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Pojo's Pokemon Card of the Day

Murkrow - Neo

Thanks to Birgir for the 
Card Scan Today

Name: Murkrow

Pojo's Average Rating -
Standard: 3.75 (based on 4 reviews)
Modified: 3.79
(based on 4 reviews)
Reviewed February 7, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Hmm...Maybe I should have saved my Poe rendition for this card. Oh well.

Murkrow, properly supported, is a real beast. If you Mean Look a Cleffa with a Dark Vileplume in play, it's pretty much Game Over unless they play Muk or Erika's Victreebel. Heck, even with some Slowkings in play it can smack their bench around for quite a while.

In standard, Murkrow is above average, just don't let them use their trainers. Lass, RSA, Dark Vile...Whatever. If they switch/scoop, it's nothing more than a 50 HP Turkey. 2.75/5 in standard.

In modified, there's fewer ways to get Pokemon out of the active position without retreating, and Dark Vileplume is easier to play as well. 3.75/5 in modified.


Murkrow is a sneaky little devil. When you first look over the card, you say, "Big deal". But the truth is that if a deck is not prepared to overcome the Lock created by Mean Look, the game can be incredibly one sided. The preponderance of Babies, especially Cleffa, helps Murkrow out because it give it a weak target to Mean Look and then allows it to pick off the Bench one by one. His resistance to Psychic also makes that type a good one to Mean Look. Lock in a Slowking, lay down a Chaos Gym and go to town with Feint Attack.

This is more effective in Modified where Double Gust is about the only good trainer to break out of it. Standard has Switch, Gust, and Scoop Up, to name a few, that are commonly played and will break the Lock.

Standard: 3.25/5
Modified: 3.75/5
Draft: 1.5/5 (the Darkness Energy requirement kill it here)


No review today.

Jeremy Borchardt

Now this is a great card. It's a basic, it can lock, and hit the bench.
In standard and modified its about the same. Its had many Archetypes and after it the one that abused its power the most is Occult Powers by Bomiester. It can lock in a Pokemon without an attack that damages like Cleffa or Slowking in decks without Psychic energy, etc., and uses Dark Vileplume to stops there use of trainers so its almost impossible to break the lock and your hitting 20 to the bench slowly wiping every thing out.

It only needs one Dark Energy so it can be thrown in Sneasel decks easily without worrying about it using all your Dark Energy. Its also easily splashed in to any deck, its often seen in Crobat decks, Erika's Victorybell decks, I even had two thrown in my ECSTS winning deck with only 1 Dark Energy and 3 Rainbows.

In the hands of an expert this card is one of the best, it offers so many options that I don't think any deck with Sneasel or even Dark Energys for that matter, should be without one or two, especially in Slowking / Sneasel. I give it a 4.5/5 In both modified and standard, its not a 5 because of its low hit points and the fact that it needs special energy.


Murkrow in Standard
This card is really good with Slowking and Sneasel. Mean Look a baby with 2-3 Slowkings on the bench and that's pretty much game. It's a little harder to play without Slowking because it will be removed constantly without Mind Games to back it up.
It could work in decks like Hunter (=/) and Dark Muk maybe, but it will sill be vulnerable to removals. It works best with Slowking.

Murkrow in Modified
It's so much better here. It can fit into a lot more decks...Crobat, Erika's Victreebel, Slowking, Dark Blastoise, Dark Muk, etc. and possibly the Dark Gengar that's coming out in Neo Destiny? And not to mention, no Energy Removals in Modified. ;)

Standard: 3/5
Modified: 3.75/5


funny this card should be mentioned, I have little to say about Murkrow... except for one word "Broken"

     This card is as broken as they come, seriously. It works best with slowking, but can make a showing in just about any deck that already has darkness energy. This card has just about the most broken attacks ive EVER seen... to put it simply, Murkrow WINS games... like literally, all by itself... it can win you a game in which you had absolutely no chance of winning in the 1st place.

     An example of this would be my match against Alex Brosseau tonight. We were playing for pojo's online league in the top 5 tournament. We each chose a ban, I banned Slowking and he banned Wigglytuff (one of my strongest decks). So with slowking banned Alex decides to play a speed sneasel deck with ONE murkrow in it, and I chose to play a Typhlosion with Pokemon Tower deck. I had him beat when I had only 1 prize remaining and he still had 5, yet he does the only thing he COULD do... He brings his murkrow down attaches a dark and a focus band, double gusts my cleffa... and mean looks.. getting HEADS. He then proceeded to take his last 5 prizes while i was stuck hoping he would deck... He got nice flips on the baby rule and ko'ed everything in sight giving him the victory.
     Basically, what i was trying to say was... Murkrow is an AWESOME card which deserves a 5/5 hands down. It brings strategy to this game, which is also a great + for pokemon.
     In modified this card is almost as good as in Standard, it still wins games and it still goes great w/ slowking, great combo's were also created for the krow... mainly, combo'd w/ typhlosion, crobat, steelix, and others. Murkrow is a card we'll have to watch out for, for the remainder of the pokemon card game's existance.
Standard rating: 5 out of 5
Modified Rating: 5 out of 5


Murkrow... is ... well... definitely a good card. It's better in standard than modified though... for good reason. Many people will not play switch in standard, and in modified everyone plays double gust or warp point. The power of locking a baby is enormous, and broken unless your opponent plays elekid >_<

Standard Rating: 4/5 It's a nice card... you can do a lot with it. =)

Modified Rating: 2/5 It's weak here... and the fact that your playing dark just tells me your going to get owned. is here to provide guidance to all Pokemon trainers out there.  Whether it's the Gameboy Game, N64 or the Trading Card Game, provides all the wisdom you desire. 

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