| PikminConsole: GameCube
 Genre: Startegy
 Rated: Everyone
 Players: 1
 As a part of our Help Pojo Get Cought Up time, we had 
                      some of our skilled writters at our Message Board write 
                      some reviews for us. All of these reviews are written by 
                      different Members. This one happens to be written by, Pokemoncardkid, 
                      but he is letting us publish this. All credit goes to him/her. 
                      -Pojo's Video Games ----------------------------------------------------------------------------- 
 United by nifty Pay-To-Surf-The-Web programs and the friendly 
                      economic system of the US, thousands of gamers will stand 
                      alongside each other, money-filled wallet in hand, at electronic 
                      retail stores in hopes of snagging a slick new videogame 
                      this holiday season. But unlike the conventional Christmas 
                      spirit, more people will be purchasing things for themselves 
                      this year, using the change to by a small, thoughtless gift 
                      for their loved ones. Why? Well, it's quite simple--Xbox, 
                      PlayStation 2, and GameCube. We all know that MGS2 and Smash 
                      Brothers will fly off the shelves faster than Amish grandmothers 
                      can condemn them, but at least one game will be left: Pikmin, 
                      overshadowed by everything else. That's not to say that 
                      people aren't buying it, but I don't feel that it's getting 
                      the recognition it deserves, especially for a game designed 
                      by Miyamoto. So if you're daring enough to try out a quirky, 
                      new genre, Pikmin should definitely be tacked onto your 
                      letter to Santa. Pikmin has been shunned by the narrow-minded corner of 
                      society as being too "kiddy," but if one were 
                      to sit down with it for a while, he would soon see that 
                      the game is far beyond that. This strategy game takes some 
                      deep thinking at times, and it's definitely fun. But unless 
                      you've already read up on the game, you're probably wondering 
                      what exactly Pikmin is, as screenshots would only confuse 
                      you more. The basic premise revolves around a small man 
                      named Captain Olimar. His ship crashed on an unknown planet, 
                      and now he must find and gather the parts of his ship to 
                      return home. The catch is, the planet's atmosphere contains 
                      the ever-so-deadly gas of oxygen, which means that Olimar 
                      can only survive thirty days in this new world. You're not 
                      alone in your desire to get off the planet, however. Right 
                      off the bat, you meet some curious creatures that Olimar 
                      names Pikmin. They, too, are eager to help and send you 
                      off to home. Yes, meet the Pikmin. These ant-like creatures are cute 
                      enough to make Kirby and Pikachu vomit; and yet, they're 
                      vital to your quest, and you'll begin to love them all right 
                      away. As you progress through the game, a symbiotic relationship 
                      will develop and you'll begin to learn more and more about 
                      these Pikmin. To start off, you must begin to grow the Pikmin. They're 
                      not plants, but they do grow out of the grow. Seeds are 
                      expelled from a certain portable home called the Onion, 
                      which are left in the ground to sprout and await being plucked 
                      out by the captain. More seeds will come about by giving 
                      special pellets to the Onion, which are found throughout 
                      the areas and can be carried by Pikmin. You can then store 
                      Pikmin of each color in their respective Onion. That's right, 
                      there are different colors of Pikmin--three to be precise, 
                      each with their own special talents. Red ones, in addition 
                      to being the strongest warriors, have the ability to withstand 
                      fire; blue Pikmin are the only color that will not drown 
                      and water, and that leaves the yellow ones, which are able 
                      to carry bombs to destroy stone walls. That means that if 
                      you send your blue Pikmin into fire, they will die and wither 
                      away, while the red Pikmin can pass through it. Likewise, 
                      your red Pikmin can give up the habit of living by attempting 
                      to join the blue Pikmin for a swim. It's this interaction between the different colors that 
                      you'll be able to find all your parts--the Pikmin will carry 
                      everything back to your ship, once you get to your destination. 
                      There may be times where you'll have to move your blue Pikmin 
                      across a pond and start building a bridge. Then your yellow 
                      Pikmin can get across and take the bombs which will be used 
                      to blow down the wall and find a part. The puzzles and controls 
                      are so intuitive that you'll want to play again just to 
                      find the best way to do it. The worlds are crafted wonderfully, 
                      and you'll thank Olimar for having crashed in such a beautiful 
                      place. Unfortunately, the utopia is shattered by day 2 when you 
                      first encounter some enemies. Not everyone is at peace in 
                      this seemingly perfect world, but you can get around with. 
                      Pikmin are able to attack enemies easily when grouped together, 
                      so you can teach those guys not to mess with you. There 
                      are some larger bosses, which are challenging, but fun nonetheless. 
                      But it's so sad watching your Pikmin die right in front 
                      of you . . . . As you play through the thirty days, you'll start to love 
                      this game even more, until the day comes when you must leave. 
