Number 107: Galaxy-Eyes Tachyon Dragon
Number 107: Galaxy-Eyes Tachyon Dragon

Number 107: Galaxy-Eyes Tachyon Dragon – #MZTM-EN091

2 Level 8 monsters – Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; negate the effects of all other face-up monsters currently on the field, also their ATK/DEF become their original ATK/DEF. During the Battle Phase, if you activated this effect this turn, each time an opponent’s card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.

Date Reviewed:  May 8th, 2025

Rating: xx

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Number 107: Galaxy-Eyes Tachyon Dragon is our Throwback Thursday choice this week (of course) and is an original when it comes to the archetype.

Generic Rank 8 for generic Rank 8-style Decks, GETD packs great stats and support behind it in and outside the archetype because of its Dragon-Type and LIGHT Attribute. The Galaxy-Eyes archetype is meant to Special Summon swarm and hit hard in the Battle Phase, if not OTK. The original Tachyon Dragon can do some attack gaining, but not before becoming a Battle Phase Skill Drain. Trading one material to negate any monster effect in the Battle Phase, as well as change every monster’s ATK/DEF back to their original stat line won’t come up often, but it is good to have as you can change some monsters back to a lower stat line. Maliss Red Ransom is the most popular scenario at the moment where Tachyon would negate Red Ransom’s switch of DEF and ATK. At 2500DEF you aren’t losing much ATK in this example, but that would be the difference in winning a fight with Red Ransom and trading. While those with Quick Effects that would be a 1-for-1 or LP cost would likely chain their activation before the Battle Phase, this effect helps against monsters that can’t be destroyed by battle or would otherwise grant effect(s) for the opposing player during the Battle Phase (while also not being destroyed). Illusion monsters hate this card.

Gaining 1000ATK and getting a second attack during each Battle Phase this turn is good on the surface, but the effect(s) need to resolve. Anything that activates when sent to the Graveyard or if you had something like Dimensional Fissure and an opponent’s monster activated when banished, or they happen to chain something during the Battle Phase like Call of the Haunted, you get your second ATK and 1000ATK boost. Even without the 1000ATK gain, Galaxy-Eyes Tachyon Dragon carries a solid 3000ATK. Mermail come to mind for this card to harass with all their grave effects. Fiendsmith Desirae also finds itself in the sights of this card’s ATK gain and second attack.

Still a pretty good generic Rank 8 years and years later. It can be used to Xyz climb within its archetype, becoming a material to give different versions of itself extra effects. There are many Rank 8’s that are generic and this one will always have a spot at coming back if strategies like Mermail become popular again. Not as powerful as it once was, but still a good card.

Advanced- 3.5/5

Art- 4/5

Until Next Time,

KingofLullaby


Crunch$G Avatar
Crunch$G

Throwback Thursday this week is of course the main Tachyon himself: Number 107: Galaxy-Eyes Tachyon Dragon.

Number 107 is a Rank 8 LIGHT Dragon Xyz with 3000 ATK and 2500 DEF. Good stats on a Rank 8, plus it’s a LIGHT Dragon. Materials are any 2 Level 8 monsters, making it generic. Once per Battle Phase, at the start of the Battle Phase, you can detach a material from this card to negate the effects of all other face-up monsters on the field and their ATK/DEF become their original ATK/DEF. It should take care of some monsters that got powerups that go beyond 3000 ATK or if you just want to do more damage, plus the negate doesn’t last until the end of the turn, even if it will affect your monsters as well, which could just be Level 8 monsters you’ll use to make Rank 8s in Main Phase 2. Also during the Battle Phase where that first effect is activated, each time an opponent’s card effect resolves, this card gains 1000 ATK until the end of the Battle Phase and it can make a second attack during said Battle Phase, which is why Tachyon Primal had that mandiatory effect, getting you a 4000 ATK Dragon who can attack twice, even if Tachyon Primal won’t be attached to this due to being negated. It’s a fine card, mostly used to sit on the field so you don’t have to set your Tachyon Transmigration and make it prone to removal, or to Rank-Up into Number C107 since that’s an extremely powerful card, especially with this attached. Number 107 on its own merits is fine, I can imagine a scenario where you’ll get the buff and double attack with this from the opponent using an effect, whether you’ll need to negate it or not. Play it in anything focusing on the Tachyon support for sure, plus if you mess with the N.As.H. Knight and CXyz N.As.Ch Knight to make a Number C107.

