Icetill Explorer
Icetill Explorer

Icetill Explorer – Edge of Eternities

Date Reviewed:  July 25, 2025

Ratings:
Constructed: 3.67
Casual: 3.83
Limited: 3.17
Multiplayer: 3.70
Commander [EDH]: 3.80

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 



David
Fanany
Player
since
1995
Instagram

I feel like I’ve been using the phrase “one-card combo” too much recently, so I’ll try to avoid it for the rest of this comment. Instead, we’ll try talking about how Icetill Explorer’s game text is essentially made up of other famous green cards taped together – but when you do so in this way, they take on a rather different light. Before, you might have stumbled on the interactions and parallels by accident, if at all. When you have them in one card, you start wondering just how far you can go on the fact that it counts lands coming into play, not whether you played them in the usual manner. I’m not sure there’s a reason to use Scapeshift to mill a bunch of cards, but I’m also not sure there isn’t. The card isn’t truly essential for existing land-themed decks, but it is different enough that it might offer an interesting subtheme or alternate angle for those strategies.

Constructed: 3.5
Casual: 4
Limited: 3
Multiplayer: 3.5
Commander [EDH]: 3.5


 James H. 

  

One part Exploration and one part Crucible of Worlds, Icetill Explorer is a fun way to set up a lot of land-based shenanigans overall, thanks to everything it does. It eve lets you mill on landfall, which is deceptively good in the decks that will generally be aiming to make the most of this. Self-mill can usually be spun around in your favor, and if you get more lands to play on future turns, all the merrier. While the body is nothing special, our insect friend does enough to make for a lot of fun and value if you can get it going, and it’s a good way to try and accelerate a game harder.

Constructed: 4
Casual: 3.5
Limited: 3 (not sure there’s enough to synergize with to make this really shine)
Multiplayer: 3.5
Commander [EDH]: 4 



Thijs

Last week we talked about Exploration Broodship, this week we’re discussing another green creature that provides you with extra lands. This 2/4 Insect let’s you throw lands from hand and graveyard onto the battlefield, plus an extra one on your turn. On top of that, it lets you mill cards. When you’re on tempo and card draw, this is a powerful spell. Lots of lands, lots of card selection, bring it on.

It brought to mind Zellix, Sanity Flayer. You create a token every time any player mills a creature card, which is probably going to happen to you when you play Icetill Explorer. It also brings to mind Oracle of Mul Daya, which, surprise surprise, has received a reprint in EoE’s Commander subset. Furthermore, if you play this card together with a Traveling Chocobo, you become nigh unstoppable with the sheer number of places you play your lands from.

I’m curious to see how these mechanics play out in EoE’s draft environment, whether they will synergise with other cards. 

Constructed: 3,5
Casual: 4
Limited: 3,5 (could be good, could be hard to work with)
Multiplayer: 3,9
Commander [EDH]: 3,9


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