Pojo's Duel Masters news, tips, strategies and more!

DM Home

Message Board

DM News Reports

Trading Card Game

Price Guide
Card of the Day
Duel Yammers - Fan Tips
Top 10 Lists
Tourney Reports


Featured Writers
JMatthew on DM
cecillbill's C-Notes
Hydromorph


Deck Garages
Dry’s Arsenal
Drizer's Dungeon
cecillbill's Dojo
Knives101's Lab
NFG's Garage
aka GDOG'S-VERSION


Spoilers
Base Set DM-01
Evo-Crushinators of
Doom DM-02

Rampage of the
Super Warriors DM-03

Starter Deck
Shobu's Fire Deck
Kokujo's Darkness Deck
Shadowclash Collector's Tin
Shadowclash of
Blinding Night Spoiler

Survivors of the
Megapocalypse

Disruptive Forces Decklist
Block Rockers Decklist
Duel Masters Starter Set (2)
Twin Swarm Deck
Hard Silence Deck
Promo Card List
Stomp-a-trons
Thundercharge
Epic Dragons
Fatal Brood
Shockwaves
Blastplosion
Thrash Hybrid

Video Games
Sempai Legends

Other
Staff

Magic
Yu-Gi-Oh!
Duel Masters
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

Duel Masters Deck List!
Stomp-a-trons of the Invisible Wrath
Compiled by TobiWanKhanobi

This is TobiWanKhanobi's listing of the Duel Masters Set Number 6:
Stomp-a-trons of the Invisible Wrath. Enjoy!


1/110: Invincible Aura
Light Spell
Cost: 13
Add up to 3 cards from the top of your deck to your shields face down.
Very RareStomp-a-trons of the Invisible Wrath

2/110: Lu Gila, Silver Rift Guardian
Light Creature
Guardian
Cost: 5 / 4000 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this
creature to stop the attack. Then the 2 creatures battle.) Evolution
creatures are put into the battle zone tapped. This creature can't attack
players.
Very Rare

3/110: Aeropica
Water Creature
Sea Hacker
Cost: 7 / 4000 Power
Instead of having this creature attack, you may tap it to use its @ ability.
@Choose a creature in the battle zone and return it to its owner's hand.
Very Rare

4/110: Invincible Technology
Water Spell
Cost: 13
Search your deck. You may take any number of cards from your deck, show
those cards to your opponent, and put them into your hand. Then shuffle your
deck.
Very Rare

5/110: Invincible Abyss
Darkness Spell
Cost: 13
Destroy all your opponent's creatures.
Very Rare

6/110: Tank Mutant
Darkness Creature
Hedrian
Cost: 9 / 6000 Power
Instead of having this creature attack, you may tap it to use its @ ability.
@Your opponent chooses one of his creatures in the battle zone and
destroys it.
Very Rare

7/110: Invincible Cataclysm
Fire Spell
Cost: 13
Choose up to 3 of your opponent's shields and put them into his graveyard.
Very Rare

8/110: Valiant Warrior Exorious
Fire Creature
Armorloid
Cost: 6 / 4000 Power
This creature can attack untapped creatures. Power attacker +3000 (While
attacking, this creature gets +3000 power.)
Very Rare

9/110: Invincible Unity
Nature Spell
Cost: 13
Each of your creatures in the battle zone gets +8000 power and "triple
breaker" until the end of the turn. (A creature that has "triple breaker"
breaks 3 shields.)
Very Rare

10/110: Splinterclaw Wasp
Nature Creature
Giant Insect
Cost: 7 / 4000 Power
Power attacker +3000 (While attacking, this creature gets +3000 power.)
Double breaker (This creature breaks 2 shields.) Whenever this creature
becomes blocked, it breaks one of your opponent's shields.
Very Rare

11/110: Adomis, the Oracle
Light Creature
Light Bringer
Cost: 3 / 2000 Power
Instead of having this creature attack, you may tap it to use its @ ability.
@Choose a shield and look at it. Then put it back where it was.
Uncommon

12/110: Arc Bine, the Astounding
Light Evolution
Guardian
Cost: 5 / 5000 Power
Evolution - Put on one of your Guardians. Each of your light creatures may
tap instead of attacking to use this creature's @ ability. @Choose one of
your opponent's creatures in the battle zone and tap it.
Rare

