
Diabellze the White Witch – #ALIN-EN012
(This card is always treated as a “White Forest” card.)
Monsters you control cannot be destroyed by your opponent’s card effects, while you control 2 or more “Diabell” monsters. You can only use each of the following effects of “Diabellze the White Witch” once per turn. You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 “Sinful Spoils” or “Diabell” card from your Deck to the GY.
Date Reviewed: August 1st, 2025
Rating: 3.58
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:

King of
Lullaby
Hello Pojo Fans,
Diabellze the White Witch fittingly finishes the week off, much like the newest form of Diabellstar did last week.
Always being treated as a White Forest card lends her support of the archetype, fitting with how she fits in the storyline with Diabellstar. If you can get two Diabell monsters on the field you will have blanket protection against opponent’s card effects destroying your monsters protects her and all the other monsters you have against spot removal, as well as floodgates like Lightning Storm. Both previous forms of her and Diabellstar are easily summoned, as are their new forms. This, on top of the White Forest archetype’s ability to synchro climb into Diabell without losing advantage: you will get that blanket destruction protection.
Where Diabellstar needed to banish a Spell and Trap, Diabellze needs to only send one Spell/Trap to the grave from the hand or field to Special Summon herself. While she isn’t a complete setup for the latter, it is likely close enough (especially if you send a Trap with Diabellze). When summoned, Diabellze takes on the form of a Foolish Burial or Foolish Burial Goods, giving you quite a few options. Sending Diabellstar Vengeance to the grave sets her up as she can Special Summon herself from the grave as well as the hand. On the Sinful Spoils side, there are 14 different options for you to send to the grave.
Sinful Spoils Awakening and Sinful Spoils of Slumber – Morrian can immediately set themselves after being sent via Diabellze, while Sinful Spoils Betrayal – Silvera can provide some negation against the opponent. Sinful Spoils Subdual can pop back a face-down card of your opponent’s while setting one of your own, and WANTED can be banished to cycle back a Sinful Spoils to the bottom of the Deck to draw a card for you. All are pretty good options (except WANTED because you want to play that first). Diabellze Foolish Burial Goods ability (if you choose that route) is meant to add some other form of protection in addition to her other protection.
Diabellze new form doesn’t have field control like Diabellstar’s new form, but she does have a control aspect to her. Easy to come by protection online in a dedicated White Forest build, as well as a way to set it up pretty much on her own off summon. Special Summon her, send the new Diabellstar to the grave, make sure you have the requirements to summon that Diabellstar and you’ve got two Level 8’s and destruction protection. In other archetypes she could be used as a high ATK extender, but you wouldn’t get the most out of her outside the archetype.
Advanced- 3.5/5 Art- 4/5
Until Next Time,
KingofLullaby

Crunch$G
We end the week off with Diabellze getting her new form now with Diabellze the White Witch.
Diabellze the White Witch is a Level 8 LIGHT Illusion with 2500 ATK and 2100 DEF. Fine stats for a Level 8, and a fine combo of LIGHT and Illusion. It’s always treated as a White Forest card, giving you a lot more searchability for this. Monsters you control cannot be destroyed by the opponent’s card effects while you control 2 or more Diabell monsters, which is so nice to give to an entire board of monsters. The remaining effects are each a HOPT, first letting you send a Spell/Trap from your hand or field to the graveyard to Special Summon this from the hand, which is yet another way to trigger your White Forest backrow and you get a big body on the board with this, so that’s pretty nice. The second effect triggers on Normal or Special Summon, letting you send a Sinful Spoils or Diabell card from your Deck to the graveyard, which we’ve already seen the main combo for this earlier in the week. It at least can also put Sinful Spoils into the graveyard, which most have graveyard effects. You can easily send a Morrian from Deck to grave and instantly reset it since this is a Level 5+ Illusion required for the grave effect. It’s a good combo piece in White Forest. It doesn’t really start your combos, but it extends them to get the maximum out of your end board. Searching for it is also no problem with Tales and Witch both being options. Yet another 1-of for the Deck, though a 1-of that isn’t as bad a brick since there are worse cards to draw.
Advanced Rating: 3.5/5
Art: 4.5/5 Nice hat.

Mighty
Vee
Hopefully this is the last Diabellstar stuff for a while; just like with last week, it was basically impossible to keep it a secret, so our last card this week is Diabellze the White Witch, the final form of Diabellze the Original Sinkeeper. White Witch is a level 8 LIGHT Illusion monster, once again mirroring Diabellstar Vengeance, and it comes with a clause to be treated as a White Forest monster, so it’s actually very easy to search and summon– Witch of the White Forest is the easiest and most efficient way, but some combo lines will want to access it with other cards. It still has its decent stat spread of 2500 attack and 2100 defense. Not like White Forest is hurting for more beaters!
As long as you control 2 or more Diabell monsters (likely this and Vengeance), all of your monsters will gain protection from destruction effects. It’s nifty, though in practice it probably won’t be too relevant since you’ll likely be turning Vengeance into a Synchro monster. Like I mentioned, White Witch is considered a White Forest card, which means Witch of the White Forest can search it and you can immediately summon it with the first of its hard once per turn effects. By sending any Spell or Trap from your hand or field to the Graveyard, White Witch can Special Summon itself from your hand. Witch of the White Forest will conveniently be the perfect fodder to send, though obviously you’ll still need to watch out for the DARK lock if you plan to go into Azamina combos. White Witch’s other hard once per turn effect triggers on Normal or Special Summon, letting you send any Sinful Spoils or Diabell card from your deck to the Graveyard. As always, you have plenty of targets to suit your combo needs, but as I’ve explained MULTIPLE times this week, the most popular card to send is Curse of Diabell, which will search Filia Diabell and let you field Vengeance– which coincidentally now fields 2 Diabell monsters for White Witch’s protection and Vengenance’s bonus effect. Some might say it’s a little too on-the-nose, but I’d rather it be like this than too convoluted for its own good considering White Forest is already a very combo-heavy deck. Overall, White Witch is definitely a card to play in White Forest, if only as a free body; bridging into Vengeance, which at minimum is a disruption on its own, is icing on the cake. You only need 1 in optimal builds. Unless, of course, you are supremely confident in your ability to open fodder backrow.
+Very easy to search and fairly easy to summon
+Great combo potential by milling Sinful Spoils cards or accessing Diabellstar Vengeance
-Can be bricky in bad hands
-Protection isn’t great enough to warrant keeping multiple Diabell monsters up
Advanced: 3.75/5
Art: 4/5 Did Diabellze always have those claw things? Some things never change, I guess…
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