Marang River Regent
Marang River Regent

Marang River Regent – Tarkin: Dragonstorm

Date Reviewed:  May 12, 2025

Ratings:
Constructed: 4.13
Casual: 4.25
Limited: 4.63
Multiplayer: 4.00
Commander [EDH]: 4.13

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 



David
Fanany
Player
since
1995
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The old-style removal-and-card-draw decks would have literally killed for a card like this back then. You do get variants of them now and then in the non-eternal tournament formats and the casual eternal settings – even in Standard where there’s been a conscious design effort to cut that down. In such formats, this is a very strong spells for a deck of that type. Like the adventure mechanic, omens are inherent card advantage because you have two spells in a single slot in your deck, and decks that play a very long game are impacted less by the fact that you have to shuffle them into your library. I’m not saying you can or should always bank on stalling until you draw the omen card a second time – I’m saying that sometimes you can. It’s worth it here, with game text that historic control decks could only dream of: Marang River Regent’s omen is an efficient card-drawing spell, and the creature part trades the resilience of some older finishers for controlling the table when it enters. Both sides can win games on their own, in either more obvious or more subtle ways, and I fully expect them to do so frequently. 

Constructed: 4
Casual: 4
Limited: 4.5
Multiplayer: 4
Commander [EDH]: 4


 James H. 

  

The various omen dragons all have the ability to generate value at different points in the game, with the omens letting you find the swooping friend to cast later. Marang River Regent is one such card: it can act as an instant-speed Sift if you’re earlier in the game (or light on blue mana to cast it), and it later gets to come back as a double bounce spell stapled to a very capable body. A 6/7 with flying is certainly efficient, able to swoop with impunity, and clearing out two permanents on the way is also quite nice. Cards like these are phenomenal at both giving value and pushing a gameplan ahead, and I feel like this is a great top-end sort of threat in decks able to make it work.

Constructed: 4.25
Casual: 4.5
Limited: 4.75
Multiplayer: 4
Commander [EDH]: 4.25


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