13/110: Ballas, Vizier of Electrons
Light Creature
Initiate
Cost: 2 / 2000 Power
No Effect
Common

14/110: Bonds of Justice
Light Spell
Cost: 4
<ST> Shield trigger (When this spell is put into your hand from your shield
zone, you may cast it immediately for no cost.) Tap all creatures in the
battle zone that don't have "blocker."
Rare

15/110: Chekicul, Vizier of Endurance
Light Creature
Initiate
Cost: 5 / 1000 Power
<B> Blocker. Whenever this creature blocks, no battle happens. (Both
creatures stay tapped.) This creature can't attack.
Common

16/110: Chen Treg, Vizier of Blades
Light Creature
Initiate
Cost: 5 / 2000 Power
Instead of having this creature attack, you may tap it to use its @ ability.
@Choose one of your opponent's creatures in the battle zone and tap it.
Common

17/110: Cosmogold, Spectral Knight
Light Creature
Rainbow Phantom
Cost: 4 / 3000 Power
Instead of having this creature attack, you may tap it to use its @ ability.
@Return a spell from your mana zone to your hand.
Rare

18/110: Dava Torey, Seeker of Clouds
Light Creature
Mechanic Thunder
Cost: 6 / 5500 Power
During your opponent's turn, if this creature would be discarded from your
hand, put it into the battle zone instead.
Uncommon

19/110: Forbos, Sanctum Guardian Q
Light Creature
Guardian / Survivor
Cost: 6 / 4000 Power
Survivor (Each of your Survivors has this creature's * ability.) * When you
put this creature into the battle zone, search your deck. You may take a
spell from your deck, show that spell to your opponent, and put it into your
hand. Then shuffle your deck.
Rare

20/110: Gariel, Elemental of Sunbeams
Light Creature
Angel Command
Cost: 5 / 7500 Power
You can summon this creature only if you have cast a spell this turn.
Double breaker (This creature breaks 2 shields.)
Rare

21/110: Kanesill, the Explorer
Light Creature
Gladiator
Cost: 3 / 4000 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this
creature to stop the attack. Then the 2 creatures battle.) This creature
can't attack players.
Common

22/110: Lightning Grass
Light Creature
Starlight Tree
Cost: 3 / 3000 Power
No Effect
Common

23/110: Moontear, Spectral Knight
Light Creature
Rainbow Phantom
Cost: 2 / 3500 Power
You can summon this creature only if you have cast a spell this turn.
Uncommon

24/110: Protective Force
Light Spell
Cost: 1
<ST> Shield trigger (When this spell is put into your hand from your shield
zone, you may cast it immediately for no cost.) One of your creatures in
the battle zone that has "blocker" gets +4000 power until the end of the
turn.
Uncommon

25/110: Rain of Arrows
Light Spell
Cost: 2
Look at your opponent's hand. He discards all darkness spells from it.
Uncommon

26/110: Razorpine Tree
Light Creature
Starlight Tree
Cost: 5 / 1000 Power
This creature gets +2000 power for each shield you have.
Uncommon

27/110: Sphere of Wonder
Light Spell
Cost: 4
If your opponent has more shields than you do, add the top card of your deck
to your shields face down.
Common

28/110: Telitol, the Explorer
Light Creature
Gladiator
Cost: 4 / 3000 Power
<B> Blocker. When you put this creature into the battle zone, you may look
at your shields. Then put them back where they were. This creature can't
attack players.
Rare

29/110: Vess, the Oracle
Light Creature
Light Bringer
Cost: 1 / 2000 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this
creature to stop the attack. Then the 2 creatures battle.) This creature
can't attack players.
Common

30/110: Yuluk, the Oracle
Water Creature
Light Bringer
Cost: 1 / 2500 Power
You can summon this creature only if you have cast a spell this turn.
Common

31/110: Aqua Rider
Water Creature
Liquid People
Cost: 4 / 2000 Power
Whenever your opponent summons a creature or casts a spell, this creature
gets "blocker" until the end of the turn. (Whenever an opponent's creature
attacks, you may tap a creature that has "blocker" to stop the attack. Then
the 2 creatures battle.)
Common

