Mutavault
Mutavault

Mutavault – Morningtide

Date Reviewed:  June 26, 2025

Ratings:
Constructed: 4.5
Casual: 4.0
Limited: 4.1
Multiplayer: 3.7
Commander [EDH]: 3.7

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 



David
Fanany
Player
since
1995
Instagram

People don’t always realize just how old the concept of creature lands is: the first of them was Mishra’s Factory from Antiquities, and it’s still one of the most powerful today. There are very few that match it in terms of efficiency, which is to say the ratio of activation cost to stats. And that is what has made Mutavault such a big deal ever since 2008 – it has the exact same cost and stats involved, and that’s what most decks see when they read it. I don’t see the comparison in the other abilities as unfavorable to Mutavault in any way. The Factory might block better, but Mutavault can also empower every kindred deck under the sun and some that probably never occurred to anyone. It ensures that a faerie or elf deck will have a critical density of creatures even against opponents with lots of sweepers, and it steps up whenever someone wants to make a Brushwagg deck. There’s nothing not to like.

Constructed: 4.5
Casual: 4
Limited: 4
Multiplayer: 3.5
Commander [EDH]: 3.5


 James H. 

  

Mutavault has always had a particular niche since its release, first appearing in Morningtide to help reinforce all sorts of decks that cared about additional types. Which, it turns out, was both a lot of Lorwyn‘s decks and a lot of decks since. While being a 2/2 is hardly groundbreaking, being every creature type does matter surprisingly often, and being a 2/2early lets you put up consistent pressure from the jump. It’s rarely going to be the star of a deck, but it’s an excellent card that helps pull everything together by being multiple things to many decks. The only real knock is that it’s colorless, but that shouldn’t stop you from using and abusing this to the best of your ability.

Constructed: 4.5
Casual: 4
Limited: 4.25
Multiplayer: 3.5
Commander [EDH]: 4 



Thijs

A couple of months ago I read the article ‘Your Land Count is Too Low!’ by Reid Duke. One of the takeaways from the article, which is very good by the way, was the beneficial use of creature lands.

And here is one of the most enduring ones, the Mutavault.

First printed in Morningtide (in 2008) and most recently announced to be part of Edge of Eternities (in a very futuristic funky printing), this may be the best of the creature lands.

A land that doesn’t necessarily take up a land slot and a creature that doesn’t necessarily take up a creature slot, what’s not to like. On top of that it’s every creature type, so find me a deck where that doesn’t mean a possible bonus.

It’s currently very popular in Pioneer, where it’s a staple in practically every color. It helps aggro to do aggro, it helps when you want to go wide and it’s very good against control, because it’s not easy to counter.

So versatile and filled with power, I love this card. Oh, I don’t currently own one, so if anyone has a few left, feel free to get in touch.

Constructed: 4,5
Casual: 4
Limited: 4
Multiplayer: 4
Commander [EDH]: 4


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