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Pokemon TCG Deck Garage
- Satoshi -

Hello everyone. You may notice the movers out front, but don't be alarmed.
No one is leaving. Just the opposite, in fact. just got 3-count 'em-3 more Deck Mechanics. Beedrill, he'll be
across the street in Spike's old place-yeah, that's him in the giant size
beehive. Moss is renting out Crash's old office next door, and my buddy,
Rain, is on the other side of the shop above MrMonkey's place.

BLASTOISE: Blas! Toise!

Oh boy. See, here's where things get weird. Apparently Rain has brought with
him what my Blastoise seems to think is a "hot" Wartortle. I keep telling
him that I don't know if she's seeing anyone, and Blastoise is insisting
that I introduce them. Things are getting interesting around here
Hey Satoshi This deck is a deck that I used to run before The gym sets
came out. I have made the deck again with some new cards. This deck has two
stragty one is a beat down and the othre is to stall so here is the deck The

DArk Side of Pokemon
3 Hunters(F)
4 Gastly (F)
2 Houndoom
1 Houndour (rare)
2 Houndour
4 Promo Mewtwo
1Unown D
2 Lower Resistance Gym
3 Gold Berrys
3 Berrys
4 Gust of Wind
3 Computer Search
3 Mary's
2 Energy Charge
4 Professor Oak
2 Nightly Garbage Run
3 Dark
7 Psi
7 Fire

There is The Dark Side of Pokemon. Please help the deck,because the place
I play ot has tough players
BLASTOISE: Toise? Blas?

Well, if she's like any of the human girls I know, she'd most likely prefer
roses over candy...then again, if she's like the girls I know, she'll say
"adios moron" and walk away....


Huh? Oh no, I'm sure you have a chance...go get 'em, casanova. that's he's gone off to play Romeo of the marine life, let's fix your

Hmm...well, ever since Neo Genesis appeared on the scene, Psychic has been
on the decline. And now, with even more additions to its
archnemesis-Dark-Psychic just doesn't cut it anymore. Drop the MP Mewtwo and the Gastly Family. In their place, add two Murkrow, another Houndour and two more Houndoom. With our six remianing spaces, let's add two Cleffa, a Pichu
(for those pesky Slowking), and two fossil Magmar and one neo Magmar-the
fossil version is great on its own, and the neo one gives us some good
firepower(pun intended). Lastly for the Pokemon, drop the Unown D for an
Unown N. With the arrival of the Unowns and their changed Pokemon Powers,
Steel Chansey is moving on up, and we don't want the big puff ball to catch
us unprepared. This'll help take some of the bite out of Chansey's attack.
Let's move on.

The Trainers, for the most part, look okay. Let's ditch two Gust, the Mary
and Resistance Lowering Gym for another Computer Search, four Itemfinder,
and two Energy Removal. next, drop the Berry for two more Energy Removal and
an EcoGym. Remove the Energy Charge for another EcoGym and save the last
space for later.

With our space from before, add in a fourth Darkness Energy. Next, scratch
all of the Psychic Energy for three Rainbow Energy, two more DCE and two
Full Heal Energy. Leave the Fire Energy as it is, and we're done!

Hope I was of some help with your Houndoom deck! I play one of these myself,
and they can be monsters when they want to be.

And now, if you'll excuse me, I've gotta go make sure Blastoise isn't making
too much of a fool of himself. =\ Good luck and happy gaming!! is here to provide guidance to all Pokemon trainers out there.  Whether it's the Gameboy Game, N64 or the Trading Card Game, provides all the wisdom you desire. 

If you have cool game tips, a killer deck, or breaking news ... send them to us.  We'll post it on the site ... and give you all the credit.  


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