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Duel Masters Deck List!
Fatal Brood of Infinite Ruin

Compiled by TobiWanKhanobi

This is TobiWanKhanobi's listing of the Duel Masters Set Number 9:
Fatal Brood of Infinite Ruin. Enjoy!


1/55: Glena Vuele, the Hypnotic
Light Evolution
Guardian
Cost: 5 / 8500 Power
Evolution - Put on one of your Guardians. Double breaker (This creature
breaks 2 shields.) Whenever your opponent uses the "shield trigger" ability
of one of his shields, you may add the top card of your deck to your shields
face down.
Very Rare

2/55: Marching Motherboard
Water Creature
Cyber Virus
Cost: 6 / 2000 Power
Whenever you put another creature that has Cyber in its race into the battle
zone, you may draw a card.
Very Rare

3/55: Azaghast, Tyrant of Shadows
Darkness Evolution
Dark Lord
Cost: 7 / 9000 Power
Evolution - Put on one of your Dark Lords. Whenever you put a Ghost into
the battle zone, you may destroy one of your opponent's untapped creatures.
Double breaker (This creature breaks 2 shields.)
Very Rare

4/55: Balesk Baj, the Timeburner
Fire Evolution
Armored Wyvern
Cost: 9 / 8000 Power
Evolution - Put on one of your Armored Wyverns. Whenever this creature is
attacking your opponent and isn't blocked, take an extra turn after this
one. Double breaker (This creature breaks 2 shields.) At the end of your
turn, return this creature to your hand.
Very Rare

5/55: Vreemah, Freaky Mojo Totem
Nature Creature
Mystery Totem
Cost: 5 / 4000 Power
Whenever you put another creature into the battle zone, each Beast Folk in
the battle zone gets +2000 power and "double breaker" until the end of the
turn. (A creature that has "double breaker" breaks 2 shields.)
Very Rare

6/55: Betrale, the Explorer
Light Creature
Gladiator
Cost: 5 / 5000 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this
creature to stop the attack. Then the 2 creatures battle.) This creature
can't attack players. At the end of each of your turns, you may untap this
creature.
Uncommon

7/55: Cosmic Wing
Light Spell
Cost: 3
Choose one of your creatures in the battle zone. It can't be blocked this
turn.
Common

8/55: Cyclolink, Spectral Knight
Light Creature
Rainbow Phantom
Cost: 4 / 3000 Power
Whenever this creature is attacking your opponent and isn't blocked, search
your deck. You may take a spell from your deck, show that spell to your
opponent, and put it into your hand. Then shuffle your deck.
Common

9/55: Jil Warka, Time Guardian
Light Creature
Guardian
Cost: 3 / 2000 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this
creature to stop the attack. Then the 2 creatures battle.) This creature
can't attack players. When this creature is destroyed, choose up to 2 of
your opponent's creatures in the battle zone and tap them.
Common

10/55: Kalute, Vizier of Eternity
Light Creature
Initiate
Cost: 2 / 1000 Power
When this creature would be destroyed, if another Kalute, Vizier of Eternity
is in the battle zone, return this creature to your hand instead.
Common

11/55: Micute, the Oracle
Light Creature
Light Bringer
Cost: 5 / 4000 Power
Whenever you put a Guardian into the battle zone, you may choose one of your
opponent's creatures in the battle zone and tap it.
Rare

12/55: Mihail, Celestial Elemental
Light Creature
Angel Command
Cost: 8 / 4000 Power
Whenever another creature would be destroyed, it stays in the battle zone
instead.
Rare

13/55: Nexus Charger
Light Spell
Cost: 6
Add a card from your hand to your shields face down. Charger (After you
cast this spell, put it into your mana zone instead of your graveyard.)
Rare

14/55: Tra Rion, Penumbra Guardian
Light Creature
Guardian
Cost: 6 / 5500 Power
Instead of having this creature attack, you may tap it to use its @ ability.
@ Choose a race. At the end of this turn, untap all creatures of that race
in the battle zone.
Uncommon

