Jurrac Megalo
Jurrac Megalo

Jurrac Megalo – #BLMM-EN016

If you control a Dinosaur monster: You can Special Summon this card from your hand. During your Main Phase: You can discard 2 cards, including a “Jurrac” card, then draw 2 cards. If this card is destroyed by battle or card effect: You can send 1 “Jurrac” monster from your Deck/Extra Deck to the GY, except “Jurrac Megalo”. You can only use each effect of “Jurrac Megalo” once per turn.

Date Reviewed:  August 18th, 2025

Rating: 3.75

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

I’m old enough to remember when Jurrac were part of the meta and while most of that was due to UCT and the Dino Field Spell (and the baby dinos that gave insane advantage), Jurrac had their moment. Now we’re got some new support, starting with Jurrac Megalo.

Level 1 Tuner is a great target for One for One or one of Dino players favorite cards: Souleating Oviraptor. Megalo is meant to be the way to Synchro choices, as well as setting up your grave. Special Summon when you control a Dinosaur means that mentioned Oviraptor fetching it can get you immediately Megalo on the field and a Level 5 Synchro. Megalo can get you a draw two for the cost of two (one of those cards needing to be a Jurrac card). Jurrac never had any kind of good draw power outside of things like Trade-In or things like Extravagance or Duality (the latter buckling their plays for the turn). As a new extender in an archetype that Special Summons and tries to Synchro climb into a Level 10 Synchro, this is a great step away from the Level 3 Tuners that were more-so attackers than monsters that got you to advantage.

If Megalo were to be destroyed by battle or card effect, it will send a Jurrac from your Deck or Extra Deck to the Graveyard. Sending Friday’s CoTD can set up that card’s grave effect which would result in a Jurrac Meteor being Special Summoned from the Extra Deck as a Synchro Summon. Ground Xeno can search Megalo or destroy it in the hand to trigger this effect, or the tried-and-true method of Ultimate Conductor Tyranno doing it once per turn. If you were to have multiple copies of Megalo in the hand you could activate both effects this way if you also had Ground Xeno or UCT.

Draw power, faster Synchro Summoning, getting advantage all in one card was what Jurrac never had. Jurrac Megalo easily summons itself so you can get to Synchro Summoning, sets up the grave for UCT, and can pay you back if it were used simply for a destruction effect. It adds significant power to the archetype and smooths out problems it had.

Advanced- 4/5     Art- 3.5/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

Jurrac support this week to try and salvage something playable from an archetype from 2010 that was designed like it was 2002 (minus the fact they have Synchros), starting this week off with a new Level 1 Dino Tuner: Jurrac Megalo.

Megalo is a Level 1 FIRE Dinosaur Tuner with 500 ATK and 1300 DEF. Stats are about what you’d expect for a Level 1 monster, being a Level 1 FIRE would have been nice before OSS got banned, but it’s a new Tuner to replace Aeolo off of Misc if you still want to Synchro with your Dinosaurs. If you control a Dinosaur, you can Special Summon this from the hand. Solid free extender for Dinosaur Decks to have. During your Main Phase, you can discard 2 cards, including a Jurrac, to draw 2 cards, likely to try and cycle your hand to fix a potential brick. Finally, if this card is destroyed by battle or card effect, you can send a Jurrac from the Deck/Extra Deck to the graveyard, besides Megalo. The main option will likely be the card at the end of the week or another Jurrac to fuel the graveyard effect, or maybe a target to revive with Aeolo. It’s solid for a modern Jurrac, it’s just now you mostly run the new Jurracs with a few of the old cards in pure Dinosaurs now more so than you can run a proper Jurrac Deck since 95% of the old Jurracs still aren’t good. Play 3 in Jurrac Dinos, you’ll probably be floating into a few copies from the Deck anyways.

Advanced Rating: 3.5/5

Art: 4/5 The flaming dinosaurs that Jurracs are made for a cool design choice.


