
Azamina – #ALIN-EN035
“Queen Azamina” + 1 Fusion or Synchro Monster
Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 “Saint Azamina” you control and 1 face-up monster your opponent controls. Cannot be destroyed by card effects. Each time your opponent activates a card or effect, all monsters they control lose 500 ATK when it resolves. Your opponent cannot activate the effects of monsters with 0 ATK.
Date Reviewed: July 28th, 2025
Rating: 3.13
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:

Crunch$G
We’ve reached the final bit of Diabellstar lore to cover now and will start the week with the big new boss monster to the Azamina archetype, simply named Azamina.
Azamina is a Level 12 LIGHT Illusion Fusion with 4000 ATK and DEF. Strong stats as always when we see those numbers, LIGHT is good, and so is Illusion. Fusion Materials are Queen Azamina and any Fusion or Synchro Monster, which isn’t hard to get to, but you also always have the Azamina Spells/Traps to send Sinful Spoils to summon your Fusions (in this case, 3 would be required), and it also has its own summoning condition where you can tribute Saint Azamina you control along with any face-up monster the opponent controls, basically outting any monster in the game if you can summon Saint Azamina. It cannot be destroyed by card effects, so it at least has a little bit of protection. Each time the opponent activates a card or effect, all their monsters lose 500 ATK when it resolves, with the payoff being the opponent being unable to activate the effects of monsters with 0 ATK. Funny this could also counter Ash Blossom and Effect Veiler in the hand along with all the monsters you debuff on the field, or those that already have 0 ATK to begin with and are important to kickstart the opponent’s plays. The main selling point to this card is the summonining condition to sacrifice your Saint Azamina to get rid of any opponent’s monster to summon a 4000/4000 body who can’t be destroyed by effects. The rest feels like a bonus, to be honest. If you’re committed enough to the Azamina package to run Saint Azamina, I can see this also being an addition to get rid of pesky boss monsters.
Advanced Rating: 3/5
Art: 4/5 Dunno, after the rest of the Azaminas, this one doesn’t hit as hard, despite still being good artwork.

Mighty
Vee
Color me shocked, we’re still not done with Diabellstar lore! This week, we’re cleaning up the rest of the Diabellstar lore support. Today’s card is simply “Azamina”, the final form of Queen Azamina and the final boss of the Azamina archetype. It’s a level 12 LIGHT Illusion Fusion monster, which makes for amusing irony when compared to the other Azamina cards (though realistically, it’s so you can summon it even after using Witch of the White Forest). To summon it the old fashioned way, you’ll need Queen Azamina and any Fusion or Synchro monster; Saint Azamina will actually set this up fairly easily as long as you have a way to fuse, like Elzette, Azamina of the White Forest, though if you really wanted to you can also simply use The Hallowed Azamina (not recommended as it’ll set you back a whopping 3 cards. Not really worth it!). It’ll be much easier to use its alternative summoning condition which we’ll get to in a bit. Fitting for a boss monster, it boasts an excellent stat spread of 4000 attack and defense, so if nothing else it’s got great stats, at least?
Azamina has an alternative summoning condition that’ll let you Special Summon it straight from your Extra Deck by tributing Saint Azamina and one of your opponent’s face-up monsters. This is arguably the main reason you run Azamina if you choose to run it– it’s basically a Kaiju and can get rid of a lot of troublesome monsters. The big issue is that you’re forced to summon Saint Azamina first, so your opponent can simply get rid of Saint Azamina or stop you from summoning it in the first place. That’s not even mentioning the fact that summoning Saint Azamina in the first place will set you back 2 cards if you summon it with The Hallowed Azamina. As a result, while it’s not particularly hard to summon, it still takes a lot of effort that could’ve gone towards your other White Forest or Snake-Eye cards. Azamina’s other 3 effects are all Continuous Effects, something you don’t really see every day! It has basic protection from being destroyed by card effects– nice to have and pairs well with Saint Azamina, but nothing particularly spicy. Azamina will also drop the attack of all of your monsters by 500 each time they activate a card or effect, which leads right into Azamina’s last effect, which will prevent your opponent from activating the effects of monsters with 0 attack. The intent is to pair Azamina with Azamina Mu Rcielago to tank the stats of your opponent’s monsters, ideally reducing them all to 0 to completely shut down your opponent’s monster effects, then clean them up next turn. Sounds fun in theory, but we have to take all of the problems into account: Azamina isn’t that easy to summon, and you still have to rely on your opponent being foolish enough to let their monsters reach 0 attack. This all assumes your opponent doesn’t just get rid of Azamina first with backrow or even with monsters that can be summoned quickly like Maliss Q Hearts of Crypter (or, again, just get rid of Saint Azamina first). It’s a fun boss monster for casual duels and maybe some builds are desperate for the Kaiju utility, but I can see why it’s barely being played.
+Kaiju-like summoning condition can erase annoying monsters
+Powerful floodgate if it successfully sets up with Mu Rcielago
-Requires some effort to summon and set up
-Fairly easy to remove it or play around its floodgate
Advanced: 3.25/5
Art: 4/5 A Bayonetta-like monster is a fitting final boss for a Bayonetta-like story.

King of
Lullaby
Hello Pojo Fans,
Lets keep on going with the White Forest storyline, beginning with an Azamina Fusion (it is their theme after all): Azamina.
Needing Queen Azamina and a Fusion or Synchro Monster fits with the archetype storyline with White Forest being Synchro-based and Azamina being Fusion-based. This true form of the Azamina monsters can also be Special Summoned by tributing a Saint Azamina of yours and a face-up monster your opponent controls. The second way of summoning sounds much easier with The Hallowed Azamina able to summon this via two Sinful Spoils cards as cost, then using it and an opponent’s monster avoids destruction protections a monster may have and gets rid of an opponent’s resource.
Destruction protection from card effects stacked on top of a 4000 stat line is pretty good follow-up to an easy way of Special Summoning from the Extra Deck. Azamina is still open to being banished, destroyed in battle, or bounced, making her protection ability balanced despite how much she has going for her. Dropping your opponent’s monsters ATK by 500ATK each time a card effect of the opponent’s resolves is a better version of Chain Energy: swapping LP drop for ATK drop, even if it is only when the opponent activates card effects. Now, monsters that activate effect(s) upon summon immediately lose ATK and for some monsters it will put them closer to Azamina blocking them from using effects at all (when they have 0ATK). While I don’t think this is going to ever come up against the bigger monsters (you’d have to have 5-6 effects of cards played by the opponent to lock down monsters) and they can reset progress you’ve made in dropping their ATK by simply summoning another monster or flipping the target face-down, then face-up via a card effect. It could have been far better had it followed Chain Energy and allowed for a drop each time a card or effect was activated.
With the destruction protection it forces opponents to battle or find non-destruction ways of dealing with Azamina. Each card they activate will drop their monster’s ATK more and more, making battle more difficult. Those effects are good, but I feel the ease of Special Summoning this monster is its greatest trait. Trading an opponent’s monster alongside a Saint Azamina to put a 4000ATK monster on board is pretty good. Can you imagine leaving the opponent with a Nibiru token, only to bring this onto the field?
Advanced- 3/5
Art- 4.5/5
Until Next Time,
KingofLullaby
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