32/110: Energy Stream
Water Spell
Cost: 3
Draw 2 cards.
Common

33/110: Fort Megacluster
Water Evolution
Cyber Cluster
Cost: 5 / 5000 Power
Evolution - Put on one of your Cyber Clusters. Each of your water creatures
may tap instead of attacking to use this creature's @ ability. @Draw a
card.
Rare

34/110: Hazard Crawler
Water Creature
Earth Eater
Cost: 5 / 6000 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this
creature to stop the attack. Then the 2 creatures battle.) This creature
can't attack.
Uncommon

35/110: King Triumphant
Water Creature
Leviathan
Cost: 8 / 7000 Power
Whenever your opponent summons a creature or casts a spell, this creature
gets "blocker" until the end of the turn. (Whenever an opponent's creature
attacks, you may tap a creature that has "blocker" to stop the attack. Then
the 2 creatures battle.)
Rare

36/110: Kyuroro
Water Creature
Cyber Lord
Cost: 6 / 2000 Power
Whenever an opponent's creature would break a shield, you choose the shield
instead of your opponent.
Rare

37/110: Madrillon Fish
Water Creature
Gel Fish
Cost: 2 / 3000 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this
creature to stop the attack. Then the 2 creatures battle.) This creature
can't attack.
Common

38/110: Midnight Crawler
Water Creature
Earth Eater
Cost: 8 / 6000 Power
When you put this creature into the battle zone, choose a card in your
opponent's mana zone and return it to his hand. Double breaker (This
creature breaks 2 shields.)
Rare

39/110: Mystic Dreamscape
Water Spell
Cost: 4
<ST> Shield trigger (When this spell is put into your hand from your shield
zone, you may cast it immediately for no cost.) Return up to 3 cards from
your mana zone to your hand.
Uncommon

40/110: Neon Cluster
Water Creature
Cyber Cluster
Cost: 7 / 4000 Power
Instead of having this creature attack, you may tap it to use its @ ability.
@Draw 2 cards.
Uncommon

41/110: Overload Cluster
Water Creature
Cyber Cluster
Cost: 5 / 4000 Power
Whenever your opponent summons a creature or casts a spell, this creature
gets "blocker" until the end of the turn. (Whenever an opponent's creature
attacks, you may tap a creature that has "blocker" to stop the attack. Then
the 2 creatures battle.)
Uncommon

42/110: Promephius Q
Water Creature
Sea Hacker / Survivor
Cost: 3 / 2000 Power
No Effect
Common

43/110: Raptor Fish
Water Creature
Gel Fish
Cost: 6 / 3000 Power
When you put this creature into the battle zone, count the cards in your
hand, shuffle those cards into your deck, then draw that many cards.
Rare

44/110: Ripple Lotus Q
Water Creature
Cyber Virus / Survivor
Cost: 6 / 2000 Power
Survivor (Each of your Survivors has this creature's * ability.) * When you
put this creature into the battle zone, you may choose one of your
opponent's creatures in the battle zone and tap it.
Rare

45/110: Shock Hurricane
Water Spell
Cost: 5
Return any number of your creatures from the battle zone to your hand. Then
you may choose that many of your opponent's creatures in the battle zone and
return them to your opponent's hand.
Uncommon

46/110: Sopian
Water Creature
Cyber Lord
Cost: 4 / 2000 Power
Instead of having this creature attack, you may tap it to use its @ ability.
@Choose one of your creatures in the battle zone. It can't be blocked this
turn.
Common

47/110: Spiral Gate
Water Spell
Cost: 2
<ST> Shield trigger (When this spell is put into your hand from your shield
zone, you may cast it immediately for no cost.) Choose a creature in the
battle zone and return it to its owner's hand.
Common

48/110: Steam Star
Water Creature
Cyber Virus
Cost: 2 / 1000 Power
No Effect
Common

49/110: Thrash Crawler
Water Creature
Ground Eater
Cost: 4 / 5000 Power
<B> Blocker. When you put this creature into the battle zone, return a card
from your mana zone to your hand. This creature can't attack.
Uncommon

50/110: Zepimeteus
Water Creature
Sea Hacker
Cost: 1 / 2000 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this
creature to stop the attack. Then the 2 creatures battle.) This creature
can't attack.
Common

51/110: Bazooka Mutant
Darkness Creature
Hedrian
Cost: 4 / 8000 Power
This creature can attack only creatures that have "blocker." This creature
can't attack players.
Uncommon

