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Duel Masters Deck List!
Shockwaves of the Shattered Rainbow

Compiled by TobiWanKhanobi

This is TobiWanKhanobi's listing of the Duel Masters Set Number 10:
Shockwaves of the Shattered Rainbow. Enjoy!


1/110: Balza, Seeker of Hyperpearls
Light Creature
Mecha Thunder
Cost: 8 / 4000 Power
<ST> Shield trigger (When this creature is put into your hand from your shield zone, you may summon it for no cost.) <B> Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
Very Rare

2/110: Ryudmila, Channeler of Suns
Light Creature
Mecha Del Sol
Cost: 5 / 2000 Power
This creature gets +2000 power for each of your other untapped creatures in the battle zone. When this creature would be destroyed, shuffle it into your deck instead.
Very Rare

3/110: King Oquanos
Water Creature
Leviathan
Cost: 8 / 2000 Power
This creature gets +2000 power for each tapped card in your opponent's mana zone. While this creature has power 6000 or more, it has "Double breaker (This creature breaks 2 shields)."
Very Rare

4/110: Gajirabute, Vile Centurion
Darkness Creature
Demon Command
Cost: 6 / 3000 Power
When you put this creature into the battle zone, choose one of your opponent's shields and put it into his graveyard.
Very Rare

5/110: Kejila, the Hidden Horror
Darkness Creature
Pandora's Box
Cost: 6 / 6000 Power
Double breaker (This creature breaks 2 shields.) Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ǽ ability.) Ǽ This creature breaks 2 of your opponent's shields.
Very Rare

6/110: Gaulezal Dragon
Fire Creature
Armored Dragon
Cost: 9 / 11000 Power
Double breaker (This creature breaks 2 shields.)
Very Rare

7/110: Carnival Totem
Nature Creature
Mystery Totem
Cost: 6 / 7000 Power
Double breaker (This creature breaks 2 shields.) When you put this creature into the battle zone, put all the cards from your mana zone into your hand and, at the same time, put all the cards from your hand into your mana zone tapped.
Very Rare

8/110: Tanzanyte, the Awakener
Water / Darkness Creature
Spirit Quartz
Cost: 7 / 9000 Power
(This creature is put into your mana zone tapped.) Double breaker (This creature breaks 2 shields.) Instead of having this creature attack, you may tap it to use its @ ability. @ Choose a creature in your graveyard. Return all creatures that have that name from your graveyard to your hand.
Very Rare

9/110: Bombazar, Dragon of Destiny
Fire / Nature Creature
Armored Dragon / Earth Dragon
Cost: 7 / 6000 Power
(This creature is put into your mana zone tapped.) When you put this creature into the battle zone, destroy all other creatures that have 6000 power. Take an extra turn after this one. You lose the game at the end of that turn. Speed attacker (This creature doesn't get summoning sickness.) Double breaker (This creature breaks 2 shields.)
Very Rare

10/110: Techno Totem
Light / Nature Creature
Mystery Totem
Cost: 4 / 5000 Power
(This creature is put into your mana zone tapped.) While this creature is tapped, each of your other creatures has "power attacker +1500." (While attacking, a creature that has "power attacker +1500" gets +1500 power.) Instead of having this creature attack, you may tap it to use its @ ability. Choose one of your opponent's creatures in the battle zone and tap it.
Very Rare

11/110: Berochika, Channeler of Suns
Light Creature
Mecha Del Sol
Cost: 5 / 5000 Power
When you put this creature into the battle zone, if you have 5 or more shields, add the top card of your deck to your shields face down.
Uncommon

12/110: Bulgluf, the Spydroid
Light Creature
Soltrooper
Cost: 6 / 4000 Power
Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ǽ ability.) Ǽ Add the top card of your deck to your shields face down.
Uncommon

13/110: Clearlo, Grace Enforcer
Light Creature
Berserker
Cost: 3 / 1000 Power
This creature gets +1000 power for each of your other untapped creatures in the battle zone.
Uncommon

14/110: Ferrosaturn, Spectral Knight
Light Creature
Rainbow Phantom
Cost: 1 / 2000 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) This creature can't attack players.
Common

