Chamber Dragonmaid
Chamber Dragonmaid

Chamber Dragonmaid – #RA04-EN032

If this card is Normal or Special Summoned: You can add 1 “Dragonmaid” Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher “Dragonmaid” monster from your hand or GY. You can only use each effect of “Chamber Dragonmaid” once per turn.

Date Reviewed:  June 5th, 2025

Rating: 4.17

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Chamber Dragonmaid was a serious bump to the Dragonmaid archetype and is the Throwback Thursday choice this week.

Your Spell/Trap search for Dragonmaids, Chamber inherited the same ability to trade herself at the start of the Battle Phase for a Level 7 or higher Dragonmaid monster in the hand or grave, she was all about getting you to that Spell/Trap you needed. Dragonmaid Changeover was your Fusion Spell that could add itself back to the hand countless times if you returned a Dragonmaid to your hand, while Dragonmaid Welcome could add back something from the grave if you controlled two Dragonmaid monsters. Dragonmaid Hospitality would get you a Special Summon from the grave and a Foolish Burial of a Dragonmaid with a different Level, handy because the dragon forms have discard effects and thus would need to somehow get back to the board.

Special Summoning a Level 7 or higher Dragonmaid from the hand or grave Sheou and House Dragonmaid to be recovered from the grave so you could use Chamber to Special Summon Sheou back from the grave and then during the Standby Phase use Sheou to Special Summon House Dragonmaid from the grave who in turn could Special Summon another Dragonmaid from the grave if you can meet the requirements House imposes (House can Special Summon another copy of House from the grave if she selects Sheou). The only downside to Chamber that I’m really seeing is that Ernus is the only Dragon form of the Dragonmaid Main Deck monsters that can Special Summon Chamber, but that’s not going to be that big of a problem with how Dragonmaids cycle their human and dragon forms on the field.

Remains one of the best cards in the archetype as it gets you to a Spell/Trap that can put another body on board to return or swap out. Aside from Kitchen, Chamber is the Normal Summon you want during your first turn almost every time.

Advanced- 4/5      Art- 4.5/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

Throwback Thursday this week brings us to a card dedicated to one of the three archetypes that have been mentioned this week, with the choice going to Dragonmaid with this card finally getting a big Dragon form herself very soon: Chamber Dragonmaid.

Chamber Dragonmaid is a Level 4 DARK Dragon with 500 ATK and 1800 DEF. Not the best stats, but the small Dragonmaids aren’t meant to stay on the field, and DARK Dragons are always great. Upon Normal or Special Summon, you can add a Dragonmaid Spell/Trap from your Deck to your hand. The best targets are Dragonmaid Hospitiality, Dragonmaid Changeover, and Dragonmaid Tidying. Tidying is solid bouncing removal for Dragonmaids while also being able to recover resoruces and later revive a Dragonmaid, Changeover is your simiple Fusion Spell for the archetype that bounces monsters to recover itself, and Hospitality is great to revive this after you use it to summon a Link-1 and then send Dragonmaid Chermba form from the Deck to the graveyard so you can make Lady’s Dragonmaid live to summon and make Dragonmaid Sheou on the opponent’s turn. The other effect triggers at the start of the Battle Phase, returning this from the field to the hand to summon a Level 7 or higher Dragonmaid from your hand or graveyard, getting a big Dragonmaid on the field to battle with instead of having to rely on a 500 ATK monster for that. HOPT on each effect, of course. The first effect is the best part of this card, being a potential starter for the archetype now that she has a big Dragonmaid form, or getting your main Fusion Spell or disruptive Trap. The second effect is standard for Dragonmaids, and it helps to let you battle with your bigger monsters. In Dragonmaids, she’s a 3-of without doubt.

Advanced Rating: 4.25/5

Art: 5/5 Personally my favorite Dragonmaid next to House.


Mighty Vee
Mighty
Vee

It was hard to choose a single card for Throwback Thursday, but it seems this time around we’ve gone with Dragonmaid (not that I’m complaining about covering my favorite deck!). Chamber Dragonmaid is this week’s Throwback Thursday card, fitting considering that we’re getting its dragon form with Monster Mayhem soon. It’s a level 4 DARK Dragon monster– forgive me being a broken record, but again, there’s a reason it was played in Dragon Link! The new Lady’s Dragonmaid is the most reliable way to directly access it, though if needed you can also grab it with Hieratic Seal of the Heavenly Spheres, Bystial Magnamhut, and Kitchen Dragonmaid (granted, Kitchen would much rather search Tinkhec since that will get you to Lady first). Like the other low Dragonmaids, Chamber comes with a terrible 500 attack and mediocre 1800 defense to reflect the importance of the transformation gimmick. 

Chamber has 2 hard once per turn effects, with the first understandably being a bombshell effect for the time; on Normal or Special Summon, Chamber will simply search any Dragonmaid Spell or Trap. In Dragon Link hybrids, you’d always use this to grab Dragonmaid Tidying, which would be able to bounce your own Chamber and later use its Graveyard effect to summon Chamber again to search another Tidying, making it particularly valuable in longer duels. This was a fine strategy in Dragonmaid proper as well, though you’d also search Dragonmaid Hospitality to revive Chamber after Linking it off for Striker Dragon or Guardragon Pisty to get to Seal. However, with the new support, Hospitality is now the most important card to search since it’ll get Dragonmaid Cehrmba, Chamber’s new dragon form, into the Graveyard to set up the summon of Lady. Other than that, sometimes you will search Dragonmaid Changeover if you find too many high-level Dragonmaids in your hand for comfort. Chamber’s other effect is a step up from the shared effect of the other Dragonmaids, triggering at the start of Battle Phase to return itself to the hand and Special Summon any level 7 or higher Dragonmaid from your hand or Graveyard. Being able to tag out into any high-level Dragonmaid solves the issues of the original batch, which could only tag out into their respective forms, and Chamber goes beyond by letting you tag into the Fusions as well. It’s not an effect you’ll think about often, but it’ll come up to revive big bodies in a pinch and help secure an OTK. Chamber was always the best of the low-level Dragonmaids, though ironically the advent of Bystials makes it arguably riskier than Parlor Dragonmaid and Kitchen Dragonmaid, and it’s still weak to Graveyard disruption to boot. Even so, it’s still a fantastic card– let’s not forget that being DARK will give it synergy with Bystials and let you use it as a material for Borreload Furious Dragon if needed. Pure builds will still play 3!

+Decent selection of powerful search targets for either combo starting or additional disruption
+Synergy with other DARK Dragons like Bystials and Rokkets
-Vulnerable to Graveyard disruption compared to the other starters

Advanced: 4.25/5
Art: 4.25/5 Like all the Dragonmaids, cute but elegant! Don’t take that the wrong way…


Visit the Card of the Day Archive!  Click here to read over 5,000 more Yu-Gi-Oh! Cards of the Day!

We would love more volunteers to help us with our YuGiOh Card of the Day reviews.  If you want to share your ideas on cards with other fans, feel free to drop us an email.  We would be happy to link back to your blog / YouTube Channel / etc.   😉