
Lunalight Liger Dancer – #DUAD-EN030
“Lunalight Leo Dancer” + 3 “Lunalight” monsters
Must be Fusion Summoned with the above Fusion Materials. Unaffected by card effects, except “Lunalight” cards. Can make a second attack during each Battle Phase. Once per turn (Quick Effect): You can send 1 “Lunalight” monster from your Extra Deck to the GY; destroy all your opponent’s Special Summoned monsters.
Date Reviewed: October 24th, 2025
Rating: 4.25
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:

King of
Lullaby
Hello Pojo Fans,
Lunalight Liger Dancer is the best new piece of support with all respect to the new cards for Lunalight, and is our ending card this week.
New Fusion powerhouse, Liger Dancer needs Leo Dancer and three Lunalight monsters for its Fusion Summon. Not surprising, all Lunalight Fusions that are not the basic two need a specific Fusion Lunalight, it’s a theme of the archetype. Protection from all card effects except Lunalight cards is an insane protection to tack onto a 3800/3500 monsters. No targeting, no destruction is going to beat this card, you’ve got to beat this card in battle, tribute it, or something across the whole board like Dark Ruler no More.
Board wipe of any Special Summoned monsters on the opponent’s side of the field is another enabler to their OTK strategies, and all it costs you is a Lunalight from your Extra Deck. Lunalight Tiger, Lunalight Wolf, and the Fusion Lunalight monsters are all available for this effect. While the Pendulum Monsters are ideal, banishing one of the Fusion Monsters alongside Silver Hound for a negation, or through Lunalight Masquerade for a Fusion Summon. For the OTK potential, you can banish Sabre Dancer to boost Liger Dancer by 3000ATK, just not the turn you send Sabre Danger to the grave. Getting around this is through sending Sabre Dancer to the grave in the End Phase of the opponent’s turn to clear the board and then banish on your turn to boost. Perfume Dancer can drop the ATK of all the opponent’s monsters by their own DEF when you banish her, lowering any leftover monster’s ATK for more damage.
Giving an OTK archetype through their Fusion Monsters a boss monster that can hold down the board for multiple turns could be a weapon they didn’t need, but will gladly accept. Unaffected by other card effects outside the archetype, Liger Dancer makes it tough for your opponent to out it. There are ways, and decks will sometimes inherently be running them, so it’s great that Liger Dancer also carries that Special Summon board-wipe ability. You’ve got Sabre Dancer and Perfume Danger to help through banishing in the grave to further enable the OTK, even if the clearing of the board is likely enough.
Advanced- 4.5/5 Art- 4/5
Until Next Time,
KingofLullaby

Crunch$G
The week ends off with the new boss for Lunalight to take the throne of Leo Dancer: Lunalight Liger Dancer.
Liger Dancer is a Level 12 DARK Beast-Warrior Fusion with 3800 ATK and 3500 DEF. Stats like those are always going to be formidable to deal with. Fusion Materials are Lunalight Leo Dancer and any 3 other Lunalight monsters, which might sound like a tall task on paper, especially with what it takes to naturally make Leo Dancer, but there’s so many ways to bypass the difficult parts by treating monsters as Leo Dancer and putting monsters into the grave to banish as Fusion Material, whether thanks to Wolf or Masquerade. It must be Fusion Summoned with the above materials, so no attempting to cheat with King of the Swamp, though Lunalight Kaleido Chick still works. It is unaffected by other card effects besides Lunalight cards, which does make it funny if the opponent uses Perfume Dancer as an Ultimate Slayer target or something similar, but it also means you can at least boost your Liger Dancer off Sabre Dancer’s graveyard effect at least, considering you’re likely to put it there with the once per turn Quick Effect of Liger Dancer to send a Lunalight from the Extra Deck to the graveyard as a Quick Effect to destroy all the opponent’s Special Summoned monsters. Being a soft once per turn also means if you somehow make 2 Liger Dancers, which is actually accomplishable in the current Deck, you can use the effect twice, but either way it is a strong board wipe against the opponent trying to make their plays. Liger Dancer is a much better boss monster than Leo Dancer and made Lunalight a meta threat again, this time actually using the Fusion Summon mechanic it was meant to instead of being just Rank 4 spam. You should try to fit 2 copies of Liger Dancer into your Extra Deck of course, considering summoning both in a turn is doable.
As for Genesys, while Lunalight might be weaker and summoning multiple Liger Dancers in a turn seems like a far cry, the Deck should still easily be able to make 1, and in the much weaker format a card like Liger Dancer is much harder to out.
Advanced Rating: 4/5
Genesys Rating: 4/5
Art: 4/5 I didn’t think we’d ever go beyond Leo Dancer, but here we are.

