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Pojo's Pokemon Card of the Day

Igglybuff - Promo

Igglybugg 30 HP
Baby Pokemon

C: Good Night Song - The defending Pokemon is now asleep.

Has the Baby Pokemon Power

Pojo's Average Rating -
Standard: 3.00 (based on 6 reviews)
Modified: 3.50  (based on 6 reviews)
Reviewed January 21, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


As for standard, I think this card is underrated.  Definitely great with the Focus Band to put a 12.5% chance KO on something.  Versus Sneasel the flips give it around a 10% chance to KO it regardless of how many darkness energy and Pokémon they have on their bench.  Now- when do you need this stalling?  My favorite place to use it was in Typhlosion/Blaine's Arcanine.  Use Good Night Song to stall while you get as many fire energies out of your discard into play as possible using Fire Recharge.  Among the best stalling cards in the game.  But remember, it has no means of damage-doing.    3/5

As for modified, it's still good.  It can serve the same purpose in a Typhlosion deck or simply to buy turns so you can make a comeback versus a fast Gatr or Crobat.  A Promo Igglybuff with a Focus Band makes it under 10%, flipwise, for the Crobat to KO it, when it uses Good Night Song.  Nice.   Definitely worth considering..  3.25/5


There is one thing that I have always wanted to get off my chest and say to TPC about this card: IT'S "LULLABY", DAGNABBIT!! Lullaby!! Jungle Jigglypuff and Jungle Wigglytuff both have Lullaby. Where the heck does "Good Night Song" come from?

OK, most of you are asking, "What difference does it make?" Well, it sure does mess up Blaine's Quiz #3, that's for sure.

OK, back to the card.

Is it any good? Well, if you like frustrating your opponent, it sure is. I've had lots of fun with Fossil Haunter and this Igglybuff plays the same way, but for less energy. It's not for every deck, but does make a great staller.

Standard: 3.25/5

Modified: 3.5/5

Satoshi card!

Igglybuff has yet to disappoint card-wise. Its discovery twin has the ability to shut down one of your opponent's Pokémon Powers from the bench, making it a pretty good card...this Iggly, on the other hand, is out-and-out fun.

Let's do the math: Auto sleep + Baby power = two flips to knock it out, both needing to be heads. However, throw in some Metal Energy and a Focus Band, and you got yourself a 30 hp tank.

In Standard, this little guy is overshadowed by other, flashier(more useful) babies such as Cleffa, Magby, Elekid, and its Neo Discovery twin. Because of this, it doesn't see much play time.

In modified, however, it could make for a quite a little staller. Load this sucker up with some Metal Energies, pop on a Focus Band, and attack with auto-sleep. Very nice.

Standard: 3/5
Modified: 3.75/5


Igglybuff (P) in Standard - Promo Igglybuff is by far the best stall card in the game. For one Colorless Energy it does Good Night Song, which puts the defending Pokemon to sleep. So your opponent has a 50% chance to wake up. If they get the heads, and try to attack Igglybuff, it will be another 50% chance. Meaning, they would have to get the sleep check and baby flip both heads. Making that a 1/4 (25%) chance of your opponent attacking Igglybuff. You can't really go wrong teching in one of these guys in your deck. It's annoying and can stop big hitters for quite a few turns. I'll give it a 2.25/5 in Standard. It's only good at stalling and it has 30 HP (typical for Baby Pokemon), but as I said before, it takes 2 heads for your opponent to attack it...and decking is more of a factor than in Modified.

Igglybuff (P) in Modified - It's capable of stopping the overused Ferligatr and Typhlosion for a few turns. Suicine weakens it a little and so does all of the evolutions in Modified (evolving ends status effects), but it's still one of the best stall cards in the game...2/5 in Modified. Your opponent will eventually get the 25% they need to Ko it (not too rare), so focussing on stalling wont win you too many games. It's just good for a few turns.


Well, Igglybuff promo is definitely a hilarious card. Frustrating even. This card is like the ultimate tech... as you can send it out and stall for 3, 4 or even 5 turns sometimes! Think about it... you have to get through the baby rule, the sleep, and sometimes even a focus band... giving your opponent a 12.5% chance of koing this thing! Although it isn't strong, it definitely stalls well.

Standard: 3.0 ~ It's good, and it deserves a 3. You can play it in almost any deck... if only its attack did damage >_<

Modified: 4.5 ~ Good card to stall with. And thats something in modified you need to do. Man, I LOVE this card in this format. =)

Overall 3.75


I can sum up the reason stall disappeared with 2 words: Too Complicated.

Promo Igglybuff, however, is a perfect stall card. It's a baby Pokemon that requires no dedicated support from other Pokemon, it has a low-energy attack that puts the opponent to sleep, and it takes full use of Metal Energy and Focus Band. You can combo it as much as you want. Chanseys, Alakazams, or in a month or so, Dark Gengar, but it stands on it's own with the right energy and trainers.

In standard, with Gust of Win, Energy Removal, and other such threats, it's slightly depowered, and should probably be played with lots of trainer denial. I give it a 3 1/2 out of 5.

In modified, it gets much meaner. There's many fewer ways to get around it, so you basically have to get rid of it. Throw in a few SI Jigglypuffs and Hyper Devo sprays to haul out those big-retreaters while you charge something equally mean. I give it 4 out of 5 in Modified. is here to provide guidance to all Pokemon trainers out there.  Whether it's the Gameboy Game, N64 or the Trading Card Game, provides all the wisdom you desire. 

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