15/110: Flohdani, the Spydroid
Light Creature
Soltrooper
Cost: 4 / 4000 Power
Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ǽ ability.) Ǽ Choose up to 2 of your opponent's creatures in the battle zone and tap them.
Common

16/110: Glais Mejicula, the Extreme
Light Evolution
Initiate
Cost: 2 / 5500 Power
Evolution - Put on one of your Initiates. Whenever one of your shields would be broken, you may discard 2 cards from your hand instead.
Rare

17/110: Ikaz, the Spydroid
Light Creature
Soltrooper
Cost: 4 / 4000 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) Whenever this creature blocks, choose one of your creatures in the battle zone. Untap it after the battle. This creature can't attack players.
Rare

18/110: Kaemira, the Oracle
Light Creature
Light Bringer
Cost: 4 / 1000 Power
Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ǽ ability.) Ǽ Add the top card of your deck to your shields face down.
Common

19/110: Lemik, Vizier of Thought
Light Creature
Initiate
Cost: 5 / 3000 Power
Each of your water creatures and nature creatures in the battle zone has "blocker." (Whenever one of your opponent's creatures attacks, you may tap a creature that has "blocker" to stop the attack. Then the 2 creatures battle.)
Common

20/110: Logic Cube
Light Spell
Cost: 3
<ST> Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) Search your deck. You may take a spell from your deck, show that spell to your opponent, and put it into your hand. Then shuffle your deck.
Common

21/110: Messa Bahna, Expanse Guardian
Light Creature
Guardian
Cost: 3 / 5000 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) Whenever an opponent's creature attacks, this creature blocks if able. This creature can't attack players.
Common

22/110: Pala Olesis, Morning Guardian
Light Creature
Guardian
Cost: 3 / 2500 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) During your opponent's turn, each of your other creatures gets +2000 power. This creature can't attack players.
Rare

23/110: Poltalester, the Spydroid
Light Creature
Soltrooper
Cost: 5 / 2000 Power
<ST> Shield trigger (When this creature is put into your hand from your shield zone, you may summon it for no cost.) <B> Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
Rare

24/110: Rapid Reincarnation
Light Spell
Cost: 3
<ST> Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) You may destroy one of your creatures. If you do, choose a creature in your hand that costs the same as or less than the number of cards in your mana zone and put it into the battle zone.
Rare

25/110: Solar Ray
Light Spell
Cost: 2
<ST> Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) Choose one of your opponent's creatures in the battle zone and tap it.
Common

26/110: Static Warp
Light Spell
Cost: 2
Each player chooses one of his creatures in the battle zone. Tap the rest of the creatures in the battle zone.
Uncommon

27/110: Tulk, the Oracle
Light Creature
Light Bringer
Cost: 1 / 500 Power
No Effect
Common

28/110: Aqua Strummer
Water Creature
Liquid People
Cost: 3 / 2000 Power
When you put this creature into the battle zone, look at up to 5 cards from the top of your deck and put them back in any order.
Common

29/110: Ardent Lunatron
Water Creature
Cyber Moon
Cost: 3 / 5000 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) Whenever an opponent's creature attacks, this creature blocks if able. This creature can't attack.
Uncommon

30/110: Battery Cluster
Water Creature
Cyber Cluster
Cost: 2 / 3000 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) This creature can't attack.
Common

31/110: Buoyant Blowfish
Water Creature
Gel Fish
Cost: 5 / 1000 Power
This creature gets +1000 power for each tapped card in your opponent's mana zone.
Uncommon

32/110: Charge Whipper
Water Creature
Cyber Virus
Cost: 3 / 2000 Power
Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ǽ ability.) Ǽ You may add a card from your hand to your shields face down. If you do, choose one of your shields and put it into your hand. You can't use the "shield trigger" ability of that shield.
Rare

33/110: Crystal Spinslicer
Water Evolution
Liquid People
Cost: 2 / 5000 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) Evolution - Put on one of your Liquid People.
Rare

34/110: Fluorogill Manta
Water Creature
Gel Fish
Cost: 6 / 1000 Power
Your light creatures and darkness creatures can't be blocked.
Common

35/110: Milporo
Water Creature
Cyber Lord
Cost: 4 / 3000 Power
Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ǽ ability.) Ǽ Draw a card.
Common