Mighty
Vee
The big woman of the pack is here to end the week, the new boss monster for Lunalight, Lunalight Liger Dancer. It’s a level 12 DARK Beast-Warrior Fusion monster, and fitting for its level, it’ll take a whopping 3 Lunalight monsters in addition to Lunalight Leo Dancer, which itself requires Lunalight Panther Dancer and 2 Lunalight monsters. Needless to say, you will almost never climb into Liger Dancer manually; it’s much easier to either use Lunalight Kaleido Chick to dump Leo Dancer to the Graveyard then use Lunalight Wolf to use your Graveyard as material, or simply use Greater Polymerization or Lunalight Fusion when going second to cut through most of the fat. To match with its high level, Liger Dancer has an excellent stat spread of 3800 attack and 3500 defense. I wish it could’ve had just a smidge more natural attack to confirm a kill against an empty field, but if nothing goes wrong you’ll have plenty of attack to OTK. Plenty.
Liger Dancer must be Fusion Summoned with the appropriate materials, so you couldn’t cheat it out even if you wanted to; fortunately, it’s not that hard to make in Lunalight as long as you can get enough bodies in the Graveyard. Liger Dancer is unaffected by all card effects except for Lunalight cards– as always, this is fantastic protection, and with Liger Dancer’s stats it’ll be almost impossible to overcome by battle without stat boosts or naturally strong monsters. Being affected by Lunalight cards is also important since you’ll still be able to use Lunalight Sabre Dancer on it (more on that later). Of course, a Lunalight Fusion monster is not complete without a battle effect, and Liger Dancer can unconditionally attack twice each Battle Phase. Being a Towers beater is one thing, but Liger Dancer takes it a step further by having a soft once per turn Quick Effect, letting you send a Lunalight monster from your Extra Deck to the Graveyard to destroy all of your opponent’s Special Summoned monsters. Like I mentioned earlier, it pairs well with Lunalight Silver Hound’s backrow negate and it gives Liger Dancer function as a powerful endboard piece beyond looking scary. As a cherry on top, there are 2 great things to send for the nuke; the obvious choice is Sabre Dancer so you can boost Liger Dancer’s attack by 3000 when your turn rolls back around, pretty much guaranteeing an OTK by attacking twice with a sky-high attack stat of 6800. Alternatively, if you need 4 attacks, you can send Leo Dancer to set up the summon of another Liger Dancer, which will also pretty much guarantee an OTK. If you can access Kaleido Chick again, you can just do both! There’s not much to complain about with Liger dancer– it’s an extremely powerful boss monster that perfectly fits its own deck to compensate for its absurd materials. You’ll want to play 2; the follow-up is obvious, but some combos actually end up with 2 on the board on turn 1 as a bit of Kaiju insurance, plus the nuke is only soft once per turn so it’s not like it’s that much of a waste.
+All-around excellent boss monster with protection, offensive pressure, and amazing stats
+Powerful nuke that serves as both a disruption and a follow-up tool
-Very hard to make without an Extra Deck dump
Advanced: 4.25/5
Genesys: 3.75/5
Art: 4.25/5 Reminds me of an Amazon war chief or something, fitting for a final boss monster.
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