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Duel Masters Deck List!
Thrash of the Hybrid Megacreatures

Compiled by TobiWanKhanobi

This is TobiWanKhanobi's listing of the Duel Masters Set Number 12:
Thrash of the Hybrid Megacreatures. Enjoy!


1/55: Kilstine, Nebula Elemental
Light Creature
Angel Command
Cost: 7 / 5,000+ Power
Wave striker (While 2 or more other creatures in the battle zone have "wave striker," this creature has its § ability.) § Each of your other creatures in battle zone gets +5000 power and has "blocker" and "double breaker".
Very Rare

2/55: Extreme Crawler
Water Creature
Eartheater
Cost: 5 / 7000 Power
When you put this creature into the battle zone, return all your other creatures from the battle zone to your hand. Double breaker (When this creature breaks shield, it break 2 shields).
Very Rare

3/55: Necrodragon Jagraveen
Darkness Creature
Dragon Zombie
Cost: 6 / 6000 Power
<B> Blocker (When opponent's creature attack, you may tap this card and block that attack, afterward, both creature battle). When this creature blocks, destroy it after battles. Double breaker (When this creature breaks shield, it break 2 shields).
Very Rare

4/55: Punch Trooper Bronks
Fire Creature
Armoroid
Cost: 4 / 3000 Power
When you put this creature into the battle zone, destroy the creature that has the loweest power in the battle zone. If there's a tie, you choose from among the tied creatures.
Very Rare

5/55: Soul Pheonix, Avatar of Unity
Fire / Nature V. Evolution
Phoenix
Cost: 4 / 13,000 Power
(This creature is put into your mana zone tapped.) Vortex Evolution - Put on one of your Fire Birds and one of your Earth Dragons. Triple Breaker (This creature breaks 3 shields). When this card would leave the battle zone, only the top card leaves the battle zone instead (Separate the other cards into 2 creatures).
Very Rare

6/55: Ularus, Punishment Elemental
Light Creature
Angel Command
Cost: 5 / 4500 Power
When you put this creature into the battle zone, for each creature you have in the battle zone, you may choose a shield and turn it face up. (Those shields stay face up while they're in the shield zone.)
Rare

7/55: Cosmic Darts
Light Spell
Cost: 1
Your opponent chooses one of your shields. Look at it. If it's a spell, you may cast immediately for no cost. If it's not a spell or if you don't cast it, put it back where it was.
Rare

8/55: Typhoon Crawler
Water Creature
Eartheater
Cost: 6 / 5000 Power
This creature can't be attacked by fire or nature creatures.
Rare

9/55: Meloppe
Water Creature
Cyber Lord
Cost: 3 / 1000 Power
Whenever your opponent would choose one of your shields, you choose instead. Whenever you would choose one of your opponent's shields, your opponent chooses instead
Rare

10/55: Gigavrand
Darkness Creature
Chimera
Cost: 6 / 3000 Power
At the end of each turn, if your opponent drew 2 or more cards that turn, he discards his hand.
Rare

11/55: Steamroller Mutant
Darkness Creature
Hedrian
Cost: 4 / 30
Wave striker (While 2 or more other creatures in the battle zone have "wave striker," this creature has its § ability.) § When this creature is put into Battle Zone, destroy all creatures.
Rare

12/55: Whirling Warrior Malian
Fire Creature
Armoroid
Cost: 4 / 6000 Power
When another creature is put into battle zone, tap this creature.
Rare

13/55: Mechadragon's Breath
Fire Spell
Cost: 6
Choose a number less than or equal to 6000. Destroy all creatures that have that power.
Rare

14/55: Pincer Scarab
Nature Creature
Giant Insect
Cost: 4 / 1,000+ Power
This creature gets +2000 power for each card in your opponent's hand. While this creature has power 6000 or more, it has "double breaker (this creature breaks 2 shields)."
Rare

15/55: Radioactive Horn, the Strange
Nature Creature
Horn Beast
Cost: 3 / 1000 Power
Double breaker (When this creature breaks shield, it break 2 shields).
Rare

