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Pojo's Duel Masters Card of the Day

Image from Wizards Duel Master site

  Rollicking Totem


Card # DM-48

Date Reviewed: 03.07.07

Constructed Average Rating: 2.75
Limited Average Rating: 2.25

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


DRY 1337



Rollicking Totem seemed pretty outstanding when first seeing it from a booster.  Its potential was too much to pass up and I just couldn’t resist pondering how much excitement and dominance it could bring to a duel.  However dragons already have tons of support so let’s see how well this creature stacks up.


Rollicking Totem


Cost: 5


Race: Mystery Totem


Civilization: Nature


Type: Creature


Rules Text:

·         Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Silentability.)

SilentPut a creature that has Dragon in its race from your mana zone into the battle zone.


Power: 4000


Rollicking Totem definitely starts out solid.  For 5 mana you get a 4000 power creature with a decent ability.  The reason why the 4000 power is so good is because Silent Skill creatures are prone to attacks while they are tapped.  With this much power it will be able to hold its own and can also be useful for counter attacking.


As far as the effect we’re in for a treat.  As long as you leave Rollicking Totem tapped at the beginning of each of your turns you’ll be able to summon a dragon from your mana zone for FREE!  For those of you who enjoy swarming with dragons this card is for you.  The only issue with this card is the fact that the mana cost is so high.  We only need 4 mana to start summoning dragons with the help of Soulswap.  Fortunately we can also use Soulswap to have this creature out by turn 3.


In my opinion this card works really well with Earth Dragons.  Of course you can also use Fire Dragons but Fire Dragons already have a well-established support system.  In addition, by omitting Fire and going with a different civilization, like Water, you’ll be able to protect this creature with blockers and keep cards in your hand.  This can be especially advantageous because of the combination of drawing and mana rushing.


Just keep in mind that this creature is all about free swarming.  If the only thing you want to use it for is to rush dragons then you’re better off skipping the middle man and Soulswapping your own into the battle zone.  For the most part you’ll typically find that your opponent has already dealt with this creature before you can use its abilities.


The Good:  Free dragons!  Yay!


The Bad:  There is better dragon support out there.


The Ugly:  Don’t build a deck solely around this guy because chances are it’ll die before the effect goes off.  Then you’re stuck with too many high mana cards.



Constructed Rating: 3.5/5 – This creature is very solid but a lot riskier than the other dragon support cards.  The effect is very appealing.


Limited Rating: 3/5 – You’ll mainly be attacking with this creature since dragons aren’t the easiest things to get in limted.


Please feel free to post your comments, questions, and/or objections on the Message Board and I’ll be more than happy to respond.  Happy dueling!

- DRY 1337

Name: Rollicking Totem
Cost: 5
Race: Mystery Totem
Civilization: Nature
Type: Creature
Rules Text:
Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its ability.)
Put a creature that has Dragon in its race from your mana zone into the battle zone.
Flavor Text:
"Camouflage? That's a funny word. What's it mean?"
Power: 4000
Mana Number: 1
Artist: Ittoku
Rarity: R
Collector Number: 48

Hi, sorry I’ve not been working on these COTDs lately, I’ve been just been so busy lately tryihg to save Duel Masters. But now I’ve finally had time so let’s get on with it.

Hmmm an interesting card to say the least. Being able to bring out some of the coolest cards in DM for no cost is a cool effect. However without a doubt, this card has a lot of drawbacks. Assuming you summon this creature on the 5th turn, it will be able to attack by the 6th turn, then you should be able to use its effect by the 7th turn. By that time you could be able to bring out the big dragons normally anyway and with a lot less risk. This creature has to stay alive in order to use its effect. However if it does manage to stay alive then it can prove to be an unstoppable force. A dragon a turn should be pretty potent or then again it might not…unless your playing totta pipichi to give your dragons speed attacker they may prove to be too slow to be of any real use. Unless of course your trying to use it to bring out Uberdragon Bajula. E.g. use rocklicking totem to bring out a dragon with silent skill, then evolve it during your turn. That could be a pretty potent combo…provided totem manages to stay alive.
So in conclusion, this card does have potential, if you can find a strategy around this card then I would recommend giving it a try, but other wise use try Soulswap instead. Without a doubt 100% more reliable.

The good: If you can get thing going then you can summon a dragon a turn for no cost. That’s gotta be good.

The bad: The usual drawbacks of silent skill.

The ugly: So…very…slow…

In constructed play: 2.5/5: if you can find a strategy that can make this thing work then go for it. Other wise stick with Soulswap.

In limited play: 1/5: In a limited tournament your hardly gonna have a deck stuffed with Dragons So this thing will be useless.

By Grandkaijudomaster

Be sure to visit my website at www.duelzone.org/duelist1

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