Azamina
Azamina

Azamina – #ALIN-EN035

“Queen Azamina” + 1 Fusion or Synchro Monster
Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 “Saint Azamina” you control and 1 face-up monster your opponent controls. Cannot be destroyed by card effects. Each time your opponent activates a card or effect, all monsters they control lose 500 ATK when it resolves. Your opponent cannot activate the effects of monsters with 0 ATK.

Date Reviewed:  July 28th, 2025

Rating: 3.13

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


Crunch$G Avatar
Crunch$G

We’ve reached the final bit of Diabellstar lore to cover now and will start the week with the big new boss monster to the Azamina archetype, simply named Azamina.

Azamina is a Level 12 LIGHT Illusion Fusion with 4000 ATK and DEF. Strong stats as always when we see those numbers, LIGHT is good, and so is Illusion. Fusion Materials are Queen Azamina and any Fusion or Synchro Monster, which isn’t hard to get to, but you also always have the Azamina Spells/Traps to send Sinful Spoils to summon your Fusions (in this case, 3 would be required), and it also has its own summoning condition where you can tribute Saint Azamina you control along with any face-up monster the opponent controls, basically outting any monster in the game if you can summon Saint Azamina. It cannot be destroyed by card effects, so it at least has a little bit of protection. Each time the opponent activates a card or effect, all their monsters lose 500 ATK when it resolves, with the payoff being the opponent being unable to activate the effects of monsters with 0 ATK. Funny this could also counter Ash Blossom and Effect Veiler in the hand along with all the monsters you debuff on the field, or those that already have 0 ATK to begin with and are important to kickstart the opponent’s plays. The main selling point to this card is the summonining condition to sacrifice your Saint Azamina to get rid of any opponent’s monster to summon a 4000/4000 body who can’t be destroyed by effects. The rest feels like a bonus, to be honest. If you’re committed enough to the Azamina package to run Saint Azamina, I can see this also being an addition to get rid of pesky boss monsters.

Advanced Rating: 3/5

Art: 4/5 Dunno, after the rest of the Azaminas, this one doesn’t hit as hard, despite still being good artwork.


Mighty Vee
Mighty
Vee

Color me shocked, we’re still not done with Diabellstar lore! This week, we’re cleaning up the rest of the Diabellstar lore support. Today’s card is simply “Azamina”, the final form of Queen Azamina and the final boss of the Azamina archetype. It’s a level 12 LIGHT Illusion Fusion monster, which makes for amusing irony when compared to the other Azamina cards (though realistically, it’s so you can summon it even after using Witch of the White Forest). To summon it the old fashioned way, you’ll need Queen Azamina and any Fusion or Synchro monster; Saint Azamina will actually set this up fairly easily as long as you have a way to fuse, like Elzette, Azamina of the White Forest, though if you really wanted to you can also simply use The Hallowed Azamina (not recommended as it’ll set you back a whopping 3 cards. Not really worth it!). It’ll be much easier to use its alternative summoning condition which we’ll get to in a bit. Fitting for a boss monster, it boasts an excellent stat spread of 4000 attack and defense, so if nothing else it’s got great stats, at least?

Azamina has an alternative summoning condition that’ll let you Special Summon it straight from your Extra Deck by tributing Saint Azamina and one of your opponent’s face-up monsters. This is arguably the main reason you run Azamina if you choose to run it– it’s basically a Kaiju and can get rid of a lot of troublesome monsters. The big issue is that you’re forced to summon Saint Azamina first, so your opponent can simply get rid of Saint Azamina or stop you from summoning it in the first place. That’s not even mentioning the fact that summoning Saint Azamina in the first place will set you back 2 cards if you summon it with The Hallowed Azamina. As a result, while it’s not particularly hard to summon, it still takes a lot of effort that could’ve gone towards your other White Forest or Snake-Eye cards. Azamina’s other 3 effects are all Continuous Effects, something you don’t really see every day! It has basic protection from being destroyed by card effects– nice to have and pairs well with Saint Azamina, but nothing particularly spicy. Azamina will also drop the attack of all of your monsters by 500 each time they activate a card or effect, which leads right into Azamina’s last effect, which will prevent your opponent from activating the effects of monsters with 0 attack. The intent is to pair Azamina with Azamina Mu Rcielago to tank the stats of your opponent’s monsters, ideally reducing them all to 0 to completely shut down your opponent’s monster effects, then clean them up next turn. Sounds fun in theory, but we have to take all of the problems into account: Azamina isn’t that easy to summon, and you still have to rely on your opponent being foolish enough to let their monsters reach 0 attack. This all assumes your opponent doesn’t just get rid of Azamina first with backrow or even with monsters that can be summoned quickly like Maliss Q Hearts of Crypter (or, again, just get rid of Saint Azamina first). It’s a fun boss monster for casual duels and maybe some builds are desperate for the Kaiju utility, but I can see why it’s barely being played.

+Kaiju-like summoning condition can erase annoying monsters
+Powerful floodgate if it successfully sets up with Mu Rcielago
-Requires some effort to summon and set up
-Fairly easy to remove it or play around its floodgate

Advanced: 3.25/5
Art: 4/5 A Bayonetta-like monster is a fitting final boss for a Bayonetta-like story.


KoL's Avatar
King of
Lullaby

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