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Duel Masters Deck List!
Blastosplosion of Gigantic Rage

Compiled by TobiWanKhanobi

This is TobiWanKhanobi's listing of the Duel Masters Set Number 11:
Blastosplosion of Gigantic Rage. Enjoy!


1/55: Evil Incarnate
Darkness Evolution
Devil Mask
Cost: 6 / 11000 Power
Evolution - Put on one of your Devil Masks. At the start of each player's turn, that player chooses one of his creatures and destroys it. Double breaker (This creature breaks 2 shields.)
Very Rare

2/55: Heavyweight Dragon
Fire Creature
Armored Dragon
Cost: 7 / 9000 Power
Double breaker (This creature breaks 2 shields.) Instead of having this creature attack, you may tap it to use its @ ability. @ Choose up to 2 of your opponent's tapped creatures in the battle zone. If they have total power less than this creature's power, destroy them.
Very Rare

3/55: Diamondia, the Blizzard Rider
Nature Evolution
Snow Faerie
Cost: 3 / 5000 Power
Evolution - Put on one of your Snow Faeries. When you put this creature into the battle zone, return all Snow Faeries from your graveyard and your mana zone to your hand.
Very Rare

4/55: Miraculous Snare
Light / Water Spell
Cost: 3
(This spell is put into your mana zone tapped.) Choose a non-evolution creature in the battle zone and add it to its owner's shields face down.
Very Rare

5/55: Miraculous Truce
Light / Nature Spell
Cost: 5
<ST> Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) (This spell is put into your mana zone tapped.) Choose a civilization. Until the start of your next turn, creatures of that civilization can't attack you even if your opponent puts them into the battle zone after you cast this spell.
Very Rare

6/55: Asra, Vizier of Safety
Light Creature
Initiate
Cost: 3 / 2,000+ Power
Wave striker (While 2 or more other creatures in the battle zone have "wave striker," this creature has its § ability.) § This creature gets +4000 power and has "Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle)."
Common

7/55: Baraid, the Explorer
Light Creature
Gladiator
Cost: 5 / 5000 Power
Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ǽ ability.) Ǽ Your light creatures can't be blocked this turn.
Uncommon

8/55: Belix, the Explorer
Light Creature
Gladiator
Cost: 2 / 3000 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) When you put this creature into the battle zone, return a spell from your mana zone to your hand. This creature can't attack players.
Rare

9/55: Engbelt, the Spydroid
Light Creature
Soltrooper
Cost: 4 / 5500 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) This creature can't attack players.
Common

10/55: Lamiel, Destiny Enforcer
Light Creature
Berserker
Cost: 5 / 3000 Power
Wave striker (While 2 or more other creatures in the battle zone have "wave striker," this creature has its § ability.) § Whenever one of your creatures is destroyed during your opponent's turn, you may draw a card.
Rare

11/55: Merlee, the Oracle
Light Creature
Light Bringer
Cost: 2 / 1,500+ Power
Wave striker (While 2 or more other creatures in the battle zone have "wave striker," this creature has its § ability.) § Each of your creatures in the battle zone gets +1000 power.
Uncommon

12/55: Nial, Vizier of Dexterity
Light Creature
Initiate
Cost: 3 / 2500 Power
At the end of each of your turns, you may untap this creature.
Common

13/55: Solar Trap
Light Spell
Cost: 1
Choose one of your opponent's creatures in the battle zone and tap it.
Common

14/55: Yuliana, Channeler of Suns
Light Creature
Mecha Del Sol
Cost: 3 / 3000 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) Whenever your opponent would choose a creature in the battle zone, he can't choose this one. (It can still be attacked and blocked.) This creature can't attack players.
Rare

15/55: Aqua Trickster
Water Creature
Liquid People
Cost: 2 / 1000 Power
Wave striker (While 2 or more other creatures in the battle zone have "wave striker," this creature has its § ability.) § When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone and tap it.
Uncommon

