
Morgana the Witch of Eyes – #DUAD-EN026
(This card is always treated as a “Morganite” card.)
When an opponent’s monster declares an attack: You can banish 1 “Morganite” Spell from your GY; negate that attack. You can only use each of the following effects of “Morgana the Witch of Eyes” once per turn. If this card is Normal or Special Summoned: You can add 1 “Morganite” Spell from your Deck to your hand. If you have 3 or more “Morganite” Spells with different names in your GY and/or banishment: You can change the ATK of all face-up monsters your opponent controls to 0.
Date Reviewed: September 29th, 2025
Rating: 3.25
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:

King of
Lullaby
Hello Pojo Fans,
A little bit of everything this week on Pojo CoTD, starting with a searcher (finally) for the Morganite Spell Cards: Morgana the Witch of Eyes.
Morgana has some pretty good stats for a Level 4 (especially the 2100DEF) and is always treated as a Morganite card, tying herself to the archetype when the spells require you to reveal or retrieve a “Morganite” card. The negation of an attack via banishing a Morganite Spell in the grave is useful, but likely won’t be utilized all that often.
Normal or Special Summon search of a Morganite Spell from the Deck to the hand is the best thing this archetype could see from a monster at this point. These spells have their uses and have been waiting for a monster to fast-track getting to them reliably. While the consensus is to play only one of her, once you get to one of those spells, either through Morgana or something like Foolish Burial Goods, you are good to go. Because you have to banish a Morganite Spell to for the spell’s grave effect, you likely aren’t going to have three different Morganite Spell Cards in your grave at the same time, as you likely aren’t running three copies of each. However, if you do, Morgana can drop the ATK of all face-up monsters the opponent has to 0, permanently. This can be a quick way to eat up a negation or make all your opponent’s monsters ripe for the picking in the Battle Phase.
Great to have a Morganite Spell search card finally, now these cards have another option other than Foolish Burial Goods. Morgana the Witch of Eyes gets you the search you want, but can also offer a chance at negating an attack or dropping the ATK of all your opponent’s monsters. You don’t want to banish a Morganite unless they are using their secondary effect, but it is available for you if you see fit…and you can use Morgana as a Morganite card for your other Morganite spells.
Advanced- 3/5 Art- 4/5
Until Next Time,
KingofLullaby

Crunch$G
Duelist’s Advance starts this week (I know, we’re behind a lot, lol) with some of the better generic cards of the set, starting with a new monster to tie all the Morganite cards together: Morgana the Witch of Eyes.
Morgana is a Level 4 DARK Spellcaster with 1500 ATK and 2100 DEF. Stats are fine, a DARK Spellcaster is always great. It’s always treated as a Morganite card for that synergy. When an opponent’s monster declares an attack, you can banish a Morgante Spell from the graveyard to negate the attack, which is fine if you don’t need to use the graveyard effects of your Morganites anymore. The remaining effects are each a HOPT, first triggering on Normal or Special Summon to search any Morganite card out of the Deck. This gets you to Time-Tearing for a 2 card draw phase and double Normal Summon, Succumbing-Song for a double attack on monsters and double battle damage against monsters, or Guilt-Gripping to Normal Summon Level 5+ monsters with no tributes and turn off the LP costs of all Spells and Traps. You get some versatility here to put yourself under whichever Morganite is not currently under effect in the Duel. The limit on hand and grave effects they all have keeps them moreso to Stun strategies, which the new support helps put a Vanity’s or Majesty’s Fiend onto the field or an Archlord Krystia without needing tributes, which will be some hard monsters to out when Solemns are also free. The other effect, if you have 3 or more Morganite Spells in the grave or banishment, lets you change the ATK of all monsters the opponent controls to 0, which would be much more annoying as a Quick Effect, but fine as is. Morgana is good if you run a Deck that can use Morganites, mainly the Morganite Stun strategy using the big monsters that turn off the opponent’s Special Summons and can run a lot of Traps, especially Solemns (though Judgment is back at 1 again). Being a Morganite card herself means Succumbing-Song’s grave effect can search for her and Guilt-Gripping can put her back in the Deck for a draw.
If you want to look at this in the context of the new Genesys format Konami is pushing, all the Morganites have no point costs allocated to them, but most the good floodgates have 100 points each, same goes for monsters like Vanity’s Fiend, Majesty’s Fiend, Archlord Krystia, etc. Judgment is also 7 points to play while Strike and Warning are 5 points, so you could play playsets of each and use 51/100 points towards that still, but overall Morganite Stun seems like something to pass on unless you can fit it in somewhere.
Advanced Rating: 3.5/5
Genesys Rating: 2.5/5
Artwork: 5/5 Love how she’s actually related to the Diabellstar lore, especially since this is apparentaly Azamina Moa Regina before whatever happened in Play the Diabell/Sinful Spoils Awakening.