36/110: Mystic Magician
Water Creature
Merfolk
Cost: 5 / 3000 Power
Your creatures that have "silent skill" are put into the battle zone tapped. Whenever one of your creatures that has "silent skill" would be destroyed, put it into your hand instead.
Rare

37/110: Pinpoint Lunatron
Water Creature
Cyber Moon
Cost: 6 / 2000 Power
Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ǽ ability.) Ǽ Choose a creature in the battle zone or a card in either player's mana zone and return it to its owner's hand.
Uncommon

38/110: Recon Operation
Water Spell
Cost: 2
Look at up to 3 of your opponent's shields.
Common

39/110: Siren Concerto
Water Spell
Cost: 1
<ST> Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) Put a card from your mana zone into your hand. Then put a card from your hand into your mana zone.
Uncommon

40/110: Spiral Gate
Water Spell
Cost: 2
<ST> Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) Choose a creature in the battle zone and return it to its owner's hand.
Common

41/110: Tide Patroller
Water Creature
Merfolk
Cost: 4 / 2000 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
Common

42/110: Torpedo Cluster
Water Creature
Cyber Cluster
Cost: 3 / 3000 Power
When you put this creature into the battle zone, return a card from your mana zone to your hand.
Common

43/110: Transmogrify
Water Spell
Cost: 3
<ST> Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) You may destroy a creature. If you do, its owner reveals cards from the top of his deck until he reveals a non-evolution creature. He puts that creature into the battle zone and puts the rest of those cards into his graveyard.
Rare

44/110: Zaltan
Water Creature
Cyber Lord
Cost: 5 / 3000 Power
Whenever you put a Cyber Virus into the battle zone, you may discard up to 2 cards from your hand. For each card you discard, choose a creature in the battle zone and return it to its owner's hand.
Rare

45/110: Benzo, the Hidden Fury
Darkness Creature
Pandora's Box
Cost: 4 / 2000 Power
When you put this creature into the battle zone, choose one of your shields and put it into your hand. (You can use the "shield trigger" ability of that shield.)
Common

46/110: Death Smoke
Darkness Spell
Cost: 4
Destroy one of your opponent's untapped creatures.
Common

47/110: Dedreen, the Hidden Corrupter
Darkness Creature
Pandora's Box
Cost: 5 / 4000 Power
When you put this creature into the battle zone, if your opponent has 3 or fewer shields, he discards a card at random from his hand.
Uncommon

48/110: Gigamente
Darkness Creature
Chimera
Cost: 4 / 3000 Power
Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ǽ ability.) Ǽ Return a creature from your graveyard to your hand.
Uncommon


49/110: Gigandura
Darkness Creature
Chimera
Cost: 5 / 3000 Power
When you put this creature into the battle zone, look at your opponent's hand. You may choose a card in it and put it into his mana zone. If you do, choose a card in his mana zone and put it into his hand.
Rare

50/110: Hourglass Mutant
Darkness Creature
Hedrian
Cost: 3 / 2000 Power
Each of your water creatures and fire creatures in the battle zone has "slayer." (Whenever a creature that has "slayer" battles, destroy the other creature after the battle.)
Common


51/110: Infernal Command
Darkness Spell
Cost: 1
<ST> Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) Choose one of your opponent's creatures in the battle zone. It gets "this creature attacks if able" until the start of your next turn.
Common

52/110: Mikay, Rattling Doll
Darkness Creature
Death Puppet
Cost: 2 / 2000 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) This creature can't attack.
Common

53/110: Mummy Wrap, Shadow of Fatigue
Darkness Creature
Ghost
Cost: 3 / 1000 Power
Instead of having this creature attack, you may tap it to use its @ ability. @ Each player discards a card at random from his hand.
Common

54/110: Nightmare Invader
Darkness Creature
Devil Mask
Cost: 4 / 3000 Power
No Effect
Common

55/110: Pierr, Psycho Doll
Darkness Creature
Death Puppet
Cost: 2 / 1000 Power
<B> Blocker. Whenever an opponent's creature attacks, this creature blocks if able. This creature can't attack. Slayer (Whenever this creature battles, destroy the other creature after the battle.)
Uncommon

