
Lizard, Connors’s Curse – Marvel’s Spiderman
Date Reviewed: September 24, 2025
Ratings:
Constructed: 3.67
Casual: 4.07
Limited: 4.07
Multiplayer: 3.83
Commander [EDH]: 4.00
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
Reviews Below:
I’ve gotten used to four-mana 5/5s with various upsides, as those have actually been around for decades at this point (especially if you count Blastoderm as a partial one, as I think we perhaps should). I’m much less used to this transformation ability in mono-green, and am honestly not sure what to make of it flavor-wise. Don’t get me wrong, it’s powerful – a lot of you will remember Oko, and how surprisingly unthreatening a 3/3 attacker or blocker can be when your deck is built right. Be a little cautious with Dr. Connors, as a 4/4 is different from a 3/3; even so, in modern Magic the creature losing its abilities will more than make up for its combat prowess. And if nothing else, you still have your 5/5 trampler that beats it in combat.
Constructed: 3.5
Casual: 4
Limited: 4
Multiplayer: 4
Commander [EDH]: 4 (better than a lot of four-mana 5/5s in multiplayer and Commander, because he neutralizes utility creatures,
Right as soon as the “lizard” memes take over the internet, we have a creature actually named Lizard. Serendipity, that. I do not know anything about this character, so let’s just get on with it.
Thankfully, Lizard, Connor’s Curse is actually quite good. Four mana for a 5/5 with trample is a decent start, but the ability to turn anything into a creature Lizard can run over is quite potent. Four mana to turn off a threatening creature almost entirely is bonkers, and it’s especially good if you’re playing formats relying on linchpin creatures. Also remember that the lizardification isn’t tied to Lizard’s survival, so turning something into a reptile at a timely point can really save your hide.
There’s also the other use of this, to buff a small token into something bigger, but I don’t think that’ll be the primary use of it. Still, it’s a flexible neutralizer that can also threaten damage if unanswered. I do quite like this creature, and this could well be a sleeper hit from the set.
Constructed: 4
Casual: 4.5 (lizard)
Limited: 4.5 (turn something small into a threat, or disable a threat an opponent has)
Multiplayer: 4
Commander [EDH]: 4.5 (if you hit a commander with this ability, it can sometimes be better than removing them outright)

Thijs
Yes, dear readers, I know what you’re thinking. Why is it that the scientists are always the ones that become evil in comic books? In this case, it’s poor Dr. Connors who takes the short straw and turns into a, well, a lizard.
A sad story as well as a villainous one, Lizard has been portrayed since 1963 and that makes him another classic in the Spider-Man universe.
His cardboard avatar is, as one would expect, a big beast. He’s a 5/5 with trample for 4 mana, which in terms of value makes him quite interesting. Upon entering he makes another target creature a 4/4 green vanilla lizard. And well, that’s basically it. There’s not much else going on with this card, so apart from either growing your own tiny beast to a big one, or shrinking an opponent’s scary big beast to a littler one, it’s just a big lizard. Not that I have anything against big beasts, but it seems they could have come up with something more interesting for a character that has been around for 62 years, right?
Constructed: 3,5
Casual: 3,6
Limited: 3,7 (good Limited card!)
Multiplayer: 3,5
Commander [EDH]: 3,5
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