15/55: Unified Resistance
Light Spell
Cost: 2
<ST> Shield trigger (When this spell is put into your hand from your shield
zone, you may cast it immediately for no cost.) Choose a race. Until the
start of your next turn, each of your creatures in the battle zone of that
race gets "Blocker (Whenever an opponent's creature attacks, you may tap
this creature to stop the attack. Then the 2 creatures battle)."
Uncommon

16/55: Abduction Charger
Water Spell
Cost: 7
Choose up to 2 creatures in the battle zone and return them to their owners'
hands. Charger (After you cast this spell, put it into your mana zone
instead of your graveyard.)
Rare

17/55: Emperor Maroll
Water Evolution
Cyber Lord
Cost: 3 / 5000 Power
Evolution - Put on one of your Cyber Lords. Whenever you put another
creature into the battle zone, return this creature to your hand. Whenever
this creature becomes blocked, return the blocking creature to its owner's
hand. (This creature stays tapped.)
Rare

18/55: Hokira
Water Creature
Cyber Lord
Cost: 4 / 3000 Power
Instead of having this creature attack, you may tap it to use its @ ability.
@Choose a race. Whenever one of your creatures of that race would be
destroyed this turn, return it to your hand instead.
Uncommon

19/55: Impossible Tunnel
Water Spell
Cost: 5
Choose a race. Creatures of that race can't be blocked this turn.
Common

20/55: Kelp Candle
Water Creature
Cyber Virus
Cost: 2 / 1000 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this
creature to stop the attack. Then the 2 creatures battle.) This creature
can't attack. Whenever this creature blocks, look at the top 4 cards of
your deck. Put one of them into your hand, and put the rest on the bottom of
your deck in any order.
Common

21/55: Scout Cluster
Water Creature
Cyber Cluster
Cost: 3 / 4000 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this
creature to stop the attack. Then the 2 creatures battle.) Whenever you put
another creature into the battle zone, return this creature from the battle
zone to your hand.
Common

22/55: Submarine Project
Water Spell
Cost: 3
<ST> Shield trigger (When this spell is put into your hand from your shield
zone, you may cast it immediately for no cost.) Look at the top 4 cards of
your deck. Put one of them into your hand, and put the rest on the bottom of
your deck in any order.
Uncommon

23/55: Tekorax
Water Creature
Sea Hacker
Cost: 5 / 3000 Power
When you put this creature into the battle zone, look at your opponent's
shields. Then put them back where they were.
Uncommon

24/55: Tentacle Cluster
Water Creature
Cyber Cluster
Cost: 5 / 2000 Power
Whenever this creature is attacking your opponent and isn't blocked, you may
choose a creature in the battle zone and return it to its owner's hand.
Common

25/55: Zeppelin Crawler
Water Creature
Earth Eater
Cost: 5 / 4000 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this
creature to stop the attack. Then the 2 creatures battle.) This creature
can't attack. Whenever this creature blocks, look at the top 4 cards of
your deck. Put one of them into your hand, and put the rest on the bottom of
your deck in any order.
Rare

26/55: Acid Reflux, the Fleshboiler
Darkness Creature
Devil Mask
Cost: 5 / 3000 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this
creature to stop the attack. Then the 2 creatures battle.) This creature
can't attack. Slayer (Whenever this creature battles, destroy the other
creature after the battle.)
Common

27/55: Bat Doctor, Shadow of Undeath
Darkness Creature
Ghost
Cost: 3 / 2000 Power
When this creature is destroyed, you may return another creature from your
graveyard to your hand.
Common

28/55: Gabzagul, Warlord of Pain
Darkness Creature
Dark Lord
Cost: 6 / 5000 Power
Each creature attacks each turn if able.
Rare

29/55: Grinning Hunger
Darkness Spell
Cost: 4
Your opponent chooses one of his creatures in the battle zone or one of his
shields and puts it into his graveyard.
Uncommon

30/55: Ice Vapor, Shadow of Anguish
Darkness Creature
Ghost
Cost: 5 / 1000 Power
Whenever your opponent casts a spell, he chooses and discards a card from
his hand, then chooses a card in his mana zone and puts it into his
graveyard.
Rare