56/110: Spark Chemist, Shadow of Whim
Darkness Creature
Ghost
Cost: 2 / 3000 Power
When you put this creature into the battle zone, return all the cards from your mana zone to your hand.
Rare

57/110: Spinal Parasite
Darkness Creature
Brain Jacker
Cost: 5 / 2000 Power
At the start of each of your opponent's turns, he chooses one of his creatures in the battle zone that can attack. That creature attacks that turn if able.
Uncommon

58/110: Uliya, the Entrancer
Darkness Creature
Dark Lord
Cost: 6 / 5000 Power
When you put this creature into the battle zone, choose one of your shields and put it into your hand. (You can use the "shield trigger" ability of that shield.)
Rare

59/110: Upheaval
Darkness Spell
Cost: 6
<ST> Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) Each player puts all the cards from his mana zone into his hand and, at the same time, puts all the cards from his hand into his mana zone tapped.
Rare

60/110: Venom Capsule
Darkness Creature
Brain Jacker
Cost: 2 / 1000 Power
Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ǽ ability.) Ǽ This creature breaks one of your opponent's shields.
Common

61/110: Zero Nemesis, Shadow of Panic
Darkness Evolution
Ghost
Cost: 6 / 6000 Power
Evolution - Put on one of your Ghosts. Whenever one of your creatures attacks, your opponent discards a card at random from his hand. Double breaker (This creature breaks 2 shields.)
Rare

62/110: Armored Raider Gandaval
Fire Evolution
Human
Cost: 5 / 6000 Power
Evolution - Put on one of your Humans. While attacking, this creature gets +2000 power for each of your other tapped creatures in the battle zone. Double breaker (This creature breaks 2 shields.)
Rare

63/110: Brad, Super Kickin' Dynamo
Fire Creature
Human
Cost: 3 / 2000 Power
Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ǽ ability.) Ǽ Destroy one of your opponent's creatures that has "blocker."
Common

64/110: Burnwisp Lizard
Fire Creature
Melt Warrior
Cost: 5 / 4000 Power
Each of your creatures in the battle zone that has "silent skill" has "speed attacker." (A creature that has "speed attacker" doesn't get summoning sickness.)
Rare

65/110: Colossus Boost
Fire Spell
Cost: 1
One of your creatures gets +4000 power until the end of the turn.
Common

66/110: Cragsaur
Fire Creature
Rock Beast
Cost: 3 / 3000 Power
No Effect
Common

67/110: Explosive Trooper Zalmez
Fire Creature
Armorloid
Cost: 3 / 2000 Power
When you put this creature into the battle zone, if your opponent has 2 or fewer shields, you may destroy one of your opponent's creatures that has power 3000 or less.
Uncommon

68/110: Forced Frenzy
Fire Spell
Cost: 3
<ST> Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) Each of your opponent's creatures gets "This creature attacks if able" until the start of your next turn.
Common

69/110: Hurlosaur
Fire Creature
Rock Beast
Cost: 6 / 2000 Power
<ST> Shield trigger (When this creature is put into your hand from your shield zone, you may summon it for no cost.) When you put this creature into the battle zone, destroy one of your opponent's creatures that has power 1000 or less.
Rare

70/110: Mezger, Commando Leader
Fire Creature
Human
Cost: 4 / 2000 Power
Speed attacker (This creature doesn't get summoning sickness.)
Common

71/110: Minelord Skyterror
Fire Creature
Armored Wyvern
Cost: 4 / 3000 Power
Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ǽ ability.) Ǽ Destroy all creatures that have power 3000 or less.
Rare

72/110: Mykee's Pliers
Fire Creature
XenoParts
Cost: 4 / 2000 Power
Each of your darkness creatures and nature creatures in the battle zone has "speed attacker." (A creature that has "speed attacker" doesn't get summoning sickness.)
Common

73/110: Phantom Dragon's Flame
Fire Spell
Cost: 3
<ST> Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) Destroy one of your opponent's creatures that has power 2000 or less.
Common

74/110: Siege Roller Bagash
Fire Creature
Armorloid
Cost: 4 / 3000 Power
While attacking, this creature gets +1000 power for each of your other tapped creatures in the battle zone.
Common

