Filia Regis
Filia Regis

Filia Regis – #ALIN-EN037

1 Dragon Fusion Monster + 1 Level 7 or higher Dragon monster
During the Main Phase (Quick Effect): You can target 1 card your opponent controls or in their GY; banish it, then if you banished a card on the field, return 1 Dragon monster you control to the hand. At the start of your opponent’s Battle Phase, if this card is in your GY: You can return 1 Dragon monster you control to the hand or Extra Deck, and if you do, Special Summon this card. You can only use each effect of “Filia Regis” once per turn.

Date Reviewed:  June 3rd, 2025

Rating: 3.75

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Filia Regis has arrived to help out the Dragonmaid archetype, but is also going to be an option for Dragon decks in general.

Needing a Dragon Fusion and a Level 7 or higher Dragon monster, Filia Regis is meant for the Dragonmaid archetype without question. Despite that, Instant Fusion in a Blue-Eyes Deck can make this without any issue, or Super Poly against a Blue-Eyes player. Once on the field though, Filia Regis is a heavy-hitting Dragon that can mess with the opponent on each turn. Quick Effect only in the Main Phase to banish a card is good removal. If you choose to remove a card on the opponent’s field though, you’ll have to bounce a Dragon you control back to your hand. Good interaction against the opponent’s grave on their turn without having to bounce a Dragon of yours, and while you may have to bounce a Dragon at some point on your board, but that could be helpful in getting effects like Chamber Dragonmaid a second time.

Dragonmaids like to swap into their Dragon forms during the Battle Phase, and Filia Regis is no different in that sense. Swapping a Dragon on board back to the hand for a Special Summon of Filia Regis from the grave is far from a fair trade for the opponent, but since this is only in the opponent’s Battle Phase if they were able to deal with Filia Regis on your turn you are out of luck until they enter Battle Phase on their turn. TLDR: As long as you keep a Dragon on the field this card in the grave is always a threat, and so will its effect be in Main Phase 2.

While it likely isn’t the best Super Poly support, it can still be put there, and is an obvious boost to the archetype she was intended to benefit. Would be an odd choice for Blue-Eyes to use, but it isn’t out of the question. Grave interaction without having to bounce and it being during your turn or your opponent’s will help deal with stuff that keeps bouncing back from the grave like Fiendsmith. As for Maliss, you normally don’t want to banish something, but with its high ATK, you could lure them into an OTK situation with other Dragon-based power if they were foolish to spend the 300LP to Special Summon what you banish.

Advanced- 3.5/5  
Art- 4.5/5- Dragonmaids have always been great artwork and this is no exception

Until Next Time,

KingofLullaby


Crunch$G Avatar
Crunch$G

Next up we got a new generic Dragon Fusion that seems perfectly designed for Dragonmaids, but can be used elsewhere: Filia Regis.

Filia Regis is a Level 8 DARK Dragon Fusion with 3000 ATK and 2500 DEF. Strong stats for a Level 8, DARK is always great, and we know how strong Dragons can be. Fusion Materials are any Dragon Fusion and any Level 7 or higher Dragon, which is basically House Dragonmaid or Lady’s Dragonmaid plus one of the big Dragonmaid forms, but the generic materials can let you use this in the upcoming Dracotail archetype for example. First effect gives you a Quick Effect in the Main Phase to target a card the opponent controls or in their graveyard to banish it, but you must then return a Dragon you control to the hand if you banished a card on the field. Banishing removal is always good, whether it is from the field or from the graveyard. Dragonmaids can get the extra bodies on the field so this can always have something to bounce if you need to remove a card on the field, or at worst you can just put this back in the Extra Deck. The second effect is a graveyard effect at the start of the opponent’s Battle Phase, being able to revive itself by returning a Dragon you control to the hand or Extra Deck, hopefully putting a low Level Dragonmaid back in your hand to start a combo again, or a House Dragonmaid you can reuse for Dragonmaid Sheou. Each effect is a HOPT, of course, which is fine. It’s a nice new boss monster for Dragon-based Fusion Decks, mainly Dragonmaid. The removal effect is powerful, no matter which way you need to make use of it, and it has the power to keep coming back as long as you can keep Dragons on your field. It’ll be perfect in the Dragonmaid Extra Deck, and I’m sure you can find more Dragon Decks to use this in.

Advanced Rating: 4/5
Art: 4.5/5 It almost looks more like a sea creature than a dragon, to be honest.


Mighty Vee
Mighty
Vee

This time it’s Dragonmaid’s turn for indirect support with Filia Regis, a level 8 DARK Dragon Fusion monster. Coincidentally, that makes it a perfect target to banish for Dark End Evaporation Dragon– more on that later! It’ll take any Dragon Fusion monster and a level 7 or higher Dragon monster, which is actually quite difficult on its own, but thankfully the Dragonmaid support makes this pretty easy if you really want to summon it. Its stats are on-par for a level 8 Fusion, with the standard boss stats of 3000 attack and 2500 defense. How original!

Filia Regis has 2 hard once per turn effects, as is standard for 2025. The first is a Quick Effect to target and banish any card on your opponent’s field or in their Graveyard, though if you banished a card from the field, you’ll have to bounce one of your own Dragon monsters back to the hand. Banishing is always nice for matchups where it’d be valuable (like, say, Fiendsmith) since Dragonmaid proper doesn’t have a reliable way to do so outside of S:P Little Knight. The self-bounce sounds annoying on paper, but like with Dragonmaid Tidying, Dragonmaid is very efficient at fielding leftover bodies as fodder, so it shouldn’t be a huge issue if you get the chance to summon Filia Regis in the first place. As a bonus, the self-bounce can trigger House Dragonmaid’s effect to get a pop on top of a banish– 2 for the price of 1! In a pinch, you’ll still be able to bounce Filia Regis itself, of course. But as a Graveyard disruption, it’s basically free– again, it puts a monkey wrench into Fiendsmith’s plans whether it’s from the field or Graveyard. Filia Regis’s other effect can be used when your opponent’s Battle Phase begins while it’s in your Graveyard, letting you Special Summon it by returning any Dragon monster you control to the hand or Extra Deck. Sound familiar? They’re not even trying to hide that it’s a pseudo-Dragonmaid, just like how NT8000 – Sirius is an honorary Orcust monster. I wouldn’t bank on this effect too much, but it is fun to revive it constantly whenever your opponent tries to battle. The only real problem with Filia Regis is that it’s hard to integrate into your standard combos without giving up other essential endboard pieces; you’ll almost always want Dragonmaid’s new Fusion monster (which we literally, just today, found out will be called Lady’s Dragonmaid) to stay on the board so that you can summon Dragonmaid Sheou, so you’ll usually be summoning it on turn 3 or if circumstances make it a bad idea to summon Sheou. That said, Lady’s Dragonmaid being able to fuse from banishment does open up some fun possibilities, since Dark End Evaporation Dragon can send Fusion fodder like Borreload Furious Dragon and you can use that as your Fusion material for Filia Regis. Overall, there’s no reason not to run 1 even just as a target for Evaporation Dragon, but it’s a decent sub-boss monster in its own right if you need banishing.

+Versatile disruption and baordbreaking that can trigger House Dragonmaid’s destruction effect
+Solid stats and can revive itself
-Revive relies on the opponent’s Battle Phase
-Rather heavy investment to make even in Dragonmaid 

Advanced: 3.75/5
Art: 3.75/5 I’m not a huge fan of putting a human face on a very obviously dragonoid body, but it could look worse. They couldn’t have given her a little snout or something? Card overall still looks fine though.


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