31/55: Necrodragon Izorist Vhal
Darkness Creature
Zombie Dragon
Cost: 6 / 0,000+ Power
This creature gets +2000 power for each darkness creature in your graveyard.
(A creature that has power 0 or less is destroyed.) While this creature has
power 6000 or more, it has "Double breaker (This creature breaks 2
shields)."
Uncommon

32/55: Slash Charger
Darkness Spell
Cost: 3
Search a player's deck. You may take a card from that deck and put it into
that player's graveyard. Then the player shuffles his deck. Charger (After
you cast this spell, put it into your mana zone instead of your graveyard.)
Rare

33/55: Trixo, Wicked Doll
Darkness Creature
Death Puppet
Cost: 4 / 2000 Power
Whenever this creature is attacking your opponent and isn't blocked, your
opponent chooses one of his creatures and destroys it.
Common

34/55: Venom Worm
Darkness Creature
Parasite Worm
Cost: 3 / 1000 Power
Instead of having this creature attack, you may tap it to use its @ ability.
@ Choose a race. Each creature of that race gets "slayer" until the end of
the turn. (Whenever a creature that has "slayer" battles, destroy the other
creature after the battle.)
Uncommon

35/55: Zombie Carnival
Darkness Spell
Cost: 5
<ST> Shield trigger (When this spell is put into your hand from your shield
zone, you may cast it immediately for no cost.) Choose a race. Return up to
3 creatures of that race from your graveyard to your hand.
Common

36/55: Aerodactyl Kooza
Fire Creature
Armorloid
Cost: 3 / 1,000+ Power
While attacking a creature, this creature can't be blocked. Power attacker
+3,000 (While attacking, this creature gets +3,000 power.)
Common

37/55: Blizzard of Spears
Fire Spell
Cost: 6
Destroy all creatures that have power 4000 or less.
Rare

38/55: Fists of Forever
Fire Spell
Cost: 1
Choose one of your creatures in the battle zone. Whenever that creature wins
a battle this turn, untap it.
Uncommon

39/55: Gigio's Hammer
Fire Creature
XenoParts
Cost: 3 / 2000 Power
Instead of having this creature attack, you may tap it to use its @ ability.
@ Choose a race. Each creature of that race attacks this turn if able and
gets "power attacker +4000" until the end of the turn. (While attacking, a
creature that has "power attacker +4000" gets +4000 power.)
Uncommon

40/55: Quakesaur
Fire Creature
Rock Beast
Cost: 5 / 3000 Power
Whenever this creature is attacking your opponent and isn't blocked, your
opponent chooses a card in his mana zone and puts it into his graveyard.
Common

41/55: Relentless Blitz
Fire Spell
Cost: 3
Choose a race. This turn, each creature of that race can attack untapped
creatures and can't be blocked while attacking a creature.
Common

42/55: Shock Trooper Mykee
Fire Creature
Human
Cost: 6 / 1000 Power
Speed attacker (This creature doesn't get summoning sickness.) Whenever
this creature is attacking your opponent and isn't blocked, you may destroy
one of your opponent's creatures that has power 3000 or less.
Rare

43/55: Simian Warrior Grash
Fire Creature
Armorloid
Cost: 4 / 3000 Power
Whenever one of your Armorloids is destroyed, your opponent chooses a card
in his mana zone and puts it into his graveyard.
Rare

44/55: Snaptongue Lizard
Fire Creature
Dune Gecko
Cost: 6 / 3,000+ Power
While attacking a creature, this creature can't be blocked. Power attacker
+3,000 (While attacking, this creature gets +3,000 power.)
Uncommon

45/55: Steam Rumbler Kain
Fire Creature
Armorloid
Cost: 4 / 5000 Power
Whenever this creature attacks, choose one of your shields and put it into
your graveyard.
Common

46/55: Cavern Raider
Nature Creature
Beast Folk
Cost: 3 / 2000 Power
Whenever this creature is attacking your opponent and isn't blocked, search
your deck. You may take a creature from your deck, show that creature to
your opponent, and put it into your hand. Then shuffle your deck.
Common