52/110: Cursed Pincher
Darkness Creature
Brainjacker
Cost: 4 / 2000 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this
creature to stop the attack. Then the 2 creatures battle.) Slayer (Whenever
this creature battles, destroy the other creature after the battle.) This
creature can't attack.
Common

53/110: Death Smoke
Darkness Spell
Cost: 4
Destroy one of your opponent's untapped creatures.
Common

54/110: Frost Specter, Shadow of Age
Darkness Evolution
Ghost
Cost: 3 / 5000 Power
Evolution - Put on one of your Ghosts. Each of your Ghosts in the battle
zone has "slayer." (Whenever a creature that has "slayer" battles, destroy
the other creature after the battle.)
Rare

55/110: Future Slash
Darkness Spell
Cost: 7
Search your opponent's deck. Take up to 2 cards from his deck and put them
into his graveyard. Then your opponent shuffles his deck.
Uncommon

56/110: Gigagriff
Darkness Creature
Chimera
Cost: 6 / 4000 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this
creature to stop the attack. Then the 2 creatures battle.) Slayer (Whenever
this creature battles, destroy the other creature after the battle.) This
creature can't attack.
Uncommon

57/110: Gnarvash, Merchant of Blood
Darkness Creature
Demon Command
Cost: 6 / 8000 Power
Double breaker (This creature breaks 2 shields.) At the end of each of your
turns, if this is your only creature in the battle zone, destroy it.
Rare

58/110: Grave Worm Q
Darkness Creature
Parasite Worm / Survivor
Cost: 5 / 3000 Power
Survivor (Each of your Survivors has this creature's * ability.) * When you
put this creature into the battle zone, you may return a Survivor from your
graveyard to your hand.
Rare

59/110: Grim Soul, Shadow of Reversal
Darkness Creature
Ghost
Cost: 5 / 3000 Power
Instead of having this creature attack, you may tap it to use its @ ability.
@Return a darkness creature from your graveyard to your hand.
Common

60/110: Grinning Axe, the Monstrosity
Darkness Creature
Devils Mask
Cost: 3 / 1000 Power
Slayer (Whenever this creature battles, destroy the other creature after the
battle.)
Common

61/110: Intense Evil
Darkness Spell
Cost: 3
<ST> Shield trigger (When this spell is put into your hand from your shield
zone, you may cast it immediately for no cost.) Destroy any number of your
creatures. Then draw that many cards.
Rare

62/110: Junkatz, Rabid Doll
Darkness Creature
Death Puppet
Cost: 2 / 2000 Power
No Effect
Common

63/110: Lone Tear, Shadow of Solitude
Darkness Creature
Ghost
Cost: 1 / 2000 Power
At the end of each of your turns, if this is your only creature in the
battle zone, destroy it.
Common

64/110: Lupa, Poison-Tipped Doll
Darkness Creature
Death Puppet
Cost: 2 / 1000 Power
Instead of having this creature attack, you may tap it to use its @ ability.
@One of your creatures in the battle zone gets "slayer" until the end of
the turn. (Whenever a creature that has "slayer" battles, destroy the other
creature after the battle.)
Uncommon

65/110: Proclamation of Death
Darkness Spell
Cost: 4
<ST> Shield trigger (When this spell is put into your hand from your shield
zone, you may cast it immediately for no cost.) Your opponent chooses one
of his creatures in the battle zone and destroys it.
Uncommon

66/110: Schuka, Duke of Amnesia
Darkness Creature
Dark Lord
Cost: 6 / 5000 Power
When this creature is destroyed, each player discards his hand.
Rare

67/110: Skullcutter, Swarm Leader
Darkness Creature
Devil Mask
Cost: 4 / 4000 Power
At the end of each of your turns, if this is your only creature in the
battle zone, destroy it.
Uncommon

68/110: Tentacle Worm
Darkness Creature
Parasite Worm
Cost: 4 / 3000 Power
No Effect
Common

69/110: Vile Mulder, Wing of the Void
Darkness Creature
Demon Command
Cost: 4 / 7000 Power
This creature can't attack creatures. Double breaker (This creature breaks
2 shields.) When this creature battles, destroy it after the battle.
Rare

