Red-Eyes Flare Metal Dragon
Red-Eyes Flare Metal Dragon

Red-Eyes Flare Metal Dragon – #RA01-EN038

2 Level 7 monsters
Cannot be destroyed by card effects while it has material. While this card has material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 “Red-Eyes” Normal Monster in your GY; Special Summon it.

Date Reviewed:  June 19th, 2025

Rating: 3.50

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Red-Eyes Flare Metal Dragon is one of my favorite support Xyz Monsters in Dark Magician and is our Throwback Thursday choice this week.

Generic Rank 7, REFMD is unable to be destroyed by card effects while it keeps a material attached. A The beauty of this effect, and its other effect that burns the opponent for 500LP each time they activate any card or effect, is that you don’t need to detach for it to happen. The only effect REFMD has involving detaching a material is to Special Summon a Red-Eyes Normal Monster, and unless you are playing this in Gemini or a pure Red-Eyes build then you aren’t going to be detaching.

Having a monster with destruction protection and a soft burn effect helps in the later stages of the game, especially with combo decks that need to have a few cards in sequence happen to get their strategy going. Your opponent could be losing 1500LP quickly only to then have you counter them and have them be left with nothing and this. While there’s a lot more ways to get rid of REFMD now then when first released, destruction through spot removal remains dominant in the game and that is something your opponent won’t have an option to do. Add in the 2800ATK and Red-Eyes Flare Metal Dragon can hold its own against most boss monsters in terms of ATK. IN a Red-Eyes build it is a good way to get your Normal Red-Eyes monsters to the field one time, as you want to keep at least one material on it.

Was better when first released and still has applications in the current state of the game. Generic Rank 7 that is a wall and causes burn damage to the opponent, has high ATK, and functions without having to detach material(s). Red-Eyes Flare Metal Dragon is still a good card for Rank 7 archetypes and Red-Eyes. I wonder how many LP Maliss would burn through before getting Red-Eyes Flare Metal Dragon off the field?

Advanced- 3.5/5      Art- 4/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

Throwback Thursday this week brings us to a boss monster from the initial big wave of Red-Eyes cards from 2015: Red-Eyes Flare Metal Dragon.

Flare Metal Dragon is a Rank 7 DARK Dragon Xyz with 2800 ATK and 2400 DEF. Strong Rank 7 stats, DARK Dragon is also still great. Materials to summon are 2 Level 7 monsters, making it generic if you can summon Level 7 monsters. It cannot be destroyed by card effects while it has material, offering some decent protection since while it has material, you also deal 500 damage to the opponent each time they use a card or effect, which can really add up over time, especially with multiples of these on the field. Finally, you got a Quick Effect once a turn to detach a material from this card to revive a Red-Eyes Normal from your graveyard, hence why the initial support gave us Gemini monsters, since I doubt they wanted you reviving a pre-errata Red-Eyes Darkness Metal Dragon with this, but it’s solid to get another body on the field and try to make a second copy of this to deal 1000 damage to the opponent per effect. It’s a great Rank 7 just for the protection and burn, and Red-Eyes can detach at least 1 material to get bodies back on the field to summon more copies. Play it in anything summoning a mass amount of Rank 7s.

Advanced Rating: 4/5

Art: 5/5 The peak of the metalized Red-Eyes monsters.


Mighty Vee
Mighty
Vee

Speaking of Red-Eyes, Throwback Thursday brings us Red-Eyes Flare Metal Dragon as a follow-up to yesterday’s card. As part of Red-Eyes’ foray into burn damage as a wincon, Flare Metal is a Rank 7 DARK Dragon Xyz monster that’ll take any 2 level 7 monsters, so summoning it isn’t too difficult in Red-Eyes proper, but it’ll be much easier if you leverage level 7 tools like Kashtira and utilize level 7 Dragon Link support like Absorouter Dragon and Noctovision Dragon. It also takes the original Red-Eyes Black Metal Dragon’s stats for a solid 2800 attack and 2400 defense. 

While Flare Metal has any materials, it’ll gain protection against destruction effects– always nice to see protection even if it’ll still be vulnerable to banishing and bouncing. Its most important effect by far is its second effect, which burns your opponent for 500 Life Points each time they resolve a card or effect while it has materials. On its own, this is just a mildly annoying card against combo-heavy decks, but it’s also part of an infamous FTK with Beelze of the Diabolic Dragons. All (well, “all”) you need to do is give your opponent Beelze, usually through a convoluted combo involving Black Garden and Geonator Transverser, then burn your opponent once with a card like Agave Dragon to kickstart the loop. Since your opponent got burned, Beelze will trigger to gain attack, which will make Flare Metal burn your opponent and trigger Beelze again– you get the idea. Obviously, this is a very frail combo and not feasible in the slightest in the modern meta, but it’s still a funny thing you can do. Flare Metal’s last effect, in comparison, is less exciting but generally more useful; it’s a soft once per turn effect to detach a material and let you Special Summon a Red-Eyes Normal Monster (misleading since there’s only Red-Eyes Black Dragon so far) from your Graveyard. Fielding another body always helps in a Dragon deck to make Hieratic Seal of the Heavenly Spheres, though you can always make another Flare Metal and do it…again! If Red-Eyes was any better, this would be pretty nuts. It’s a decent enough card for Red-Eyes, but as we saw with Masquerade the Blazing Dragon, taxing your opponent only goes so far, so you’re probably much better off summoning the Dragon Ruler Xyz monsters, which are Rank 7s with actual combo potential. 

+Burn enables an FTK loop and can hurt combo-heavy decks, especially with multiple copies
+Decent soft once per turn revive effect
-FTK strategy is extremely frail and nonviable
-Generally underpowered compared to other Rank 7 options in Dragon decks

Advanced: 3/5
Art: 4/5 I only just noticed how robotic it looks, which is silly on my end since it’s literally Black Metal. Now with fire effects!


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