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Tom's Bunker
Deck Fix #3 – “Remembering Rage…"

Hello to all you great Pokemaniacs!  I hope you had a great week, and I also hope you went to a tournament last weekend and played with those decks you have been sending me.  I fixed around 50 decks this week, but didn’t find any that I wanted to share with all of you, so I will talk about one of my new decks instead.   This deck is centered around Steelix, and takes advantage of the Neo 3 Aerodactyl’s great pokemon power ‘Prehistoric Memory’.  Let’s take a look…

Remembering Rage…

4 Onix (neo)
4 Steelix
2 Erika’s Dratini
2 Cleffa
3 Wooper
3 Aerodactyl (Neo 3)
 

4 Mysterious Fossil (4 Fossil Egg for modified)
4 Gold Berry
4 Professor Oak (4 Elm for modified)
4 Computer Search (4 misty’s wrath for modified)
2 Balloon Berry
2 No Removal Gym

4 Steel
4 Rainbow
3 DCE
11 Fighting 

The main point is to get out the Steelix with the Aerodactyl on the bench.  His pokemon power lets me use Onix’ Rage attack to do a lot of damage, based on the amount of damage on the steelix.  It’s a spin-off of the recall trainer with Magikarp and Gyarados, if you remember that one.  The other support pokemon help me stall a while, while I am building up my Steelix.  I have considered using Chansey, Scyther, Gligar, and other basics, and have experimented with Quagsire as well.  The biggest problems for this deck include sneasel and energy removal.  Since this deck doesn’t have any energy removal, it can be pretty bad with a full-up sneasel or wigglytuff and a full bench by the 2nd or third turn.   In the modified format this deck is a winner.  Send me your thoughts…

You can see that I am still working on this deck  - remember the way to turn a pile of cards into a winning deck is to…

1.      Come up with a theme based on a card or a combination of cards.

2.      Build the deck with the 20-20-20 format.

3.      Playtest it with your friends, against the most popular decks and themes.  Write down the cards that work and those that don’t work.

4.      Modify your deck based on playtesting (add more trainers, take away pokemon, change out energy, etc).

5.      Take it to a tournament and try it out.  After the tournament, go back to step 3 and tighten it up some more.

 

I will take ‘Remembering Rage’ to a tournament this weekend and give it a try.  Don’t be afraid to try out a new deck in a tournament, even the best

deck will lose a few times due to a bad draw or a bad match-up.  Last week I played a good deck at a tournament and lost 2 out of 7 games.  As a result of my losses (both losses were to my protégé Andi Diedrich who finished 2nd at the tropical megabattle and will do very well at the STS in San Diego) I was able to discover new problems with the deck that I hadn’t seen before.  I corrected those problems, and I’m sure the deck will do even better the next time I play it.  This is what you should do after a tournament!  Don’t just scrap your deck, or forget about it.  You need to think about the cards or decks that gave you the most trouble and try to find ways to counter them.  Then exchange those cards and start playtesting again (step 3)

Remember that losing is a part of the game.  Your job is not to make a deck that can’t lose (that is impossible), but to make a deck that has the greatest chance of winning, and then play it in an excellent way.   When you lose, congratulate your opponent on his victory, and think about your next battle.

Send me your decks with Ampharos (Neo or Neo 3) so I can do a report on him for next time.  In the meantime, keep building decksJ and rock on!

Pojo.com is here to provide guidance to all Pokemon trainers out there.  Whether it's the Gameboy Game, N64 or the Trading Card Game, PoJo.com provides all the wisdom you desire. 

If you have cool game tips, a killer deck, or breaking news ... send them to us.  We'll post it on the site ... and give you all the credit.  

 

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