70/110: Zorvaz, the Bonecrusher
Darkness Creature
Demon Command
Cost: 5 / 8000 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this
creature to stop the attack. Then the 2 creatures battle.) This creature
can't attack. When this creature battles, destroy it after the battle.
Common

71/110: Armored Decimator Valkaizer
Fire Evolution
Human
Cost: 5 / 5000 Power
Evolution - Put on one of your Humans. When you put this creature into the
battle zone, you may destroy one of your opponent's creatures that has power
4000 or less.
Rare

72/110: Armored Scout Gestuchar
Fire Creature
Armorloid
Cost: 5 / 4000 Power
While you have no other fire creatures in the battle zone, this creature has
"power attacker +3000" and "double breaker." (A creature that has "power
attacker +3000" and "double breaker" gets +3000 power while attacking and
breaks 2 shields.)
Common

73/110: Automated Weaponmaster Machai
Fire Creature
Armorloid
Cost: 4 / 4000 Power
This creature attacks each turn if able.
Common

74/110: Badlands Lizard
Fire Creature
Dune Gecko
Cost: 5 / 3000 Power
Power attacker +3000 (While attacking, this creature gets +3000 power.)
Whenever this creature becomes blocked, no battle happens. (Both creatures
stay tapped.)
Rare

75/110: Bazagazeal Dragon
Fire Creature
Armored Dragon
Cost: 8 / 8000 Power
Speed attacker (This creature doesn't get summoning sickness.)This creature
can attack untapped creatures. Double breaker (This creature breaks 2
shields.) At the end of your turn, return this creature to your hand.
Rare

76/110: Choya, the Unheeding
Fire Creature
Humanoid
Cost: 2 / 1000 Power
Power attacker +1000 (While attacking, this creature gets +1000 power.)
Whenever this creature becomes blocked, no battle happens. (Both creatures
stay tapped.)
Common

77/110: Cocco Lupia
Fire Creature
Firebird
Cost: 3 / 1000 Power
Your creatures that have Dragon in their race each cost 2 less to summon.
(Dragonoids don't count.) They can't cost less than 2.
Uncommon

78/110: Comet Missile
Fire Spell
Cost: 1
<ST> Shield trigger (When this spell is put into your hand from your shield
zone, you may cast it immediately for no cost.) Destroy one of your
opponent's creatures that has "blocker" and power 6000 or less.
Uncommon

79/110: Crisis Boulder
Fire Spell
Cost: 4
<ST> Shield trigger (When this spell is put into your hand from your shield
zone, you may cast it immediately for no cost.) Your opponent chooses one
of his creatures in the battle zone or a card in his mana zone and puts it
into his graveyard.
Rare

80/110: Cutthroat Skyterror
Fire Creature
Armored Wyvern
Cost: 3 / 5000 Power
Speed attacker (This creature doesn't get summoning sickness.) This
creature can't attack players. At the end of your turn, return this
creature to your hand.
Uncommon

81/110: Legionnaire Lizard
Fire Creature
Dune Gecko
Cost: 6 / 4000 Power
Speed attacker (This creature doesn't get summoning sickness.)Instead of
having this creature attack, you may tap it to use its @ ability. @One of
your creatures in the battle zone gets "speed attacker" until the end of the
turn.
Common

82/110: Migasa, Adept of Chaos
Fire Creature
Humanoid
Cost: 3 / 2000 Power
Instead of having this creature attack, you may tap it to use its @ ability.
@One of your fire creatures in the battle zone gets "double breaker" until
the end of the turn. (A creature that has "double breaker" breaks 2
shields.)
Uncommon

83/110: Phantom Dragon’s Flame
Fire Spell
Cost: 3
<ST> Shield trigger (When this spell is put into your hand from your shield
zone, you may cast it immediately for no cost.) Destroy one of your
opponent's creatures that has power 2000 or less.
Common

84/110: Pikora’s Wrench
Fire Creature
Xenoparts
Cost: 2 / 2000 Power
No Effect
Common

85/110: Pyrofighter Magnus
Fire Creature
Dragonoid
Cost: 3 / 3000 Power
Speed attacker (This creature doesn't get summoning sickness.) At the end
of your turn, return this creature to your hand.
Common

