets a “Nekroz” monster(s) you control (Quick Effect): You can discard this card; negate the activation.
● When this card is Ritual Summoned, you can: Banish exactly 3 of your opponent’s cards, 1 each from their hand, field, and GY. (The card in the hand is chosen at random.)

Date Reviewed:  September 4th, 2025

Rating: 3.92

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Nekroz of Trishula is our Throwback Thursday choice and was at a time the only Trishula legal in the TCG.

Level 9 Ritual Monster that forces you to use monsters that aren’t Level 9 to summon it. The idea you would trade Nekroz of Metaltron for this, or any Level 9 honestly was a reach. This restriction is to stop you from using another copy of Nekroz of Trishula for this summon, and that’s okay.

Discarding this to negate a targeting effect wasn’t bad for the time, and still is a decent ability. It puts Nekroz of Trishula in the grave and it becomes fodder in some cases for a Ritual Summon and there are ways to bring it back from the banished area now when you banish it with a Nekroz Spell to get that card’s second effect. The targeting had to be against Nekroz monsters and not any card, so it was slightly limited, but usually you were able to get this off fairly easily because you weren’t setting backrow.

When you Ritual Summoned Nekroz of Trishula though, you could banish exactly three of the opponent’s cards like its original Dragon counterpart. One from the field, one from the hand, and one from the grave with the hand being random. Even now with Maliss running around and multiple different monsters throughout the game benefiting from being banished, I’d argue this is still a fantastic effect. You are getting rid of three cards for no cost to activate this effect. There will always be bad matchups for cards and Maliss for this card is one of them. Despite that, you are forcing your opponent to use those three cards now rather than later and, if on your turn, you should be able to regroup after their effects are done and assert your control on the board once more.

The discard to negate a targeting effect is great because it doesn’t need to hit the grave to work, though it doesn’t destroy the card using the targeting, so I guess it’s balanced. Trishula stats with a Trishula effect is still a great effect, especially when you consider you can you either of two archetype Main Deck monsters for the whole Level 9 cost of doing business. Avarce into Emilia into whatever you need for this card’s summon and then one of them for this entire Ritual Summon. More cards benefit from this card’s effect now, and that takes its dominance down, but it is still a necessity for the archetype and will benefit you more than hurt you.

Advanced- 4/5
Art- 4.5/5- Great cosplay

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

Throwback Thursday this week brings us to one of the main Nekroz Rituals you will summon in the Deck: Nekroz of Trishula.

Nekroz of Trishula is a Level 9 WATER Warrior Ritual with 2700 ATK and 2000 DEF. Basically a copy-paste of the original Trishula, swapping Dragon for Warrior, which is overall fine. You can Ritual Summon this with any Nekroz Ritual Spell, of course, and it must be Ritual Summoned without using Level 9 monsters, giving a little extra challenge to summoning this, but far from hard to do in the Deck. Each effect of Trishula is a HOPT, first being a Quick Effect when a card or effect is activated targeting a Nekroz card you control, discarding this card to negate the activation. Mainly solid to protect Nekroz of Unicore from destruction or negation effects that target it, or some of the other Nekroz boss monsters. The other effect is the one that triggers when Ritual Summoned, banishing exactly 3 cards from the opponent (1 each from the hand at random, field, and graveyard). Needing exactly 3 makes it a bit easier to play around by emptying the hand if possible and you can’t do it turn 1 if the opponent has nothing on their field or grave, but other than that it’s strong removal as a copy-paste of Trishula once again, though it can miss the timing if summoning off Divinemirror as Chain Link 2+. Trishula is one of the key Rituals to the Nekroz strategy and one you’ll likely summon more often and not just play for the powerful in-hand effect. It’s highly searchable, as is every Nekroz card, and you got a bunch of recovery for it like Cycle, Divinemirror, Unicore, and Avance, so you only need 1 for consistency’s sake.

Advanced Rating: 4/5

Art: 4/5 for the original and 4.5/5 for the alt art, though I wish we got a Ritual version of Zero Trishula instead of it being an alt art for the original Nekroz of Trishula.


Mighty Vee
Mighty
Vee

My new favorite card! This week, Throwback Thursday gives us Nekroz of Trishula, a level 9 WATER Warrior Ritual monster like most Nekroz Ritual monsters. With the new support, it’s not difficult to summon– in fact, you can now summon it during your opponent’s turn with Nekroz Divinemirror, though we’ll get to why it’s a bit difficult shortly. Trishula not only takes the level of its namesake, but also its stats, for a below-average but still solid spread of 2700 attack and 2000 defense. It’s a good thing the other Nekroz Rituals have pretty fantastic stats to make up for it.

Trishula’s recommended Ritual Spell is, shocker, any Nekroz Ritual Spell, though as we’ve mentioned countless times this week, you’ll really want to summon it during your opponent’s turn with Nekroz Divinemirror to take advantage of its effect. Like other Nekroz Ritual monsters, Trishula can’t be Ritual Summoned using level 9 monsters (a puzzling restriction to this day) and must use specifically monsters (not relevant in most cases because Drytron isn’t a good idea here anyway), but thankfully, you’ll usually be using Emilia, Dance Priestess of the Nekroz and Avance, Swordsman of the Nekroz, both of which provide the entire Tribute for Trishula. As for Trishula’s actual effects, it comes with 2 of them, both hard once per turn. The first is a Quick Effect, letting you discard it in response to an effect that targets a Nekroz monster you control to negate that effect. This isn’t really reliable as disruption or protection; you’re much more likely to use it as a panic button to stop targeting disruption, like Infinite Impermanence or a Yummy effect, from zapping your main combo pieces, Avance and Emilia. Trishula’s last effect is the juicy one we’ve all been waiting for– on Ritual Summon, Trishula will let you banish 1 card each from your opponent’s hand, field, and Graveyard, with the card in the hand being random. The hand rip alone is extremely powerful, but it’s on top of Graveyard disruption and getting rid of a card on the field; that’s utterly absurd, especially as disruption. In a rare moment of foresight for Konami, they probably realized that as well, considering banishing from all 3 sources is mandatory! This basically means you can’t really control when you use this; you can’t use it immediately to just rip a card from your opponent, nor can you use it to snipe combo pieces unless your opponent has a valid card on the field and in the Graveyard. Nevertheless, it’s powerful enough that Trishula is the second Ritual I’d prioritize getting to in a general situation. Nekroz of Areadbhair is a more generally reliable endboard piece even if its disruption is a bit weaker. The biggest personal tragedy is the fact you can’t set up Trishula and Areadbhair at the same time with a 1 card combo. Shame! If you’re crazy like me, you might want to run 2 or even 3 copies; it’s not a total brick since it can protect Avance and Emilia from targeting disruption, but obviously it doesn’t help your combos at all. 1 is the safest and probably the best way to go; hopefully, your opponent can’t come back from that triple banish.

+Absurdly powerful banishing effect that can annihilate combo lines while erasing advantage
+Targeting protection can insulate your combo pieces from Infinite Impermanence and certain disruptions
-Each banish is mandatory which can hurt the ability to disrupt combo lines
-Difficult to weave into combo lines

Nekroz of Trishula DUPO-EN087

Advanced: 3.75/5
Art: 4.25/5 (Original) Simple but clean, there’s something about the pose that oozes power despite Shurit just standing there.
4.25/5 (Alternate) Obviously it looks better in terms of visual composition thanks to modern art standards, but I don’t know, the pose is just a bit weaker for me. I’d still rate it about the same!


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