                      "But aren't we ever the best of friends?" Ah, 
                      maybe so, but life must go on and you must leave the Pikmin 
                      behind. And then the game ends, much too soon. I can't help 
                      but ask for more, especially because you finally get to 
                      the good part in the last levels. But it's fun enough to 
                      play one or two more times, and then there's a Challenge 
                      mode which adds to the replay value. I really do hate the 
                      thirty-day (that's not real time) time limit, and the game 
                      would be more enjoyable if you weren't rushed through. Despite 
                      that, I'd say that you can get a good twenty hours out of 
                      Pikmin if you like it enough, and it's worth the money. 
                      Enjoy.Gameplay: Like you'd expect from a Nintendo game, the controls 
                      of Pikmin are very easy to get used to, yet sufficient enough 
                      to get the job done without too much trouble. You can move 
                      Captain Olimar around with the control stick, but you can 
                      also move the cursor around by moving the stick more gently. 
                      This cursor can be used to select Pikmin and you can whistle 
                      them over with B. They'll follow you around unless you tell 
                      them to do otherwise--dismiss them with X, and they'll go 
                      into their corresponding group of colors. This makes it 
                      easy enough to control individual Pikmin, but you can also 
                      have up to a hundred following you at once. You can throw 
                      your slaves around with the large A button, and move them 
                      around with the C-stick.
 It's the C-stick that really controls the Pikmin. If there's 
                      a wall you want to knock down, push the stick in the general 
                      direction and your Pikmin will start chipping away. After 
                      a few minutes, the wall will come down and you can continue. 
                      If there's a larger wall that the Pikmin can't get on their 
                      own, take the yellow Pikmin to a pile of bombs. Use the 
                      C-stick and they'll pick up the bombs. Walk back to the 
                      wall and throw them at it to blow it apart. Pikmin can move 
                      and carry objects, build bridges, knock down walls, and 
                      so many other things that you'll have to find out on your 
                      own. My biggest complaint about the gameplay is how you don't 
                      have complete control. Sure, you can do a lot of things 
                      without hearing a single complaint from the little guys, 
                      but sometimes they move too loosely. Even though you know 
                      what will kill them, they don't, which is probably the biggest 
                      flaw. Smaller can be better, but not when it comes to brain 
                      power--if you're crossing a bridge, some Pikmin may jump 
                      into the water and kill themselves. The only way to get 
                      around this is to take them across with just a few at a 
                      time, which becomes quite tedious. That's only a problem 
                      on a few occasions, fortunately, and I still love the controls. Graphics: This game rivals even Rogue Leader for the best 
                      GameCube graphics. With the ability to control the camera 
                      angles, you can look about the scenic world with ease, and 
                      you'll more than likely enjoy it. With pretty textures and 
                      crisp models, you have one good-looking game. The graphics 
                      are bright and colorful without being too cartoony, although 
                      some of the enemies could have looked a bit tougher . . 
                      . . Also, the game chugs along quite well, and I didn't 
                      notice any slowdown. It's good to know that the GameCube 
                      is capable of such things--even with one hundred Pikmin 
                      out on the field, many doing different things, there wasn't 
                      a single drop in the framerate. Fog and popup are equally 
                      non-existent, so you can enjoy the game smoothly. Sound: Pikmin's acoustics are decent. The background music 
                      won't win any awards, but it's not bad. Sound effects are 
                      pretty good, and you can always hear your Pikmin dying no 
                      matter how close you are to them--what a nice feature! Actually, 
                      it's good to be able to hear Pikmin splashing through the 
                      rivers, so you know to be careful with the yellow and red 
                      Pikmin. There are unique noises for the different actions, 
                      so you can also tell what you're doing.
 --Pokemoncardkid Ratings 
                      (1-10)
  
                      
                         
                          | Fun 
                              Factor One 
                              of the greatest launch games this generation. The 
                              colors are beautiful, and it is fun to feel completely 
                              incharge
 | 9 |   
                          | SoundThe 
                              game has great sound, the mucic reminded me of Shigeru 
                              Miyamoto. You can tell this is his baby.
 | 8 |   
                          | Replay 
                              ValueChallenge 
                              mode adds some replay value, but the game itself 
                              doesn't offer a lot. But it is still fun to try 
                              and beat your previous record.
 | 7.5 |   
                          | ControlVery 
                              good controlling. I cannot think of any other way 
                              to set up the controls that would have been better.
 | 9.5 |   
                          | Eye 
                              Candy (graphics)As 
                              said before. It can be compared to Rougle Leader, 
                              and still probably win. The water was by far the 
                              best seen thus far.
 | 9 |   
                          | Total 
                              (not an average)I 
                              was a little dissapointed with parts of the game, 
                              but it still has earned it's spot in my game library 
                              of the best..
 | 9 |    --TazedSoul   |