gorgon
Gorgon of Zilofthonia

Gorgon of Zilofthonia – #DUAD-EN050

2+ Effect Monsters
You cannot Summon/Set monsters to a zone(s) this card points to. Monsters this card points to cannot attack, also their activated effects are negated. Gains ATK equal to the total original ATK of monsters this card points to. Cannot be destroyed by battle or monster effects, while this card points to no monsters.

Date Reviewed:  October 3rd, 2025

Rating: 3.68

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Gorgon of Zilofthonia ends our week and, being a Reptile, no shocker here, has been featured in Mitsurugi.

A Link-3 Reptile that is generic, this is the Link Monster Mitsurugi variants and pure versions want to summon when they are not trying to OTK you. Preventing any Special Summon/Set in zones this card points to, alongside stopping any attacks from monsters this card points to as well as negating their effects, it would make sense to have at least one arrow pointing back at you to force you to avoid that zone. Nope, not this time, Gorgon points in all top arrows, focusing on your opponent only. The 100ATK instead is the balance, with almost anything your opponent can summon to the other two zones they’ll have open to Special Summons available to beat this in battle. That balance though doesn’t last long. Gorgon has an ATK gain effect for the total ATK of monsters it points to. It wasn’t enough to prevent attacks and negate effect(s) from monsters it points to, it can raise its small ATK that balanced the card out to an amount that your opponent can’t attack over.

Don’t have monsters to point to because your opponent linked them off? That’s okay, Gorgon thought of that, making itself unable to be destroyed by battle or monster effects when it points to no monsters. Basically, you have to deal with it using a Spell/Trap, or, have a weaker monster Gorgon can point to, and take it out with a stronger ATK monster in a different Main Monster Zone.

This is both a tough and easy monster to overcome. If you link away into a Link Monster and then summon a smaller monster, you can attack over it. If you have monsters that you don’t want to give up that Gorgon points to, you are stuck until you can find something to out it. Playing this monster is meant to make it a one-sided Skill Drain for up to three monsters on the opponent’s field so you can push your moves through. You can focus the monsters in the other monster zones to keep Gorgon pumped up, but as mentioned before: both a tough monster to deal with, and an easy one as long as you play correctly.

Advanced- 3.5/5     Art- 4/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

We end the week off with a brand new Link-3 that’s generic and helps floodgate the opponent: Gorgon of Zilofthonia.

Gorgon is a Link-3 DARK Reptile with 100 ATK and arrows pointing Upper Right, Up, and Upper Left. Low ATK for a Link-3, a DARK Reptile is nice, and arrows are only really good for its effect. Materials being any 2+ Effect Monsters makes it super generic to summon. You cannot Summon/Set to zones this card points to, mostly cause it’s only fine for a Link-6 to be able to enable a V-Link still, but this also means no Kaijus to the opponent’s field except to 2 zones. It gains ATK equal to the total ATK of monsters it points to, so it has a way to get stats. Monsters it points to cannot attack and their activated effects are negated, basically blanking 3 of the opponent’s Main Monster Zones as dead spots, making up for the fact it gives them 3 Link Zones. Finally, it cannot be destroyed by battle while it doesn’t point to a monster, so the opponent would need to have a weaker monster point to it so it gets a miminal ATK boost so something bigger can get rid of it, or of course use removal on this. It’s a solid card, mostly making for a great I:P Masquerana target while the opponent is making their plays to disrupt them that way. It isn’t exactly a replacement for the now banned in both formats Apollousa, but it’s decent for a generic Link-3, so you can try to fit it in.

I won’t go into long detail for now on, but Pendulums and Links are not allowed in Genesys. Therefore I won’t rate Links or Pendulums for that format, and will only do so for cards related for them mainly if they have another potential use for that format, otherwise a short statement will be made, at least as long as I keep doing Genesys reviews for the new format. Maybe one day they will be legal for it, though?

Advanced Rating: 3.75/5

Art: 4.5/5 I do assume it’s related to the World Legacy lore, since it resembles an Orcust a bit. It does also have 100 ATK like Lee the World Chalice Fairy.


Mighty Vee
Mighty
Vee

People asked and they received! Ending the week is yet another rather controversial card that didn’t actually destroy the world, Gorgon of Zilofthonia. Gorgon is a Link 3 DARK Reptile Link monster, with an interesting set of top left, top, and top right arrows; this isn’t a card to make immediately if you want to summon Link monsters. Gorgon will take any 2 or more Effect monsters, so any deck that can comfortably put out 3 bodies should be able to make it. Statwise, Gorgon has a miserable 100 attack for a Link 3 monster, so you already know something is up with it.

The interesting parts don’t end there, as Gorgon is a rare modern card with only Continuous Effects. As Konami is still terrified of an “easy” U-Link, regardless of practicality, Gorgon will prevent you from summoning to zones that it points to. Whatever! Not that you’d want to anyway, because Gorgon will prevent the monsters that it points to from attacking and negate their activated effects. This effect makes Gorgon an excellent boardbreaker since you’ll be able to turn off your opponent’s monsters without activating any effects yourself (aside from getting the 3 bodies, anyway). You can also weaponize it as a disruption with I:P Masquerena, a dastardly idea that got quite a few people to think I:P might finally be on the chopping block. That, however, ended up not happening, because S:P Little Knight is simply better value even with the wasted Link material! Plus, a decent opponent is be able to maneuver around Gorgon’s arrows since all of its effects are Continuous. Believe it or not, Gorgon still has more effects. It’ll gain the original attack of all the monsters it points to, and if it doesn’t point to any monsters, it’s indestructible by battle and monster effects. It’s basically an emergency beater if you really need to get over a high-attack monster, and it’s meant to bait your opponent into summoning a monster into its arrows just to be able to get rid of it– surprisingly intricate card design. Despite all that, the most important impact of Gorgon is that Mitsurugi finally got a Link 3 to use its spare bodies on while Reptile locked that wasn’t Cosmic Slicer Zer’oll, which required running Plant Pollutant Virus to not be complete deadweight. While this is less important outside of Ogdoadic hybrids (which are unfortunately shot due to the ban of King of the Feral Imps), it’s still a great option for boardbreaking and a good use of leftover fodder monsters, something that happens surprisingly often. Most decks will want to stick with the classic I:P/S:P lineup, but if you have the space, it doesn’t hurt to run Gorgon.

+Can be a boardbreaker, disruption, or even a floodgate in a pinch
+Generic requirements
-Rather easy to play around
-Requires I:P Masquerena to be effective disruption 

Advanced: 3.75/5
Genesys: N/A
Art: 4.25/5 Konami can’t fool me, that’s another Orcust monster in disguise!


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