Mighty Vee
Mighty
Vee

Our Monster Mayhem coverage continues with the next archetype from Terminal World 2, Jurrac, one of my childhood decks — with a surprising upgrade. Jurrac Megalo is the first card this week, a level 1 FIRE Dinosuar Tuner monster. It would have been a target for Orignial Sinful Spoils – Snake-Eye, but since that’s currently Forbidden in the TCG, you’ll have to rely on generic Dinosaur searchers, of which we fortunately have an abundance. Souleating Oviraptor, Fossil Dig, Miscellaneousaurus, the babies, and perhaps most importantly, Ground Xeno are all cards that’ll access Megalo, as well as tomorrow’s card, Jurrac Stego. Megalo’s stats are as you would expect for a level 1 Tuner, with a miserable 500 attack and a surprisingly robust (but still low) 1300 defense. Even for a Jurrac, Megalo is bad at battling, so you already know its true purpose.

We’ve got 3 hard once per turn effects this time, which amusingly is equivalent to 3 other Jurrac monsters combined. Megalo’s first effect will simply let you Special Summon it from your hand as long as you control a Dinosaur monster. I’m conflicted about this effect, because it’s obvious that they wanted this to combo with Souleating Oviraptor; unfortunately, despite having extremely powerful options like Ib the World Chalice Justiciar and Denglong, First of the Yang Zing, they’re ironically not great picks for Synchro-heavy Jurrac hybrids because of how many bricks you need to run (not to mention Jurrac Velphito, depressingly, being the only level 5 Dinosaur Synchro). The ideal combo will actually rely on opening Megalo and Stego — we’ll talk more about that when we get to Stego proper. Other than that, it still makes Megalo a decent extender at worst since you’ll still be able to make S:P Little Knight in emergencies, or it can even provide Link fodder for Promethean Princess, Bestower of Flames. In contrast, Megalo’s second effect is more of a crapshoot, letting you discard a Jurrac card and any other card to draw 2 cards. This is meant to fill your Graveyard with Jurrac names and help you actually combo with Souleating Oviraptor, but I’d advise against depending on it considering you’ll be running even more Jurrac monsters. As most Jurrac monsters are bad beaters, optimal builds will want to stay away from monsters that aren’t more copies of Megalo, Stego, Jurrac Aeolo, or Jurrac Volcano. Megalo’s most important effect is its last effect, triggering if it’s destroyed by battle or card effect to let you send any Jurrac monster from your Deck or Extra Deck to the Graveyard. This effect has 2 important purposes: filling the Graveyard with fodder to revive with Aeolo later, or to send the deck’s new boss monster to enable Jurrac Meteor during your opponent’s turn. Again, we’ll go in-depth with that when we get there! Souleating Oviraptor (when able to, anyway) and Stego are the main ways you can destroy Megalo, though a popular way to destroy it is with Ground Xeno, which can search Megalo and immediately destroy it to set up a field nuke without even summoning a single time. This gives Jurrac low-to-the-floor combo lines with disruption baked into the Graveyard, making it strong against many conventional disruptions (though weaker to Graveyard-based disruption). While it doesn’t do anything on its own, I’d still run 3 copies because it’s a great 2-card combo piece and can be a free body in a pinch. Plus, some of your heavier combos will actually run through 2 or even 3 copies. 

Addendum: While I wouldn’t necessarily call it a rogue hit, Jurrac did get a surprise top at the Fort Worth WCQ Regional last week. So bring out the champagne!

+Excellent 2-card combo piece that can extend combos or set up disruption through Jurrac Astero
+Quickly enables Jurrac Meteor through Ground Xeno
-Mediocre combo potential if you can’t destroy it
-Draw effect requires 2 discards and running more Jurrac names

Advanced: 3.75/5
Art: 3.25/5 I thought these were existing Jurrac monsters, but funnily enough, they aren’t. Guess they’ll eventually become the big Synchro guys…


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