16/55: Emergency Typhoon
Water Spell
Cost: 2
<ST> Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) Draw up to 2 cards. Then discard a card from your hand.
Common

17/55: Fantasy Fish
Water Creature
Gel Fish
Cost: 7 / 2000 Power
<ST> Shield trigger (When this creature is put into your hand from your shield zone, you may summon it for no cost.) <B> Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
Rare

18/55: Lucky Ball
Water Creature
Cyber Virus
Cost: 4 / 3000 Power
When you put this creature into the battle zone, if your opponent has 3 or fewer shields, draw up to 2 cards.
Uncommon

19/55: Melodic Hunter
Water Creature
Merfolk
Cost: 5 / 3000 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
Common

20/55: Revival Soldier
Water Creature
Merfolk
Cost: 3 / 2,000+ Power
Wave striker (While 2 or more other creatures in the battle zone have "wave striker," this creature has its § abilities.) § This creature gets +4000 power. § When this creature would be destroyed, return it to your hand instead.
Common

21/55: Squawking Lunatron
Water Creature
Cyber Moon
Cost: 5 / 4000 Power
Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ǽ ability.) Ǽ Return up to 3 cards from your mana zone to your hand.
Rare

22/55: Time Scout
Water Creature
Merfolk
Cost: 2 / 1000 Power
When you put this creature into the battle zone, look at the top card of your opponent's deck.
Common

23/55: Warped Lunatron
Water Creature
Cyber Moon
Cost: 7 / 6000 Power
Creatures in the battle zone don't untap at the start of each player's turn. When each player untaps his cards at the start of his turn, he may then tap any number of cards in his mana zone. For every 2 cards he taps this way, he untaps one of his creatures in the battle zone. Double breaker (This creature breaks 2 shields.)
Rare

24/55: Baira, the Hidden Lunatic
Darkness Creature
Pandora’s Box
Cost: 3 / 5000 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) This creature can't attack. When this creature battles, destroy it after the battle.
Common

25/55: Beratcha, the Hidden Glutton
Darkness Creature
Pandora’s Box
Cost: 5 / 3000 Power
Slayer (Whenever this creature battles, destroy the other creature after the battle.)
Common

26/55: Gazer Eyes, Shadow of Secrets
Darkness Creature
Ghost
Cost: 4 / 3000 Power
Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ǽ ability.) Ǽ Look at your opponent's hand and choose a card from it. Your opponent discards that card.
Rare

27/55: Hazaria, Duke of Thorns
Darkness Creature
Dark Lord
Cost: 4 / 2000 Power
Wave striker (While 2 or more other creatures in the battle zone have "wave striker," this creature has its § ability.) § When you put this creature into the battle zone, your opponent chooses one of his creatures and destroys it.
Rare

28/55: Jagila, the Hidden Pillager
Darkness Creature
Pandora’s Box
Cost: 5 / 3000 Power
Wave striker (While 2 or more other creatures in the battle zone have "wave striker," this creature has its § ability.) § When you put this creature into the battle zone, your opponent discards 3 cards at random from his hand.
Uncommon

29/55: Morbid Medicine
Darkness Spell
Cost: 4
Return up to 2 creatures from your graveyard to your hand.
Uncommon

30/55: Roulette of Ruin
Darkness Spell
Cost: 5
<ST> Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) Choose a number. Show your hand to your opponent and discard from it each card that has that cost. Then your opponent shows you his hand and discards from it each card that has that cost.
Rare

31/55: Saliva Worm
Darkness Creature
Parasite Worm
Cost: 3 / 2,000+ Power
Wave striker (While 2 or more other creatures in the battle zone have "wave striker," this creature has its § ability.) § This creature gets +4000 power and has "Darkness stealth (This creature can't be blocked while your opponent has any darkness cards in his mana zone)."
Common

