Depressurize
Depressurize

Depressurize– Edge of Eternities

Date Reviewed:  August 5, 2025

Ratings:
Constructed: 
Casual: 
Limited: 
Multiplayer: 
Commander [EDH]: 

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 



David
Fanany
Player
since
1995
Instagram

I used to see a lot of people complaining about how good creatures had gotten and how bad answers had gotten. This was in the days just after Path to Exile had first been printed, so we have to take it with a grain of salt. And it’s certainly not true now, as the numbers put up by control and tempo decks will testify. Depressurize is a good addition to players’ options, and it even lets you get a little cute sometimes. Much like Ravnica: City of GuildsLast Gasp, it will kill cheap creatures more often than not, and has much the same counterplay, while also being able to buy a turn against bigger creatures in an emergency (unlike the more conventional options like, say, Eliminate). And much like its famous predecessor, it’s not likely to be the main spell that decks rely on, but it’ll help increase the critical mass or density of the effects in relevant matchups. It’s a good option to have around in general.

Constructed: 3
Casual: 3
Limited: 3.5
Multiplayer: 3
Commander [EDH]: 3


 James H. 

  

A combat trick of sorts that also doubles as removal, while Depressurize isn’t anything truly special, it can be a fun way to dispose of creatures with high toughness that wouldn’t normally go down to this sort of effect. Those aren’t wildly common, but things like Treefolk and other defender-adjacent decks will show up from time to time, and this can stack with other power debuffs to get you below the kill threshold. It won’t win a ton of awards, but it’s solid removal for two mana that can be useful even if it’s not a kill against a creature, and that’s sometimes all you need.

Constructed: 3.25
Casual: 3.75
Limited: 4.25
Multiplayer: 3 
Commander [EDH]: 3 



Thijs

We’re sticking with the commons today. Today we have a very interesting removal spell that we haven’t really seen before. It gives a creature -3/-0 and then, if its power is below 0, it gets destroyed. Odd, isn’t it?

This means you can basically destroy anything that has power 3 or less. In Rakdos this means that you don’t need to use your Lightning Bolts on creatures, you can just use Depressurize. A Murmuring Mystic suddenly isn’t so scary anymore, just like a lot of Walls.

So yes, of course there are tons of cards that reduce a creature’s power and toughness (Tragic Fall, Wither and Bloom, Last Gasp), but none of them are this sneaky on just power. It brings out a whole range of possibilities.

As for commander players, thinking ‘where do I use this’, I have just one comment: it kills Yuna. Have fun.

Constructed: 3,8
Casual: 4
Limited: 4,5 (not a lot this card can’t do in EoE)
Multiplayer: 4
Commander [EDH]: 3,8


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