75/110: Smash Warrior Stagrandu
Fire Creature
Armorloid
Cost: 2 / 1000 Power
This creature can attack untapped creatures. Whenever this creature attacks a creature that has power 6000 or more, this creature gets +9000 power until the end of the turn.
Rare

76/110: Supersonic Jet Pack
Fire Spell
Cost: 1
One of your creatures in the battle zone gets "speed attacker" until the end of the turn. (It doesn't get summoning sickness.)
Uncommon

77/110: Taunting Skyterror
Fire Creature
Armored Wyvern
Cost: 5 / 3000 Power
While this creature is tapped during your opponent's turn, each of his creatures attacks if able.
Uncommon

78/110: Vorg's Engine
Fire Creature
XenoParts
Cost: 2 / 2000 Power
Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ǽ ability.) Ǽ Destroy all creatures that have power 2000 or less.
Uncommon

79/110: Adventure Boar
Nature Creature
Beast Folk
Cost: 2 / 1000 Power
Power attacker +2000 (While attacking, this creature gets +2000 power.)
Common

80/110: Ancient Horn, the Watcher
Nature Creature
Horned Beast
Cost: 5 / 5000 Power
When you put this creature into the battle zone, if you have 5 or more shields, untap all the cards in your mana zone.
Uncommon

81/110: Bubble Scarab
Nature Creature
Giant Insect
Cost: 5 / 4000 Power
Whenever one of your creatures is attacked, you may discard a card from your hand. If you do, that creature gets +3000 power until the end of the turn.
Rare

82/110: Earth Ripper, Talon of Rage
Nature Evolution
Beast Folk
Cost: 4 / 6000 Power
Evolution - Put on one of your Beast Folk. When you put this creature into the battle zone, return all tapped cards from your mana zone to your hand. Double breaker (This creature breaks 2 shields.)
Rare

83/110: Faerie Life
Nature Spell
Cost: 2
<ST> Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) Put the top card of your deck into your mana zone.
Common

84/110: Hustle Berry
Nature Creature
Wild Veggies
Cost: 2 / 1000 Power
Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ǽ ability.) Ǽ Put the top card of your deck into your mana zone.
Common

85/110: Jiggly Totem
Nature Creature
Mystery Totem
Cost: 4 / 1000 Power
While attacking, this creature gets +1000 power for each tapped card in your mana zone.
Common

86/110: Karate Potato
Nature Creature
Wild Veggies
Cost: 4 / 1000 Power
<ST> Shield trigger (When this creature is put into your hand from your shield zone, you may summon it for no cost.) When you put this creature into the battle zone, you may put up to 2 cards from your hand into your mana zone.
Uncommon

87/110: Legacy Shell
Nature Creature
Colony Beetle
Cost: 5 / 4000 Power
Each of your light creatures and fire creatures has "power attacker +3000." (While attacking, a creature that has "power attacker +3000" gets +3000 power.)
Common

88/110: Sabermask Scarab
Nature Creature
Giant Insect
Cost: 4 / 4000 Power
Whenever this creature attacks, return a card from your mana zone to your hand.
Common

89/110: Scowling Tomato
Nature Creature
Wild Veggies
Cost: 2 / 2000 Power
No Effect
Common

90/110: Shaman Broccoli
Nature Creature
Wild Veggies
Cost: 2 / 1000 Power
When this creature would be destroyed, put it into your mana zone instead.
Rare

91/110: Soulswap
Nature Spell
Cost: 3
<ST> Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) You may choose a creature in the battle zone and put it into its owner's mana zone. If you do, choose a non-evolution creature in that player's mana zone that costs the same as or less than the number of cards in that mana zone. That player puts that creature into the battle zone.
Rare

92/110: Sporeblast Erengi
Nature Creature
Balloon Mushroom
Cost: 4 / 4000 Power
Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ǽ ability.) Ǽ Search your deck. You may take a creature from your deck, show that creature to your opponent, and put it into your hand.
Uncommon

93/110: Terradragon Cusdalf
Nature Creature
Earth Dragon
Cost: 5 / 7000 Power
Power attacker +4000 (While attacking, this creature gets +4000 power.) Double breaker (This creature breaks 2 shields.) You can't untap the cards in your mana zone at the start of each of your turns.
Rare

