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Pokemon Card of the Day
Rocket's Trap - Team Rocket
Thanks to Birgir for the
Card Scan Today
Team Rocket's Trap
3.45 (based on 5 reviews)
Modified: 3.20 (based on 5 reviews)
Reviewed January 30, 2002
Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
|No Review Today
yesterday, TR Trap today. If we keep this up, we'll have
the whole Trap Combo reviewed soon!
TR Trap is a card that's success
is determined with a coin flip.
Heads: It works
Tails: You just wasted a card slot.
Up until this card, the common
wisdom was that coin flip cards were BAD. This card, however,
gave you such a powerful advantage that it was worth playing
even with the coin flip. I played a pre-Rocket Zapdos trap at a
2000 East Coast Super Trainer Showdown Qualifier. Ah, memories.
This was when I first met DMTM in person and many more online
players. But, I digress...
In Standard, you have the full
combo available to Trap your opponent into an Empty hand. In
Modified, some of the Trap is missing (such as Lass and Item
Finder), but you can still get the combo off. Unfortunately,
Cleffa puts a major crimp in this strategy. There was a time
when Trap was something to fear. You still have to watch out for
it, but it is not as strong as it used to be.
|You know, yesterday I could've
SWORN I did a trap card =P. Team Rocket's Trap was one of the
best combo cards ever made in pokemon... and there aren't a lot
of trainer combos out there.
The combo? If you didn't know:
Erika x2, x3, or x4/Imposter Oak's Revenge/Rocket's Sneak
Attack/Team Rocket's Trap.
If it works right, and if you get
the flips, normally that'll completely obliterate your
opponent's hand. There are a couple variables though: 1. In a 4
card hand, there has to be a trainer. Now normally there is...
because most people play more than 15 trainers in there deck...
so 1/4 are good odds. 2. The Trap has to be heads!
If there wasn't a coin flip, this
would be broken.
And if this was magic, they'd be
discarded not shuffled ^_^! That's the one thing about magic
that is elite... you DISCARD cards not SHUFFLE. Simply
Rating in Standard: 4/5 - It's
good, even though cleffa limits it.
Rating in Modified: 3/5 - It's
good, but cleffa is rampant and it is weakened.
|"'Mon," said I, "or Trainer, truly
your forgiveness I implore;
But the fact is I was nearly slipping, and so gently you came tipping,
And so faintly you came flipping, flipping at my Gym Door,
That I scarce was sure I heard you"-- here I opened wide the door;
Tails-fails there and nothing more.
Deep into that tails-fails peering, I stood there, wondering, fearing,
Doubting, trainer cards no mortal ever dared to play before;
But the hand was unbroken, and the tails-fails gave no token,
And the only word there spoken were the whispered words
"Coin hit the floor!"
This I whispered, and an echo murmured back the words "On the table!"
Flip again and nothing more.
Back into the Gym room turning, all my cards in my hand burning,
Soon again I heard a flipping somewhat louder than before.
"Surely," said I, "surely that is some card at my hand attacking;
Let me see, then, what threat it is, and this mystery explore--
Let my cards be still a moment and this mystery explore;--
'Tis a trainer and nothing more!"
Looking here I at the trainer, when, with many a glint and flutter
In there stepped a stately Rocket of the previous set of yore.
Not the least draw made he; not a minute stopped or stayed he;
But, with mine of Mon and energy, fell upon the playing board--
Fell upon the card of Pinsir just on the playing board--
Fell, and lay, and nothing more.
Then this foily card beguiling my sad fancy into smiling,
By the grave and stern decorum of the illustration it wore,
"Though thy text be all with flipping, thou" I said, "are sure no dripping,
Shiny foil and new Rocket wandering in from the Newest set--
Tell me what thy lordly rating is on the Pojo's COTD score!"
Quoth the Rocket, "Three, no more."
|Team Rocket's Trap is an
interesting trainer, but with it's biggest use being in combo
decks. I'll just say this right now. <enter rant mode> I
hate combo decks. I think of them as sleazy and cheap. Combos
can be fragile, and if you are missing one or more components,
they tend to crash and burn. When they do happen to go off
though, they can be quite vicious and will frustrate your
unfortunate opponent to no end. And to top everything off,
you'll probably come away from your "victory" with
your opponent hatefully mumbling about your cheesiness. Not my
style at all.<end rant mode>
In trap decks, the combo is maniacal if it goes off. Playing
trap practically requires you to go first for the maximum
advantage, and in the Pokemon world of flipping coins, that
chance is completely up in the air, so to speak. As I said
above, if you can get it off, it is devastating, but if you are
missing one or more of your components, or don't go first, your
opponent can have enough time to set up and wreck you.
In draft, Trap is kind of silly, but would work decently.
Probably a 3rd or 4th pick.
Sleeze Points: 5
If you listened really closely
the day that The Rocket's Trap was released, you could almost
hear Pokémon TCG players around the world screaming this phrase
Yes indeed, for a while The
Rocket's Trap, Rocket's Sneak attack, and Imposter Oak's revenge
ruled the tourney scene. Although they still have some power
today, Neo Genesis Cleffa came along and broke its stranglehold.
Destroying your opponent's hand
doesn't have the effect it once did when all your opponent has
to do is Eeeeeeek back to full health.
In Modified, it has a little bit
more power than in Standard IMO. Due to the increased need to
obtain evolutions and like, A well-placed TRT can set an evo
deck back for quite a while. Still, even with this advantage,
its power is minute.
All in all, TRT isn't the monster
is was first made out to be.
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