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Twin Swarm Deck:
by TobiWanKhanobi


Qty    Name                                             Version

1       Vreemah, Freaky Mojo Totem         Infinite Ruin

2       Armored Raider Gandaval (a)          Shockwaves

1       Earth Ripper, Talon of Rage             Shockwaves

1       Storm Wrangler, the Furious             Infinite Ruin

2       Barkwhip, the Smasher                    Evo-Crushinators

2       Gonta, the Warrior Savage               Shockwaves

2       Silvermoon Trailblazer                     Infinite Ruin

2       Supersonic Jet Pack                        Shockwaves

2       Tornado Flame                                Base Set

2       Wind Axe, the Warrior Savage         Shockwaves

4       Adventure Boar                              Shockwaves

3       Brad, Super Kickn' Dynamo             Shockwaves

2       Brawler Zyler                                 Base Set

2       Bronze-Arm Tribe                           Base Set

3       Burning Mane                                 Base Set

3       Cavern Raider                                 Infinite Ruin

3       Faerie Life                                      Shockwaves

3       Mezger, Commano Leader               Shockwaves


(a)    Denotes Foil Card (1 copy)


New Shockwaves Cards:


Armored Raider Gandaval:

Fire                  5 Cost         Evolution     Human                6,000+        Rare       

Evolution - Put on one of your humans.  While attacking, this creature get +2,000 power for each other tapped creature in the battle zone.  Double breaker (This creature breaks 2 shields.)


Earth Ripper, Talon of Rage:

Nature              4 Cost         Evolution     Beast Folk           6000           Rare

Evolution - Put on one of your Beast Folk.  When you put this creature into the battle zone, return all tapped cards from your mana zone to your hand.  Double breaker (This creature breaks 2 shields.)


Gonta, the Warrior Savage:

Fire / Nature     2 Cost      Creature        Human / Beast Folk    4000     Uncommon

(This creature is put into your mana zone tapped.) 


Supersonic Jet Pack:

Fire                  1 Cost         Spell           Uncommon

One of your creatures in the battle zone gets "speed attacker" until the end of the turn.  (It doesn't get summoning sickness.)


Wind Axe, the Warrior Savage

Fire / Nature     5 Cost      Creature        Human / Beast Folk    2000     Uncommon

(This creature is put into your mana zone tapped.)  When you put this creature into the battle zone, destroy one of your opponent's creatures that has "Blocker."  Then put the top card of your deck into your mana zone.


Adventure Boar:

Nature              2 Cost         Creature     Beast Folk           1,000+        Common

Power attacker +2000 (While attacking, this creature gets +2000 power.)            


Brad, Super Kickn' Dynamo:

Fire                  3 Cost         Creature     Human                2000           Common

Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ć ability.)  Ć Destroy one of your opponent’s creatures that has "blocker."               


Faerie Life:

Nature              2 Cost         Spell           Common

<ST>  Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)  Put the top card of your deck into your mana zone.


Mezger, Commando Leader:

Fire                  4 Cost         Creature     Human                2000           Common

Speed attacker (This creature doesn't get summoning sickness.) 


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