16/55: Agira, the Warlord Crawler
Light / Water Evolution
Gladiator / Earth Eater
Cost: 4 / 5500 Power
(This creature is put into your mana zone tapped.) Evolution - Put on one of your Gladiators or Earth Eaters. Each of your other Gladiators and Earth Eaters in the battle zone gets +2000 power. Whenever one of your Gladiators or Earth Eaters blocks, you may draw a card.
Rare

17/55: Hydrooze, the Mutant Emperor
Water / Darkness Evolution
Cyber Lord / Hedrian
Cost: 4 / 5000 Power
(This creature is put into your mana zone tapped.) Evolution - Put on one of your Cyber Lords or Hedrians. Each of your other Cyber Lords and Hedrians in the battle zone gets +2000 power. Your Cyber Lords or Hedrians can't be blocked.
Rare

18/55: Phantomach, the Gigatrooper
Fire / Darkness Evolution
Chimera / Armoroid
Cost: 5 / 6000 Power
(This creature is put into your mana zone tapped.) Evolution - Put on one of your Chimeras or Armoroids. Each of your other Chimeras and Armoroids in the battle zone gain +2000 power. Each of your Chimeras and Armoroids in the battle zone has "double breaker." (a creature that has "double breaker" breaks 2 shields.).
Rare

19/55: Nemonex, Bajula's Robomantis
Fire / Nature Evolution
Xenoparts / Giant Insect
Cost: 6 / 5000 Power
(This creature is put into your mana zone tapped.) Evolution - Put on one of your Xenoparts or Giant Insects. Each of your other Xenoparts and Giant Insects in the battle zone gets +2000 power. Whenever any of your Xenoparts or Giant Insects is attacking and isn't blocked, your opponent chooses a card in his mana zone, and puts it into his graveyard.
Rare

20/55: Comet Eye, The Spectoral Spud
Light / Nature Evolution
Wild Veggies / Rainbow Phantom
Cost: 4 / 5500 Power
(This creature is put into your mana zone tapped.) Evolution - Put on one of your Wild Veggies or a Rainbow Phantoms. Each of your other Wild Veggies and Rainbow Phantoms in the battle zone gets +2000 power. At the end each of your turns, you may untap any number of your Wild Veggies and Rainbow Phantoms in the battle zone.
Rare

21/55: Valkyer, Starstorm Elemental
Light Creature
Angel Command
Cost: 5 / 7000 Power
<B> Blocker (When opponent's creature attack, you may tap this card and block that attack, afterward, both creature battle). This creature can't attack players.
Uncommon

22/55: Cloned Deflector
Light Spell
Cost: 3
<ST> Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Choose one of your opponent's creatures in the battle zone. Then, for each Cloned Deflector in each graveyard, you may choose another of your opponent's creatures in the battle zone. Tap all those creatures.
Uncommon

23/55: Cloned Spiral
Water Spell
Cost: 4
Choose a creature in battle zone. Then, for each Cloned Spiral in each graveyard, you may choose another creature in the battle zone. Return all those creature to their owner's hands.
Uncommon

24/55: Enigmatic Cascade
Water Spell
Cost: 4
Discard any number of cards from your hand. Then draw that many cards.
Uncommon

25/55: Gigabalza
Darkness Creature
Chimera
Cost: 4 / 1000 Power
<ST> Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) When you put this creature into the battle zone, your opponent discards a card at random from his hand.
Uncommon

26/55: Cloned Nightmare
Darkness Spell
Cost: 3
Choose a card at random from opponent's hand. Then, for each Cloned Nightmare in each graveyard, you may choose another card at random from opponent's hand. Your opponent discards all those cards.
Uncommon

27/55: Muramasa's Knife
Fire Creature
Xenoparts
Cost: 3 / 2000 Power
This creature can attack untapped creatures.
Uncommon

28/55: Cloned Blade
Fire Spell
Cost: 5
Choose an opponent's creature in the battle zone that has power 3000 or less. Then, for each Cloned Blade in each graveyard, you may choose another opponent's creature in the battle zone that has power 3000 or less. Destroy all those creatures.
Uncommon