86/110: Q-tronic Gargantua
Fire Evolution
Survivor
Cost: 6 / 9000 Power
Evolution - Put on one of your Survivors. Crew breaker - Survivor (This
creature breaks one more shield for each of your other Survivors in the
battle zone.)
Rare

87/110: Rikabu’s Screwdriver
Fire Creature
Xeno Parts
Cost: 2 / 1000 Power
Instead of having this creature attack, you may tap it to use its @ ability.
@Destroy one of your opponent's creatures that has "blocker."
Rare

88/110: Rumblesaur Q
Fire Creature
Rock Beast / Survivor
Cost: 6 / 3000 Power
Survivor (Each of your Survivors has this creature's * ability.) *Speed
attacker (This creature doesn't get summoning sickness.)
Uncommon

89/110: Spastic Missile
Fire Spell
Cost: 3
Destroy one of your opponent's creatures that has power 3000 or less.
Uncommon

90/110: Torchclencher
Fire Creature
Dragonoid
Cost: 3 / 2000 Power
While you have at least one other fire creature in the battle zone, this
creature has "Power attacker +3000 (While attacking, this creature gets
+3000 power)."
Common

91/110: Bliss Totem, Avatar of Luck
Nature Creature
Mystery Totem
Cost: 6 / 5000 Power
Instead of having this creature attack, you may tap it to use its @ ability.
@Put up to 3 cards from your graveyard into your mana zone.
Uncommon

92/110: Cantankerous Giant
Nature Creature
Giant
Cost: 7 / 8000 Power
Double breaker (This creature breaks 2 shields.)
Uncommon

93/110: Carrier Shell
Nature Creature
Colony Beetle
Cost: 3 / 2000 Power
Power attacker +3000 (While attacking, this creature gets +3000 power.)
Common

94/110: Charmilia, the Enticer
Nature Creature
Snow Fairy
Cost: 4 / 3000 Power
Instead of having this creature attack, you may tap it to use its @ ability.
@Search your deck. You may take a creature from your deck, show that
creature to your opponent, and put it into your hand. Then shuffle your
deck.
Rare

95/110: Clobber Totem
Nature Creature
Mystery Totem
Cost: 6 / 4000 Power
Power attacker +2000 (While attacking, this creature gets +2000 power.)
This creature can't be blocked by any creature that has power 5000 or less.
Double breaker (This creature breaks 2 shields.)
Rare

96/110: Dimension Gate
Nature Spell
Cost: 3
<ST> Shield trigger (When this spell is put into your hand from your shield
zone, you may cast it immediately for no cost.) Search your deck. You may
take a creature from your deck, show that creature to your opponent, and put
it into your hand. Then shuffle your deck.
Common

97/110: Factory Shell Q
Nature Creature
Colony Beetle / Survivor
Cost: 6 / 2000 Power
Survivor (Each of your Survivors has this creature's * ability.) *When you
put this creature into the battle zone, search your deck. You may take a
Survivor from your deck, show that Survivor to your opponent, and put it
into your hand. Then shuffle your deck.
Rare

98/110: Faerie Life
Nature Spell
Cost: 2
<ST> Shield trigger (When this spell is put into your hand from your shield
zone, you may cast it immediately for no cost.) Put the top card of your
deck into your mana zone.
Common

99/110: Feather Horn, the Tracker
Nature Creature
Horn Beast
Cost: 4 / 4000 Power
No Effect
Uncommon

100/110: Forbidding Totem
Nature Creature
Mystery Totem
Cost: 5 / 4000 Power
Your opponent's attacking creatures attack Mystery Totems if able.
Rare

101/110: Garabon, the Glider
Nature Creature
Snow Fairy
Cost: 2 / 1000 Power
Power attacker +2000 (While attacking, this creature gets +2000 power.)
Common

102/110: Illusory Berry
Nature Creature
Treefolk
Cost: 3 / 3000 Power
No Effect
Common

103/110: Innocent Hunter, Blade of All
Nature Creature
Beastfolk
Cost: 4 / 1000 Power
You can put an evolution creature of any race on this creature.
Uncommon

104/110: Living Citadel Vosh
Nature Evolution
Colony Beetle
Cost: 5 / 5000 Power
Evolution - Put on one of your Colony Beetles. Each of your nature
creatures may tap instead of attacking to use this creature's @ ability.
@Put the top card of your deck into your mana zone.
Rare