94/110: Thirst for the Hunt
Nature Spell
Cost: 1
Each of your creatures gets "power attacker +1000" until the end of the turn. (While attacking, a creature that has "power attacker +1000" gets +1000 power.)
Common

95/110: Twitch Horn, the Aggressor
Nature Creature
Horned Beast
Cost: 6 / 2000 Power
While attacking, this creature gets +2000 power for each tapped card in your mana zone.
Uncommon

96/110: Aqua Skydiver
Light / Water Creature
Liquid People
Cost: 4 / 1000 Power
<ST> Shield trigger (When this creature is put into your hand from your shield zone, you may summon it for no cost.) <B> Blocker. (This creature is put into your mana zone tapped.) When this creature would be destroyed, return it to your hand instead.
Rare

97/110: Estol, Vizier of Aqua
Light / Water Creature
Initiate / Liquid People
Cost: 5 / 2000 Power
(This creature is put into your mana zone tapped.) When you put this creature into the battle zone, add the top card of your deck to your shields face down. Then look at one of your opponent's shields.
Uncommon

98/110: Tajimal, Vizier of Aqua
Light / Water Creature
Initiate / Liquid People
Cost: 3 / 4000 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) (This creature is put into your mana zone tapped.) This creature can't attack players. While battling a fire creature, this creature gets +4000 power.
Uncommon

99/110: Melnia, the Aqua Shadow
Water / Darkness Creature
Liquid People / Ghost
Cost: 2 / 1000 Power
(This creature is put into your mana zone tapped.) This creature can't be blocked. Slayer (Whenever this creature battles, destroy the other creature after the battle.)
Uncommon

100/110: Pointa, the Aqua Shadow
Water / Darkness Creature
Liquid People / Ghost
Cost: 5 / 2000 Power
(This creature is put into your mana zone tapped.) When you put this creature into the battle zone, look at one of your opponent's shields. Then your opponent discards a card at random from his hand.
Uncommon

101/110: Soderlight, the Cold Blade
Water / Darkness Creature
Spirit Quartz
Cost: 4 / 4000 Power
(This creature is put into your mana zone tapped.) This creature can't be blocked. Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ǽ ability.) Ǽ Your opponent chooses one of his creatures and destroys it.
Rare

102/110: Dolmarks, the Shadow Warrior
Darkness / Fire Creature
Ghost / Human
Cost: 4 / 4000 Power
(This creature is put into your mana zone tapped.) When you put this creature into the battle zone, destroy one of your creatures and put a card from your mana zone into your graveyard. Then your opponent chooses and destroys one of his creatures and chooses a card in his mana zone and puts it into his graveyard.
Rare

103/110: Galek, the Shadow Warrior
Darkness / Fire Creature
Ghost / Human
Cost: 5 / 2000 Power
(This creature is put into your mana zone tapped.) When you put this creature into the battle zone, destroy one of your opponent's creatures that has "blocker." Then your opponent discards a card at random from his hand.
Uncommon

104/110: Ulex, the Dauntless
Darkness / Fire Creature
Spirit Quartz
Cost: 3 / 3000 Power
(This creature is put into your mana zone tapped.) Your opponent can't tap this creature.
Uncommon

105/110: Gonta, the Warrior Savage
Fire / Nature Creature
Human / Beast Folk
Cost: 2 / 4000 Power
(This creature is put into your mana zone tapped.)
Uncommon

106/110: Tagtapp, the Retaliator
Fire / Nature Creature
Spirit Quartz
Cost: 3 / 3000 Power
(This creature is put into your mana zone tapped.) This creature gets +1000 power for each water card in your opponent's mana zone. While this creature has power 6000 or more, it has "Double breaker (This creature breaks 2 shields)."
Rare

107/110: Wind Axe, the Warrior Savage
Fire / Nature Creature
Human / Beast Folk
Cost: 5 / 2000 Power
(This creature is put into your mana zone tapped.) When you put this creature into the battle zone, destroy one of your opponent's creatures that has "blocker." Then put the top card of your deck into your mana zone.
Uncommon