29/55: Wingeye Moth
Nature Creature
Giant Insect
Cost: 5 / 3000 Power
Whenever your draw the card at the start of your turn, if one of your creatures in the battle zone has higher power then each of your opponent's creatures in the battle zone, you may draw an extra card.
Uncommon

30/55: Cloned Spike-Horn
Nature Creature
Horn Beast
Cost: 4 / 3,000+ Power
This creature gets +3000 power for each Cloned Spike-Horn in each graveyard. While this creature has power 6000 or more, it has "double breaker (This creature breaks 2 shields)."
Uncommon

31/55: Electro Explorer Syrion
Light / Water Creature
Gladiator / Cyber Lord
Cost: 3 / 4000 Power
(This creature is put into your mana zone tapped.)
Uncommon

32/55: Sea Mutant Dormel
Water / Darkness Creature
Merfolk / Hedrian
Cost: 3 / 4000 Power
(This creature is put into your mana zone tapped.)
Uncommon

33/55: Giggappi Ponto
Fire / Darkness Creature
Chimera / Fire Bird
Cost: 3 / 4000 Power
(This creature is put into your mana zone tapped.)
Uncommon

34/55: Buzz Betocchi
Fire / Nature Creature
Fire Bird / Giant Insect
Cost: 3 / 4000 Power
(This creature is put into your mana zone tapped.)
Uncommon

35/55: Spectoral Horn Glitalis
Light / Nature Creature
Horn Beast / Rainbow Phantom
Cost: 3 / 4000 Power
(This creature is put into your mana zone tapped.)
Uncommon

36/55: Bigole, the Explorer
Light Creature
Gladiator
Cost: 4 / 3000 Power
When this creature would be discarded from your hand during your opponent's turn, you may put it into the battle zone instead.
Common

37/55: Mizoy, the Oracle
Light Creature
Lightbringer
Cost: 3 / 2500 Power
When you put this creature is put into the battle zone, you may choose a darkness or fire creature in the battle zone and tap it.
Common

38/55: Belmol, the Explorer
Light Creature
Gladiator
Cost: 2 / 3500 Power
<B> Blocker (When opponent's creature attack, you may tap this card and block that attack, afterward, both creature battle). Whenever an opponent's creature attacks, this creature blocks if able. This creature can't attack players.
Common

39/55: Pharzi, the Oracle
Light Creature
Lightbringer
Cost: 2 / 1000 Power
When this creature is destroyed, you may return a Spell from your Graveyard to your hand.
Common

40/55: Tropic Crawler
Water Creature
Earth Eater
Cost: 4 / 3000 Power
<B> Blocker (When opponent's creature attack, you may tap this card and block that attack, afterward, both creature battle). Whenever this creature blocks, your opponent chooses one of his creatures in the battle zone, and returns it to his hand. This creature can't attack.
Common

41/55: Funky Wizard
Water Creature
Merfolk
Cost: 4 / 2000 Power
<B> Blocker (When opponent's creature attack, you may tap this card and block that attack, afterward, both creature battle). When you put this creature into the battle zone, each player may draw a card.
Common

42/55: Wily Carpenter
Water Creature
Merfolk
Cost: 3 / 1000 Power
When you put this creature into the battle zone, draw up to 2 cards. Then discard 2 cards from your hand.
Common

43/55: Frantic Chieftain
Water Creature
Merfolk
Cost: 2 / 2000 Power
When you put this creature into the battle zone, return one of your creatures that costs 4 or less from the battle zone to your hand.
Common

44/55: Necrodragon Zalva
Darkness Creature
Dragon Zombie
Cost: 4 / 5000 Power
When this creature is put into battle zone, your opponent draws a card.
Common

45/55: Gigarayze
Darkness Creature
Chimera
Cost: 4 / 2000 Power
When you put this card into the battle zone, your may return a water or fire creature from your graveyard to your hand.
Common

46/55: Windmill Mutant
Darkness Creature
Hedrian
Cost: 3 / 2000 Power
Whenever this creature attacks, you opponent discards a card at random from his hand.
Common

47/55: Gigaslug
Darkness Creature
Chimera
Cost: 3 / 1000 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) Slayer (Whenever this creature battles, destroy the other creature after the battle.) This creature can't attack.
Common

