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cecillbill's C-Notes

Survivors of the Megapocalypse Review for Sealed Part 3: Fire


Fire Civilization

One of the comforts of Sealed is that Evolution Creatures don’t run rampant like they do in Constructed play. Evolution Creatures have the potential to own if dropped, but getting them to hit the field is no easy task in Sealed. Speed Attackers are bombs because the lack of summoning sickness is killer in Limited and they don’t require evo bait to get out. With blockers being in less numbers, it’s like you’re almost guaranteed a hit with one of them. In addition to the “lack of summoning sickness” madness of the Speed Attackers, Fire sports funky hand disruption, the cheapest Survivor, a double breaker-granting Survivor, and the fattest hitter in the game. If you’re all about the beats, then Fire’s your civilization of choice for Sealed.

Blazosaur Q

I know it seems like I give every low cost creature a High rating. I do it because the early game is very important in Sealed, and such creatures are great when they pack a solid effect. You want to be the person hitting first and constantly, and if you can’t do that then you want some defense as early as you can get it. Blazosaur is weak on the tap, but while attacking it can slam creatures with 2000 power. That’s enough power to take out many creatures costing more than it, like the other unpumped Survivors, and he shares that ability with any of your other Survivors. Blazosaur is best with his buddies but also a good pick on its own.

Playability: High

Cyclone Panic

This is type of spell you’d play when your options are less than your opponent or crappy. This spell has potential in Constructed, but I don’t like the gamble in Sealed. What if I give my opponent his cheap bomb with Panic? I like hand discard in limited much better than hand disruption. Still, it forces your opponent to unexpectedly change plans if you cast it when you have a lousy hand. Be wise off the trigger if you deck this card.

Playability: Low

Kip Chippotto

I don’t are about its dragon-saving effect in Sealed. Bolgash is the only Armored Dragon of the set, and chances are high you won’t have them both out at the same time if you attack with Kip. It’s power for the cost is very low. It’d have to weigh my other 3 drops before decking this card. If I have little going for my early game then I’d deck it. Playability: Medium

Rikubu, the Dismantler

…On the other hand Rikabu’s effect makes up for its awful power at 3 mana. Speed Attacker will help you push for the win wherever there isn’t a blocker in sight.

Playability: High

Ruthless Skyterror

It can kill many tapped creatures including some Double Breakers and slam some Water ones before they attack. The majority of the Water creatures in this set cost more than Ruthless, and all have less power.

Playability: High

Cannoneer Bargon

It’s straight 4 for 4000, which is solid in Sealed. It’s a shield trigger creature so that’s a bonus. Its downside is that it can’t attack players, and I feel Ruthless is much better in the ‘slam a tapped hitter’ at 4 mana category due to its power.

Playability: Medium

Bombat, General of Speed

3000 for 5 mana--as stated before this isn’t good. Oh, wait, Bombat lacks summoning sickness. Bombat can slam a shield or hit a tapped weenie the moment it drops. If your opponent as no blockers, good times.

Playability: High

Twin-Cannon Skyterror

Let’s see—hit for 2 to the dome the moment I play it? Has 7000 power so it’s hard to deal with? Costs 7 mana so it’s a reasonable late game play? Really, do I even need to explain why you should jump for joy when you pull this card?

Playability: High

Bladerush Skyterror Q

Not as super-doper as Twin-Cannon or as scary as Nocturnal Giant on its own, but it’s still a worthy Sealed deck creature due to its double breaker and sharing effect. If you have any other Survivors out with it, then you have more than one double breaker (plus whatever other effect the other ones have) for your opponent to worry about.

Playability: Medium

Bolgash Dragon

8 mana isn’t an obscene mana cost for Sealed, but it’s still expensive. This creature had better win you the game when you attack with it due to its low base power of 4,000. It’s a good thing that it can slam for 3, so use it wisely if you deck it. When attacking it nabs 12,000 power—it will overrun blockers.

Playability: Low

Cataclysmic Eruption

I’m very hard on spells or creature effects that depend on a certain amount of creatures in your battle zone or mana counts in Sealed. Not only does Eruption cost 8 mana, but also its mana destruction effect depends on the number of Nature creatures you have in your battle zone. It doesn’t destroy creatures, so that alone makes me like the card less. If it doesn’t wipe away all the mana or a sizable chunk then I don’t care.

Playability: Not playable

Billion-Degree Dragon

It’s Timmy’s favorite Triple Breaker! Billion is the biggest darn thing you’ve ever seen. It’s hits for 3, overruns everything in its wake, can kill anything it desires—oops it’s 10 mana. Hey, you might get away with decking this creature. But 10 mana is no short order when you need to play the cards in hand more than stockpile mana.

Playability: Not playable

Fire has a nice array of bombs and solid hitters. The stars of the civilization for Sealed are the Speed Attackers, so gobble them up if you pull them. 

Without Victory, there is no survival...

 

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