47/55: Dance of the Sproutlings
Nature Spell
Cost: 3
Choose a race. You may put any number of creatures of that race from your
hand into your mana zone.
Common

48/55: Mana Bonanza
Nature Spell
Cost: 8
For each card in your mana zone, put a card from the top of your deck into
your mana zone tapped.
Rare

49/55: Silvermoon Trailblazer
Nature Creature
Beast Folk
Cost: 4 / 3000 Power
Instead of having this creature attack, you may tap it to use its @ ability.
@ Choose a race. Creatures of that race can't be blocked by creatures that
have power 3000 or less this turn.
Uncommon

50/55: Solid Horn
Nature Creature
Horned Beast
Cost: 6 / 5000 Power
When this creature would be destroyed, put it into your mana zone instead.
Common

51/55: Storm Wrangler, the Furious
Nature Evolution
Beast Folk
Cost: 4 / 5,000+ Power
Evolution - Put on one of your Beast Folk. Whenever this creature attacks,
you may choose one of your opponent's untapped creatures that has "blocker."
This turn, that creature blocks this creature if able and this creature
can't be blocked by other creatures. Whenever this creature becomes
blocked, it gets +3000 power until the end of the turn.
Rare

52/55: Terradragon Anrist Vhal
Nature Creature
Earth Dragon
Cost: 6 / 0,000+ Power
This creature gets +2000 power for each of your other nature creatures in
the battle zone. (A creature that has power 0 or less is destroyed.) While
this creature has power 6000 or more, it has "Double breaker (This creature
breaks 2 shields)."
Rare

53/55: Vine Charger
Nature Spell
Cost: 4
Your opponent chooses one of his creatures in the battle zone and puts it
into his mana zone. Charger (After you cast this spell, put it into your
mana zone instead of your graveyard.)
Uncommon

54/55: Whip Scorpion
Nature Creature
Giant Insect
Cost: 5 / 2000+ Power
Shield trigger (When this creature is put into your hand from your shield
zone, you may summon it immediately for no cost.) Power attacker +3,000
(While attacking, this creature gets +3,000 power.)
Common

55/55: Whispering Totem
Nature Creature
Mystery Totem
Cost: 4 / 2000 Power
When you put this creature into the battle zone, search your deck. You may
take a Whispering Totem from your deck, show that creature to your opponent,
and put it into your hand. Then shuffle your deck.
Uncommon

S1/S5: Petrova, Channeler of Suns
Light Creature
Mecha Del Sol
Cost: 5 / 3500 Power
When you put this creature into the battle zone, choose a race other than
Mecha Del Sol. Each creature of that race gets +4000 power. Whenever your
opponent would choose a creature in the battle zone, he can't choose this
one. (It can still be attacked and blocked.)
Super Rare

S2/S5: Aqua Master
Water Creature
Liquid People
Cost: 6 / 4000 Power
Whenever this creature is attacking your opponent and isn't blocked, choose
one of your opponent's shields and turn it face up. (It stays face up while
it's in the shield zone.)
Super Rare

S3/S5: Stallob, the Lifequasher
Darkness Creature
Demon Command
Cost: 8 / 6000 Power
Double breaker (This creature breaks 2 shields.) When this creature is
destroyed, destroy all creatures.
Super Rare

S4/S5: Magmadragon Ogrist Vhal
Fire Creature
Volcano Dragon
Cost: 7 / 0,000+ Power
This creature gets +3,000 power for each card in your hand. (A creature that
has power 0 or less is destroyed.) While this creature has power 6,000 or
more, it has "Double breaker (This creature breaks 2 shields)." While this
creature has power 15,000 or more, it has "Triple breaker (This creature
breaks 3 shields)" instead of "double breaker."
Super Rare

S5/S5: Stratosphere Giant
Nature Creature
Giant
Cost: 8 / 13000 Power
When you put this creature into the battle zone, your opponent chooses up to
2 creatures in his hand and puts them into the battle zone. Triple breaker
(This creature breaks 3 shields.)
Super Rare
 

 


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