Mighty
Vee
Christ, we’re really behind! With that, we say goodbye to Monster Mayhem and start our long-overdue coverage of Duelist Alliance, which seemed to come and go in the blink of an eye. This week we’re covering some (mostly) one-off cards, starting with Morgana the Witch of Eyes, a level 4 DARK Spellcaster monster. It has a name clause to be treated as a Morganite card for reasons that will be very obvious, and it’s associated with the Sinful Spoils lore, surprisingly enough. As a result, Succumbing-Song Morganite can search Morgana with its Graveyard effect if necessary. Hilariously, Morgana has the Visas stat spread of a middling 1500 attack backed by an impressive 2100 defense. I’m pretty sure it’s a coincidence, but it’s a fun one. If you play Morganite as Konami wants you to play it, you’ll appreciate every attack point…
Morgana’s first effect is notably not once per turn, letting you banish a Morganite Spell from your Graveyard whenever your opponent declares an attack to negate the attack. You’ve probably seen the legendary Morganite Stun deck running around, and Morgana is meant to facilitate that; after all, your opponent can’t win if they can’t touch your Life Points! Unfortunately, you’re just buying yourself some time until next turn, where you’ll have to survive all over again. Now we can talk about Morgana’s other 2 effects, both of them hard once per turn; the more relevant one triggers on Normal or Special Summon, simply searching any Morganite Spell. Time-Tearing Morganite is the most relevant one you’ll want, since its double draw is very helpful in longer duels (one of your own making in stun builds, naturally) and the double Normal Summon can ensure you can field Gren Maju Da Eiza and Fossil Dyna Pachycephalo. If you’ve already got TT Morganite active, Guilt-Gripping Morganite is the second best choice if you’re running a heavy Solemn package to spare some Life Points or to help summon the Vanity monsters. Otherwise, you’ll have to just summon the least useful Morganite, Succumbing-Song Morganite, though at least it’ll be Graveyard fodder in the worst-case scenario. Speaking of Graveyard fodder, that brings us to Morgana’s final effect, usable if you have 3 Morganite Spells with different names among your Graveyard to permanently drop the attack of all of your opponent’s currently face-up monsters to 0. Just like the first effect, this is meant to facilitate stun builds by preventing your opponent from landing the killing blow and buy more time. It’s a good thing you basically lose nothing, because it won’t stop your opponent from just summoning a new monster to clobber your face in! There’s a place for Morgana in meta builds– you can just grab TT Morganite and get an additional Normal Summon so that Dyna or Gren Maju aren’t totally alone– but it’s entirely skippable unless you’re going really hard on Spell/Trap floodgates. Needless to say, the floodgate strategy is much worse in Genesys with most of the big floodgates taking 100 points. Maybe if we get more powerful Morganite Spells later it’ll have more value, but until then, Morgana Stun will remain a novelty for people that like Negate Attack.
+Helps search whichever Morganite card you need for your situation
+Attack negation can buy you a turn or 2
-Not very effective at preventing your opponent from flooding the board with attackers
-Can potentially eat up deck space that could be used on stronger techs
Advanced: 3.25/5
Genesys: 3/5
Art: 4/5 Hey, we found out where Moa Regina came from!
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