Ouroboroid
Ouroboroid

Ouroboroid – Edge of Eternities

Date Reviewed:  August 20, 2025

Ratings:
Constructed: 4.50
Casual: 5.00
Limited: 4.83
Multiplayer: 4.43
Commander [EDH]: 4.50

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 



David
Fanany
Player
since
1995
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People used to say that a four-mana card should basically win you the game on the spot – and this was back in the days that a lot of people thought designs were more subdued. The trick is, designs weren’t more subdued, the power was in different places; similarly, Ouroboroid is not at all what it looks like. It wouldn’t have passed the specifics of the old four-mana test, but it only takes one or two additional turns to put the game beyond opponents. Despite its seemingly conditional nature, this is realistically never going to be added to a deck that doesn’t feel confident that it will have allies to strengthen, in limited and especially in constructed. And there’s a very important word that’s missing from its text box: “other”, as in each creature other than the Ouroboroid itself. It grows exponentially in an area where most cards are linear, and that’s a rare thing in Magic.

Constructed: 4.5
Casual: 5
Limited: 5
Multiplayer: 4.5
Commander [EDH]: 4.5


 James H. 

  

An endless plant wurm of exceptional length, Ouroboroid is the kind of “kill on sight” creature that comes along occasionally and absolutely threatens to put a game out of reach if even allowed to breathe. Triggering at the start of combat means that, alone, Ouroboroid will add 1 power to everything on your board, a massive threat if you have a wide board already, and it compounds on subsequent turns. Ouroboroid may not have any combat abilities, but its numbers are massive, and it doesn’t take much for this to become a massive problem in enabling your army to smash them to smithereens. As long as you can start combat, you will get your money’s worth, and while this may not be the scariest creature on its own, it gets scary very quickly and may help green-adjacent decks to be quite threatening in the current Standard.

Constructed: 4.5
Casual: 5
Limited: 5 (it’s not unbeatable, but you have a thin window to beat it before it pushes a game out of reach)
Multiplayer: 4.25
Commander [EDH]: 4.5 



Thijs

While I’m writing this, Ouroboroid is climbing in value. It’s becoming a chase card for this set and it’s not hard to see why. Adding counters is a popular ability and this cosmic snake creates synergy with a lot of different cards. 

The first card that came to mind was Bristly Bill, one of the most powerful cards of OTJ. Bill comes into play on turn two and from that moment on it’s counter season. Speaking of seasons, what about Doubling Season? Another powerhouse to make Ouroboroid shine. Are you playing more colours? No problem! In Simic you have Zimone, in Gruul there are Halana and Alena. Tons of possibilities.

What makes this card shine most is the adding of the word ‘each’. As someone once said, ‘each’ is the most powerful word in all of Magic. You add counters to each creature you control, every single combat step. That, dear readers, makes this an awe-inspiring card.

Constructed: 4,5
Casual: 5
Limited: 4,5
Multiplayer: 4,5
Commander [EDH]: 4,5


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