Curse of Diabell
Curse of Diabell

Curse of Diabell – #ALIN-EN072

If you control 2 or more “Diabell” monsters: Send 1 monster you control to the GY; destroy all face-up cards your opponent controls. If this card is sent to the GY, or banished, from the hand or Deck: You can add 1 “Diabell” Spell/Trap from your Deck to your hand, except “Curse of Diabell”. You can only use each effect of “Curse of Diabell” once per turn.

Date Reviewed:  July 30th, 2025

Rating: 3.83

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Curse of Diabell is meant to be played in a more dedicated version of White Forest that features as many Diabell monsters as you can muster.

A Normal Trap that requires two or more Diabell monsters to be on the field, Curse of Diabell can wipe the opponent’s field of face-up monsters at the cost of sending one of yours to the grave. With six different Diabell monsters to choose from, and four of the six having easy to come by Special Summon effects, getting two at a time on the field isn’t very hard. Trap Holic is one of the many cards that are capable of searching and setting this card, with its cost having to pop a Spell/Trap lining up with the Sinful Spoils Spell/Traps played in the archetype, as well as when monsters are made into Continuous Spells…of course Thrust searches it as well. Trading one monster to take out more than one makes sense, and at the very least you should be destroying two monsters to pay for this card and sending a monster you control to grave to play this card.

If Curse of Diabell goes to the grave or is banished from the hand or Deck (but not the grave or on the field for some reason), it becomes a Diabell Spell/Trap searcher for you. Banished from the hand pertains to Diabellstar Vengeance, while sent to the grave from the hand pertains to Diabellze the White Witch (both of our female main characters new forms). All the Diabell Spells revolve around Special Summoning the Diabell monsters through banishing Spell/Traps in the grave, in addition to various effects of their own. If you banish this card to summon one of the other Diabell forms, it will pay you back by getting you to a Spell/Trap that will allow you to Special Summon another Diabell monster, doing its best so that you don’t lose advantage.

Having two Diabell monsters on the field isn’t hard, and wiping the board of monsters at the cost of one your own isn’t much of a trade-off when you can Special Summon another Diabell with the card Curse searches you when it gets banished or sent to the grave from the hand through an effect. It being a trap balances out its potential payoff for you, but even using it only as a way to search a Diabell Spell and as fodder for a Diabell Special Summon is enough with the advantage the Diabell monster will get you.

Advanced- 3/5      Art- 3.5/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

Midweek brings us the lone Diabell Trap in the lineup, Curse of Diabell.

Curse of Diabell is a Normal Trap where if you control 2 or more Diabell monsters, you can send a monster you control to the graveyard to destroy all face-up cards the opponent controls. Sacrificing two cards for a near board wipe of the opponent is fine, and the activation condition isn’t hard to reach, even with the few Diabell names we have. The main point of this card, however, is the effect when it’s sent to the graveyard or banishment from the hand or Deck to search for a Diabell Spell/Trap from the Deck, besides Curse of Diabell. This triggers with your White Forest effects to fetch Filia Diabell, who searches Diabellstar Vengeance and therefore you have her live with the requirements in grave. HOPT on each effect. The first part isn’t bad, but you’re really using this for the second effect and hoping to send it from the Deck, making it a brick, so you’d really only want to run 1, but it’s still a 1-of important to White Forest combos.

Advanced Rating: 2.5/5

Art: 4.5/5 Azamina looks to be cursed.


Mighty Vee
Mighty
Vee

Following up on Filia Diabell is its partner card, Curse of Diabell, a Normal Trap that ironically can’t be searched by conventional methods, but you can send it to the Graveyard with Diabellze the White Witch. Like Filia, it has 2 hard once per turn effects, though the more important one is the Graveyard effect this time. Curse can only be activated on the field if you control 2 Diabell monsters, letting you send any monster you control to the Graveyard to destroy all of your opponent’s face-up cards. I love a good nuke, and this is meant to synergize with Diabellstar the Black Witch being able to recycle itself constantly. Unfortunately, I don’t think it’s really worth going through the hoops; you’re supposed to send it with White Witch, then recycle it later with Diabell, Queen of the White Forest. That’s too much work for me! Instead, what we’re really looking at is its other effect, triggering if Curse is sent to the Graveyard or banished from the hand or deck, letting you search any Diabell Spell or Trap except another Curse. This is one of those cases where being unable to search itself is baffling, considering there’s no other way to simply search Curse, but I guess they didn’t want White Forest to access a field nuke that easily. The most popular target by far is Filia, since White Witch sending Curse will let you search Filia and then Diabellstar Vengeance, which will conveniently have the appropriate fodder to summon itself. There are other fun things you can do with Curse– Foolish Burial Goods will accomplish the same thing as White Witch, though you won’t be guaranteed to have another Diabell monster available for Vengeance’s bonus effect. Gold Sarcophagus is similarly inefficient, as you won’t have a fodder Trap to banish for Vengeance in the first place. Overall it’s a very solid card to run at 1 copy to go into your Vengeance plays, though I guess more casual builds can play multiple if you want to actually use its field effect.

+Enables Diabellstar Vengeance combo lines relatively easily
+Strong nuke effect that takes advantage of your floating monsters
-Impossible to search directly forcing you to recycle it to access it reliably as a disruption
-Can’t search itself!!!

Advanced: 3/5
Art: 3.25/5 I swear I’ve seen this pose before… oh well! Guess that’s a wrap for Azamina.


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