48/55: Flame Trooper Goliac
Fire Creature
Armoroid
Cost: 5 / 4000 Power
Wave striker (While 2 or more other creatures in the battle zone have "wave striker," this creature has its § ability.) § When you put this creature is put into battle zone, destroy one of your opponent's creatures that has power 5000 or less.
Common

49/55: Hypersprint Warior Uzesol
Fire Creature
Armoroid
Cost: 4 / 1,000+ Power
Speed Attacker (This creature doesn't get Summoning Sickness). Power attacker +4000 (While attacking, this creature gets +4000 power).
Common

50/55: Peppi Pepper
Fire Creature
Fire Bird
Cost: 3 / 2,000+ Power
Power attacker +3000 (While attacking, this creature gets +3000 power).
Common

51/55: Gandaval's Stapler
Fire Creature
Xenoparts
Cost: 2 / 3000 Power
Whenever another creature is put into the battle zone, tap this creature.
Common

52/55: Copper Locust
Nature Creature
Giant Insect
Cost: 3 / 5000 Power
When a player evolves another creature, destroy this creature.
Common

53/55: Turtle Horn, the Imposing
Nature Creature
Horn Beast
Cost: 3 / 2000 Power
Whenever your opponent uses the "shield trigger" ability of one of his shields, search your deck. You may take a creature from your deck, show that creature to your opponent, and put it into your hand. Then shuffle your deck.
Common

54/55: Fever Nuts
Nature Creature
Wild Veggies
Cost: 3 / 1000 Power
Your creatures and your opponent's creatures each cost up to 1 less to summon. They can't cost less than 1.
Common

55/55: Uncanny Turnip
Nature Creature
Wild Veggies
Cost: 2 / 1000 Power
Wave striker (While 2 or more other creatures in the battle zone have "wave striker," this creature has its § ability.) § When you put this creature into the battle zone, put the top card of your deck into your mana zone. Then put a creature from your mana zone into your hand.
Common

S1/S5: Terradragon Arque Delacerna
Nature Creature
Earth Dragon
Cost: 8 / 6000 Power
Double Breaker (This creature breaks 2 shields). When this creature would be discarded from your hand during your opponent's turn you may put it into the battle zone instead.
Super Rare

S2/S5: Wise Starnoid, Avatar of Hope
Light / Water V. Evolution
Starnoid
Cost: 5 / 9000 Power
(This creature is put into your mana zone tapped.) Vortex Evolution - Put on one of your Light Bringers and one of your Cyber Lords. Whenever this creature attacks or leaves the battle zone, add the card on top of your deck to your shields face-down. Double breaker (This creature breaks 2 shields).
Super Rare

S3/S5: Cruel Naga, Avatar of Fate
Water / Darkness V. Evolution
Naga
Cost: 6 / 9000 Power
(This creature is put into your mana zone tapped.) Vortex Evolution - Put on one of your Merfolks and one of your Chimeras. This creature can't be blocked. Double Breaker (This creature breaks 2 shields). When this creature leaves the Battle Zone, destroy all creatures in the Battle Zone.
Super Rare

S4/S5: Death Phoenix, Avatar of Doom
Fire / Darkness V. Evolution
Phoenix
Cost: 4 / 9000 Power
(This creature is put into your mana zone tapped.) Vortex Evolution - Put on one of your Zombie Dragons and one of your Fire Birds. Double breaker (This creature breaks 2 shields). Whenever this creature would break a shield, your opponent puts that shield into his graveyard instead. When this creature leaves the Battle Zone, you opponent discards his hand.
Super Rare

S5/S5: Aura Pegasus, Avatar of Life
Light / Nature V. Evolution
Saint Pegasus
Cost: 6 / 12000 Power
(This creature is put into your mana zone tapped.) Vortex Evolution - Put on one of your Horn Beasts and one of your Angel Commands. Whenever this creature attacks or leaves the battle zone, reveal the top card of your deck. If it's a non-evolution creature, put it into battle zone. Otherwise, put it to your hand. Triple Breaker (This creature breaks 3 shields).
Super Rare

 


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