Advanced Rating: 3/5

Art: 4/5 on the original and 4.5 for the alternate artwork we finally got after being on a mat with alt art Galaxy-Eyes Photon Dragon a decade ago


Mighty Vee
Mighty
Vee

Throwback Thursday brings us the one and only signature card of Mizar, Number 107: Galaxy-Eyes Tachyon Dragon, which ironically still remains the primary endboss of Tachyon to this day. It’s a Rank 8 LIGHT Dragon Xyz monster, paralleling Neo Galaxy-Eyes Photon Dragon, though it has considerably easier requirements of any 2 level 8 monsters. Making it is easier than ever thanks to new Rank 8 engines like Horus alongside Tachyon cards proper, like Tuesday’s Schwarzschild Infinity Dragon, though the best way to make it will be with tomorrow’s card, the new Dragluxion. Predictably, it once again packs the standard rival Dragon stats, with 3000 attack and 2500 defense– solid overall, but in true Zexal fashion, it’ll rarely be only 3000.

Tachyon Dragon is very much a card of its time, with a very weird set of 2 effects, the first being a soft once per Battle Phase (good luck trying to abuse this with Valkyries) effect that can be activated at the start of your Battle Phase. It’ll let you detach an Xyz material to negate the effects of all other monsters on the field, then reset their stats to their original stats if they were buffed in any way. It goes without saying that this is not your average negate; it’s mostly to help break boards and enable OTKs. The stat reset is also quite handy for punching over monsters that can reach frighteningly high stats, common ones being Maliss <Q> Hearts Crypter and Fiendsmith’s Desirae. It does pair excellently with the Dragluxion OTK combo, which we’ll go more in depth with tomorrow! Tachyon Dragon’s other effect is basically an extension of that first effect and only applies if you activated it, boosting its attack by 1000 each time your opponent resolves an effect and granting Tachyon Dragon a second attack during the Battle Phase as well. The 1000 attack boost is largely irrelevant considering the OTK line will involve Galaxy Satellite Dragon to boost Tachyon Dragon’s stats to well over 10,000. Attacking twice, on the other hand, can prove pretty useful in case you’re unable to clear the board for a direct shot at your opponent. Your OTK combo lines do involve bringing out other beaters like Galaxy-Eyes Cipher Blade Dragon to help clear the board so that Tachyon Dragon has a better chance of swinging twice for victory. Notably, this effect will be triggered by Galaxy-Eyes Tachyon Primal thanks to its effect being mandatory. I have mixed emotions on this, because while it’s very cute synergy, once in a blue moon it could end up backfiring since sometimes you’ll actually want to attack the Primal to get in some damage. Either way, Tachyon Dragon’s new support has made it the one-turn killing machine it was always meant to be, and thanks to Tachyon Transmigration being extremely reliable to search now, it’s even fine to just leave on the field. 

Advanced: 3.5/5
Art: 4.25/5 (Original) This was always one of my favorite monsters growing up, the pose isn’t too special but the monster itself is just too cool.
4.75/5 (Alt art) And with that, the issue of the pose is now solved!


Visit the Card of the Day Archive!  Click here to read over 5,000 more Yu-Gi-Oh! Cards of the Day!

We would love more volunteers to help us with our YuGiOh Card of the Day reviews.  If you want to share your ideas on cards with other fans, feel free to drop us an email.  We would be happy to link back to your blog / YouTube Channel / etc.   😉