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Duel Masters Top 10
Sent: Sunday, August 07, 2005 10:05 PM
Subject: Brandon Schmidt's Top Ten cards you dont want your
opponent to use on you
Hello Pojo readers, welcome to a Top Ten list by Brandon.
Some of you may have read my tournament reports, some of may
not have. Anyway, here we are. This list is about the top
ten cards you don't want your opponent to use on you. And
Pojo Staff, I really would appreciate a spot as a Card Of
The Day reviewer. I been wanting one for 7 monthes now...
10.) Terror Pit- Many players hate having hit a shield and
see that it was a Terror Pit. Terror Pit is a shield trigger
can that destroy one of your opponents creatures. In a lot
of cases this is VERY useful. In some, however, it isn't. If
your opponent has about 10 creatures on the field and is
attacking, no this card isn't much use. If they just have
weenie creatures, such as Kooc Pollon or Deadly Fighter
Braid Claw. You will find Terror Pit in almost EVERY deck
that uses Darkness, so be prepared for it.
9.) Pyrofighter Magnus- This little creature is a real pain.
He's a 3 cost, 3000 power speed attacker that returns to
your hand at the end of your turns. Many players hate him,
but Rush decks and Aggro decks love him. Cards like Horrid
Worm, Locomotivater, Lost Soul, Ghost Touch are all ways to
get rid of him though. He's hard to though, unless he hits a
trigger, such as Terror Pit or Natural Snare. I think this
card is one of the better creatures in the game, but I hate
seeing him on my opponents side of the field though. Nothing
a Locomotivater wouldn't cure though. If your playing
against a fdeck that uses fire, watch out for this little
8.) Holy Awe- This card can wins duels, or in some cases,
just stall a duel. It is a very good card however and in
most cases it can win you the duel, depending on the
situation. It costs 6 mana, shield trigger, and it taps all
of your opponents creatures in the battle zone. This card is
a beauty. Let's say you have a Torcon on the field, 0 cards
in your hand, and 1 shield left. Your opponent however, is
using a control deck and has 5 cards in their hand, 6
monsters on the field, three of which can still attack and 2
blockers. They have 0 shields, thianks to your rushing. Your
opponent attacks...and your shield is the Holy Awe you
splashed in! Your opponent can't believe it, and he/she gets
REALLY angry, having lost the duel. Thats all I have to say
about this card, except it was used on my to beat me in my
7.) Mana Nexus- This card is great. I am not personally a
fan of this card, as I have been beaten by it before. Mana
Nexus costs 4 mana, shield trigger, and allows your opponent
to take a card from their mana zone and add it to his
shields. That really can suck for you, because if it's an
Holy Awe, Terror Pit, Natural Snare, another Nexus...the
list is endless. You can use this card in many situations.
Ones where you are about to lose and it saves you, another
where you do it just to make your opponent mad, and some
just cause you can. Nexus is a staple card in many decks,
including my new deck, which I will list at the end of the
report as an example.
6.) Searing Wave- This card...is hated by players all over
the world. I've actually ripped one in half I was so mad
about it. It costs 5 mana, and destroys all of your
opponents creatures that have power 3000 or less. The only
downside is you have to put a shield into the graveyard.
This card can win so many duels...especially against control
decks, were most creatures are weenie, like Emeral, Corile,
Horrid Worm,etc. Man, I just get so mad when people use this
card. The only things that survive are big creatures. Even
they aren't safe..."roll dramatic music"
5.) Apocalypse Vise- This card...is the most powerful kill
spell out there right now. If you thought Searing Wave was
bad...this card is worse. In my personal opinion, I think
this card is broken. It costs 7 mana, and destroys all
creatures that have power 8000 or less. 8000!!! It can take
out Crystal Lancer, Fighter Dual Fang, Armored Blaster
Valdios, etc...It can virtually clear your opponents entire
field in one swift move, and cause the upset. This card can
turn tides just like the ocean does. This is a dangerous
card to play against, especially if you use control decks.
This card can ruin your complete strategy.
4.) Cryptic Totem-This card is a game winner. It can make
those shield triggers you had USELESS. You heard me.
Useless. Cryptic Totem costs 6 mana, and its a double
breaker. It's effect is when it's tapped, your opponent
can't use the shield trigger ability of his shields. How
crappy is that for you? That Terror Pit, Nexus, Snare, Awe,
etc...Can't be used! as triggers! This card luckly isn't too
hard to get as it's a rare, but it should be a super rare as
good as it is. It being a Nature card is also good, in being
that many decks use nature, even soem controls, so it'll fit
in with some decks.
3.) Lost Soul- Oh boy. Lost Soul. It costs 7 mana, and makes
your opponent discard his entire hand. Think about it. Your
playing control, and you have a comfortable lead. You have a
massive hand, but them your opponent Lost Souls you. All
your precious cards...gone to the graveyard. This card is
hated by a lot of people, and it's in most control decks.
Make sure you look out for this card, it can seriously hurt
2.) Illusionary Merfolk- Many players would call this the
most broken card in the game. I agree, however I use it
myself. Just because it's broken is no reaosn not to use it.
It costs 5 mana, 4000 power, and if you have a Cyber Lord on
your side of the field, you gain three cards. THREE! This
card can give you massive hand advantage!!! If your opponent
has a Emeral or Corile on the field, watch for Merfolk. It
can give your opponent more options, a bigger hand, and you
a bigger chance to lose. 4000 attack is good, making it
Searing Wave proof, although not Apocalypse Vise proof. If
you use Cyber Lords, DEFINATLY use this card.
1.) Corile-This card is the MOST hated card in Duel Masters
as of this moment. It's pretty balanced suprisingly. It
costs 5 mana, 2000 attack, and it makes your opponent put a
creature on top of his deck. Imagine if you had four of
these in your hand, and your opponent had a lonely Burning
Mane on the field with no hand. You smile and put him in the
Corile lock, and NO deck can come back from that. Trust me.
If anyone knows,I know. I lost a duel thanks to this card,
because I drew 4 Aqua Guards in a row and were Corile'd
three times in a row. If you use any sort of water in your
deck and you don't have this card in there, something is
seriously wrong with you.
Well that's my Top Ten cards you dont want your opponent to
use. Any comments, COTD openings(PLEASE!!!), or complaints,
please send them to firstname.lastname@example.org
Pojo, I am on the NET everyday *smiles* LATER!