32/55: Spinning Terror, the Wretched
Darkness Creature
Devil Mask
Cost: 2 / 1,000+ Power
This creature gets +2000 power for each tapped creature your opponent has in the battle zone.
Common

33/55: Bonfire Lizard
Fire Creature
Melt Warrior
Cost: 6 / 4000 Power
Wave striker (While 2 or more other creatures in the battle zone have "wave striker," this creature has its § ability.) § When you put this creature into the battle zone, destroy up to 2 of your opponent's creatures that have "blocker."
Uncommon

34/55: Brad's Cutter
Fire Creature
XenoParts
Cost: 2 / 1000 Power
<ST> Shield trigger (When this creature is put into your hand from your shield zone, you may summon it for no cost.)
Common

35/55: Eviscerating Warrior Lumez
Fire Creature
Armorloid
Cost: 3 / 2000 Power
Wave striker (While 2 or more other creatures in the battle zone have "wave striker," this creature has its § ability.) § When you put this creature into the battle zone, destroy all creatures that have power 2000 or less.
Rare

36/55: Gankloak, Rogue Commando
Fire Creature
Human
Cost: 3 / 2000 Power
Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ǽ ability.) Ǽ Each of your fire creatures in the battle zone gets "double breaker" until the end of the turn. (It breaks 2 shields.)
Common

37/55: Hysteria Lizard
Fire Creature
Melt Warrior
Cost: 4 / 3000 Power
This creature attacks each turn if able. Power attacker +3000 (While attacking, this creature gets +3000 power.)
Uncommon

38/55: Jabaha's Automaton
Fire Evolution
XenoParts
Cost: 5 / 6000 Power
Evolution - Put on one of your XenoParts. Power attacker +4000 (While attacking, this creature gets +4000 power.) Double breaker (This creature breaks 2 shields.)
Rare

39/55: Lockdown Lizard
Fire Creature
Melt Warrior
Cost: 4 / 3,000+ Power
Players can't use the @ abilities of their creatures.
Rare

40/55: Sapian Tark, Flame Dervish
Fire Creature
Dragonoid
Cost: 3 / 2,000+ Power
Wave striker (While 2 or more other creatures in the battle zone have "wave striker," this creature has its § ability.) § This creature gets +4000 power and can attack untapped creatures.
Common

41/55: Ten-Ton Crunch
Fire Spell
Cost: 4
<ST> Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) Destroy one of your opponent's creatures that has power 3000 or less.
Common

42/55: Hazard Hopper
Nature Creature
Giant Insect
Cost: 4 / 5000 Power
At the end of each of your turns, if this creature broke any shields that turn, return it to your hand.
Uncommon

43/55: Hearty Cap'n Polligon
Nature Creature
Snow Faerie
Cost: 1 / 2000 Power
At the end of each of your turns, if this creature broke any shields that turn, return it to your hand.
Common

44/55: Macho Melon
Nature Creature
Wild Veggies
Cost: 2 / 1,000+ Power
Wave striker (While 2 or more other creatures in the battle zone have "wave striker," this creature has its § ability.) § Power attacker +3000 (While attacking, this creature gets +3000 power.)
Uncommon

45/55: Ninja Pumpkin
Nature Creature
Wild Veggies
Cost: 3 / 2,000+ Power
Wave striker (While 2 or more other creatures in the battle zone have "wave striker," this creature has its § ability.) § This creature gets +4000 power and can't be blocked by any creature that has power 5000 or less.
Common

46/55: Quillspike Rumbler
Nature Creature
Beastfolk
Cost: 4 / 3,000+ Power
Whenever this creature attacks a creature, this creature gets +3000 power until the end of the turn.
Common

47/55: Rainbow Gate
Nature Spell
Cost: 2
Search your deck. You may take a multicolored creature from your deck, show that creature to your opponent, and put it into your hand. Then shuffle your deck.
Common