108/110: Lukia Lex, Pinnacle Guardian
Light / Nature Creature
Guardian
Cost: 3 / 2500 Power
(This creature is put into your mana zone tapped.) Power attacker +3000 (While attacking, this creature gets +3000 power.) At the end of each of your turns, you may untap this creature.
Rare

109/110: Sanfist, the Savage Vizier
Light / Nature Creature
Beast Folk / Initiate
Cost: 3 / 3000 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) (This creature is put into your mana zone tapped.) When this creature would be discarded from your hand during your opponent's turn, you may put it into the battle zone instead.
Uncommon

110/110: Skysword, the Savage Vizier
Light / Nature Creature
Beast Folk / Initiate
Cost: 5 / 2000 Power
(This creature is put into your mana zone tapped.) When you put this creature into the battle zone, put the top card of your deck into your mana zone. Then add the top card of your deck to your shields face down.
Uncommon

S1/S10: Elixia, Pureblade Elemental
Light Creature
Angel Command
Cost: 6 / 1000 Power
This creature gets +3000 power for each civilization in your mana zone. While this creature has power 6000 or more, it has "Double breaker (This creature breaks 2 shields)." While this creature has power 15000 or more, it has "triple breaker" instead of "double breaker." (It breaks 3 shields.)
Super Rare

S2/S10: Hawkeye Lunatron
Water Creature
Cyber Moon
Cost: 8 / 6000 Power
Double breaker (This creature breaks 2 shields.) When you put this creature into the battle zone, search your deck. You may take a card from your deck and put it into your hand. Then shuffle your deck.
Super Rare

S3/S10: Hurricane Crawler
Water Creature
Earth Eater
Cost: 5 / 4000 Power
When you put this creature into the battle zone, put all the cards from your hand into your mana zone. Then put that many cards from your mana zone into your hand.
Super Rare

S4/S10: Necrodragon Bryzenaga
Darkness Creature
Zombie Dragon
Cost: 6 / 9000 Power
When you put this creature into the battle zone, put all your shields into your hand. (You can use the "shield trigger" abilities of those shields.) Double breaker (This creature breaks 2 shields.)
Super Rare

S5/S10: Core-Crash Lizard
Fire Creature
Melt Warrior
Cost: 7 / 6000 Power
When you put this creature into the battle zone, choose one of your opponent's shields and put it into his graveyard.
Super Rare

S6/S10: Ultimate Dragon
Fire Creature
Armored Dragon
Cost: 6 / 5000 Power
This creature gets +5000 power for each of your other creatures in the battle zone that has Dragon in its race. Crew breaker - Dragon (This creature breaks one more shield for each of your other creatures in the battle zone that has Dragon in its race.)
Super Rare

S7/S10: Bodacious Giant
Nature Creature
Giant
Cost: 8 / 12000 Power
Double breaker (This creature breaks 2 shields.) While this creature is tapped during your opponent's turn, if it hasn't been attacked that turn, your opponent's creatures must attack it if able.
Super Rare

S8/S10: Terradragon Dakma Balgarow
Nature Creature
Earth Dragon
Cost: 7 / 1000 Power
This creature gets +2000 power for each shield you and your opponent have. While this creature has power 6000 or more, it has "Double breaker (This creature breaks 2 shields)." While this creature has power 15000 or more, it has "triple breaker" instead of "double breaker." (It breaks 3 shields)
Super Rare

S9/S10: Bluum Erkis, Flare Guardian
Light / Water Creature
Guardian
Cost: 6 / 8500 Power
(This creature is put into your mana zone tapped.) Whenever this creature would break one of your opponent's shields, your opponent shows that shield to you instead of putting it into his hand. If it's a spell that has "shield trigger," you cast it for no cost, then put it into your opponent's graveyard. If it's not, your opponent puts it into his hand. Double breaker.
Super Rare

S10/S10: Deklowaz, the Terminator
Darkness / Fire Creature
Spirit Quartz
Cost: 6 / 5000 Power
(This creature is put into your mana zone tapped.) Instead of having this creature attack, you may tap it to use its @ ability. @ Destroy all creatures that have power 3000 or less. Then look at your opponent's hand. He discards all creatures from it that have power 3000 or less.
Super Rare

 


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