105/110: Mighty Bandit, Ace of Thieves
Nature Creature
Beastfolk
Cost: 3 / 2000 Power
Instead of having this creature attack, you may tap it to use its @ ability.
@One of your creatures in the battle zone gets +5000 power until the end
of the turn.
Common

106/110: Mystic Treasure Chest
Nature Spell
Cost: 3
Search your deck. You may take a non-nature card from your deck and put it
into your mana zone. Then shuffle your deck.
Rare

107/110: Pangaea’s Will
Nature Spell
Cost: 3
<ST> Shield trigger (When this spell is put into your hand from your shield
zone, you may cast it immediately for no cost.) Choose one of your
opponent's evolution creatures in the battle zone and put the top card of
that creature into your opponent's mana zone.
Uncommon

108/110: Paradise Horn
Nature Creature
Horn Beast
Cost: 4 / 3000 Power
Power attacker +2000 (While attacking, this creature gets +2000 power.)
Uncommon

109/110: Slumber Shell
Nature Creature
Colony Beetle
Cost: 2 / 2000 Power
No Effect
Common

110/110: Trench Scarab
Nature Creature
Giant Insect
Cost: 3 / 4000 Power
This creature can't attack players. Power attacker +4000 (While attacking,
this creature gets +4000 power.)
Common

S01/S10: Craze Valkyrie, the Drastic
Light Evolution
Initiate
Cost: 6 / 7500 Power
Evolution - Put on one of your Initiates. When you put this creature into
the battle zone, choose up to 2 of your opponent's creatures in the battle
zone and tap them. Double breaker (This creature breaks 2 shields.)
Super Rare

S02/S10: Laveil, Seeker of Catastrophe
Light Creature
Mechathunder
Cost: 8 / 8500 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this
creature to stop the attack. Then the 2 creatures battle.) At the end of
each of your turns, you may untap this creature. Double breaker (This
creature breaks 2 shields.)
Super Rare

S03/S10: Crystal Jouster
Water Evolution
Liquid People
Cost: 7 / 7000 Power
Evolution - Put on one of your Liquid People. Double breaker (This creature
breaks 2 shields.) When this creature would be destroyed, return it to your
hand instead.
Super Rare

S04/S10: Qtronic Hypermind
Water Evolution
Survivor
Cost: 8 / 8000 Power
Evolution - Put on one of your Survivors. When you put this creature into
the battle zone, you may draw a card for each Survivor in the battle zone.
Double breaker (This creature breaks 2 shields.)
Super Rare

S05/S10: Diaidalos, General of Fury
Darkness Creature
Demon Command
Cost: 4 / 11000 Power
Whenever this creature attacks, destroy one of your creatures. Double
breaker (This creature breaks 2 shields.)
Super Rare

S06/S10: Phantasmal Horror Gigazald
Darkness Evolution
Chimera
Cost: 5 / 5000 Power
Evolution - Put on one of your Chimeras. Each of your darkness creatures
may tap instead of attacking to use this creature's @ ability. @Your
opponent discards a card at random from his hand.
Super Rare

S07/S10: Bolmeteus Steel Dragon
Fire Creature
Armored Dragon
Cost: 7 / 7000 Power
Double breaker (This creature breaks 2 shields.) Whenever this creature
would break a shield, your opponent puts that shield into his graveyard
instead.
Super Rare

S08/S10: Lava Walker Executo
Fire Evolution
Dragonoid
Cost: 4 / 5000 Power
Evolution - Put on one of your Dragonoids. Each of your fire creatures may
tap instead of attacking to use this creature's @ability. @One of your fire
creatures in the battle zone gets +3000 power until the end of the turn.
Super Rare

S09/S10: Cliffcrush Giant
Nature Creature
Giant
Cost: 5 / 7000 Power
While you have any other untapped creatures in the battle zone, this
creature can't attack. Double breaker (This creature breaks 2 shields.)
Super Rare

S10/S10: Ultra Mantis, Scourge of Fate
Nature Evolution
Giant Insect
Cost: 6 / 9000 Power
Evolution - Put on one of your Giant Insects. This creature can't be
blocked by any creature that has power 8000 or less. Double breaker (This
creature breaks 2 shields.)
Super Rare

 


Copyright© 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.