48/55: Rollicking Totem
Nature Creature
Mystery Totem
Cost: 5 / 4000 Power
Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ǽ ability.) Ǽ Put a creature that has Dragon in its race from your mana zone into the battle zone.
Rare

49/55: Royal Durian
Nature Creature
Wild Veggies
Cost: 5 / 1000 Power
Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ǽ ability.) Ǽ Put a creature that has Dragon in its race from your mana zone into the battle zone.
Rare

50/55: Skyscraper Shell
Nature Creature
Colony Beetle
Cost: 4 / 2000 Power
Wave striker (While 2 or more other creatures in the battle zone have "wave striker," this creature has its § ability.) § When you put this creature into the battle zone, your opponent chooses one of his creatures in the battle zone and puts it into his mana zone.
Rare

51/55: Rise and Shine
Light / Water Spell
Cost: 4
<ST> Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) (This spell is put into your mana zone tapped.) Reveal the top 4 cards of your deck. Put one of them that has "blocker" into your hand, and put the rest on the bottom of your deck in any order.
Uncommon

52/55: Live and Breathe
Water / Darkness Spell
Cost: 4
(This spell is put into your mana zone tapped.) Whenever you summon a creature this turn, search your deck. You may take a creature from your deck that has the same name as that creature and put it into the battle zone. Then shuffle your deck.
Uncommon

53/55: Hide and Seek
Fire / Darkness Spell
Cost: 4
(This spell is put into your mana zone tapped.) Choose one of your opponent's non-evolution creatures in the battle zone and return it to his hand. Then he discards a card at random from his hand.
Uncommon

54/55: Slash and Burn
Fire / Nature Spell
Cost: 5
(This spell is put into your mana zone tapped.) Whenever any of your opponent's creatures is destroyed this turn, your opponent chooses a card in his mana zone and puts it into his graveyard. Then he chooses one of his shields and puts it into his graveyard.
Uncommon

55/55: Reap and Sow
Light / Nature Spell
Cost: 3
(This spell is put into your mana zone tapped.) Choose a card in your opponent's mana zone and put it into his graveyard. Then put the top card of your deck into your mana zone.
Uncommon

S1/S5: Warlord Ailzonius
Light Evolution
Gladiator
Cost: 5 / 8000 Power
Evolution - Put on one of your Gladiators. Double breaker (This creature breaks 2 shields.) Whenever your opponent would choose a creature in the battle zone, he can't choose this one. (It can still be attacked and blocked.)
Super Rare

S2/S5: Klujadras
Water Creature
Sea Hacker
Cost: 7 / 4000 Power
Wave striker (While 2 or more other creatures in the battle zone have "wave striker," this creature has its § ability.) § When you put this creature into the battle zone, each player draws a card for each of his creatures in the battle zone that has "wave striker."
Super Rare

S3/S5: Miraculous Plague
Water / Darkness Spell
Cost: 7
(This spell is put into your mana zone tapped.) Choose 2 of your opponent's creatures in the battle zone. Your opponent chooses one of them, puts it into his hand, and destroys the other one. Then choose 2 cards in your opponent's mana zone. Your opponent chooses one of them, puts it into his hand, and puts the other one into his graveyard.
Super Rare

S4/S5: Miraculous Meltdown
Fire / Darkness Spell
Cost: 6
(This spell is put into your mana zone tapped.) You can cast this spell only if your opponent has more shields than you do. Your opponent chooses one of his shields for each shield you have. He puts the rest of his shields into his hand. (He can use the "shield trigger" abilities of those shields.)
Super Rare

S5/S5: Miraculous Rebirth
Fire / Nature Spell
Cost: 6
(This spell is put into your mana zone tapped.) Destroy one of your opponent's creatures that has power 5000 or less. When your opponent puts that creature into his graveyard, search your deck. You may take a creature from your deck that has the same cost as that creature and put it into the battle zone. Then shuffle your deck.
Super Rare
 

 


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