Dragonmaid Sheou
Dragonmaid Sheou

Dragonmaid Sheou – #ETCO-EN041

1 “Dragonmaid” monster + 1 Level 5 or higher Dragon monster
During each Standby Phase: You can Special Summon 1 Level 9 or lower “Dragonmaid” monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 “House Dragonmaid” from your Extra Deck. You can only use each effect of “Dragonmaid Sheou” once per turn.

Date Reviewed:  September 18th, 2025

Rating: 4.07

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Dragonmaid Sheou is a good choice for Throwback Thursday, as Dragonmaids were the primary focus this week.

A beefy Level 10 Dragon with 3500ATK, Sheou was pretty much relegated to Dragonmaids, needing one alongside a Level 5 or higher Dragon monster to be summoned. Alongside the generic ways of Fusion Summoning this monster, you’ve also got the in-archetype Dragonmaid Changeover. Lady Dragonmaid can be another way to summon Sheou, simply by using one of the banished materials that were used to summon Lady, while also cycling back herself. In addition to being able to hold the field down with its impressive ATK, Sheou could Special Summon a Level 9 or lower Dragonmaid from the hand or grave during each Standby Phase. Note, that is each Standby Phase, ensuring you will have a body on board that can tag out for something at the start or end of the Battle Phase. Any of the Main Deck smaller Dragonmaid monsters will get you a plus off your Special Summon of them, while the bigger Dragonmaid monsters are great brute force options, with both able to be setup for another Fusion Summon, Xyz Summon, or Link Summon.

Dragonmaid Sheou also packs something that the Dragonmaids were missing: negation. Negate any card effect once per turn and destroy the requisite card, but you have to return Sheou to the Extra Deck. It’s not a complete loss though, you get to replace Sheou with her maid form: Lady Dragonmaid, who can offer spot removal when a Dragon return to your hand, as well as re-summon Sheou if in the grave. If not, she’ll summon a Level 9 or lower Dragonmaid.

You don’t lose advantage off Sheou negating a card, and while you don’t want to trade away a 3500ATK monster that can Special Summon your archetype big hitters for free, but you will not be without her for too long if you play your cards right. House Dragonmaid can made Lady Dragonmaid so easily, which can then make Dragonmaid Sheou rather easily as well. These three Fusion Monsters tying into one-another makes for great synergy and board control. While it isn’t your standard “once per turn” always a threat because the monster stays on the field type of negation, it retained the theme of Dragonmaids bouncing themselves. If House Dragonmaid popped a card off a Dragon returning to the hand or Deck, having both House and her dragon form Sheou on the field would be a combo that could control the board. As is, Sheou is going to keep getting you monsters as long as she stays on the field and can be a negation when you really need it without losing advantage.

Advanced- 4/5      Art- 4/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

Throwback Thursday brings us back to Dragonmaids for a bit to look at their boss monster once again: Dragonmaid Sheou.

Sheou is a Level 10 LIGHT Dragon Fusion with 3500 ATK and 2000 DEF. Strong ATK and LIGHT/Dragon is pretty good. Materials are any Dragonmaid monster plus any Level 5 or higher Dragon, which is super accomplishable for Dragonmaids, especially with Lady’s Dragonmaid now. During each Standby Phase, you can Special Summon a Level 9 or lower Dragonmaid monster from your hand or graveyard, helping you swarm the field a bit more going into the opponent’s turn and potentially back into yours if this sticks around. Also, when your opponent activates a card or effect, you get a Quick Effect to negate the activation, destroy that card, then you return this to the Extra Deck and Special Summon a copy of House Dragonmaid. Having an omni-negate is something every archetype loves to have, and Dragonmaid is lucky to have one they have no issue summoning, and then it can swap itself for House Dragonmaid to summon more Dragonmaids and destroy cards when you bounce your Dragonmaids via their own effects or Tidying. HOPT on this effect, because it actually is easy to summon more than 1 Sheou, which would be very powerful to use more than 1 omni-negate a turn. It’s a great boss monster for the Deck, helping swarming and negating effects, even if it won’t stick around for long after you do the latter, summoning the smaller, but still respectable, House Dragonmaid. Numbers of this usually match the numbers of House Dragonmaid you summon, around 2-3, even if you can play less by putting copies of House back into the Extra Deck through Lady’s potentially.

Advanced Rating: 4.25/5

Art: 4.25/5 Almost resembles a bat.


Mighty Vee
Mighty
Vee

Luckily for me, we’re biased towards Dragonmaid this week– instead of a P.U.N.K. card, our Throwback Thursday card is instead Dragonmaid Sheou, a level 10 LIGHT Dragon Fusion monster that was, and still is, the de facto boss of the Dragonmaid archetype. I wasn’t here to review it the first time, but my time has come! Sheou will take any Dragonmaid monster and any level 5 or higher Dragon monster; previously, this was more difficult than it sounds like in pure builds, since Dragonmaid needed multi-card combos to even think about summoning Sheou. Only Branded and Dragon Link hybrids could summon it relatively easily. Thanks to Lady’s Dragonmaid, however, you can now easily make it with a 1-card combo off of Chamber, Kitchen, and Parlor Dragonmaid, so it’s better than ever. Sheou’s stats are remarkably high, with a whopping 3500 attack balanced out by a rather low 2000 defense. I never like being scared of Lightning Storm, though I think the high attack is worth it– with Dragonmaid Tinkhec, you should be able to beat over most Towers monsters anyway.

Sheou has 2 hard once per turn effects, common for a boss monster back then and still pretty common now. Sheou’s first effect triggers during each Standby Phase (because of timing rulings, this’ll still trigger even after you summon it with Lady!), letting you Special Summon any level 9 or lower Dragonmaid monster from your Graveyard. This effect triggers all of your low-level Dragonmaids, so no matter what you’ll almost always be getting some insane advantage, especially if Nurse Dragonmaid is in rotation to revive another Dragonmaid. You’re free to use them as Link or Fusion fodder next turn and set up an easy OTK (if you survive, that is). Sheou’s other effect is an odd one, but still quite strong; it’s a Quick Effect to react to any of your opponent’s card or effect activation, negating the effect and destroying the card, though on top of that, Sheou must return itself to the Extra Deck and Special Summon a House Dragonmaid straight from your Extra Deck. This is mandatory, so if you don’t have any copies House Dragonmaid, you can’t use it at all! I think it’s a fair price for an omni negate, and it comes with the benefit of tagging into a monster that can get further disruption off of Dragonmaid Tidying or, if you’re crazy enough, Dragonmaid Downtime. Fortunately, it stings a bit less now that Lady can recycle banished copies of House, but the last thing you want is all of your copies of House stuck in the Graveyard with no more copies of Tidying or Dragonmaid Hospitality to dig it out. Overall, Sheou was a great boss for the deck held back by being hard to bring out, but with the new support, it has aged surprisingly well and should be a staple of both pure and hybrid builds.

+Powerful omni negate that can tag into potential further disruption
+Special Summon effect can build massive amounts of advantage in just a few turns
-Somewhat slow to make with Lady’s Dragonmaid and difficult to make with other methods
-Can lose its negate if you run out of House Dragonmaids

Advanced: 4/5
Art: 3.75/5 I know what you are…


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