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Pojo's Duel Masters Card of the Day

Image from Wizards Duel Master site

Pinpoint Lunatron

Card # 37 - Shockwaves

Date Reviewed: 03.02.07

Constructed Average Rating: 4.50
Limited Average Rating: 2.00

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


DRY 1337



Here’s a prime example of an incredible effect that’s been widely unnoticed.  Yes, this creature is weak, and yes, the silent skill mechanic slows it down, but what people fail to realize is that this creature is a finisher at heart.  How?  Let’s find out.


Pinpoint Lunatron 


Race: Cyber Moon 

Civilization: Water

Type: Creature

Rules Text:

  • Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its ability.)
    Choose a creature in the battle zone or a card in either player's mana zone and return it to its owner's hand.


Power: 2000


Okay, so maybe I’m just over-hyping this creature or maybe I’m not.  It’s up to you to decide.  For one thing the power to mana ratio is horrible.  Having 2000 power for 6 mana is hardly an investment worth considering.  Having 2000 power means that this creature can fall victim to the attacks of another creature or cheap creature destruction.  On top of that we again have a silent skill mechanic, which requires us to wait 2 turns before we can use the effect.  We also have to leave this creature tapped, which makes it even more prone to attack.


Nevertheless, the effect is more than worth it.  There is no other card out there that gives us the option of removing a card from the opponent’s field or their battle zone.  Of course Crisis Boulder comes close, but in this case your opponent gets to choose.  Just think of a Bolzard-ish creature that allows you also target your opponent’s creatures when the time is right and without exerting any effort.  In other words, once you crush your opponent’s mana you can switch your focus to their creatures.


As I recall, I did mention that Pinpoint Lunatron was a finisher so let me elaborate.  While you leave this creature tapped and keep returning your opponent’s mana, your opponent will eventually hit a wall…  He/she cannot get past a certain amount of mana.  This is an outstanding effect for a mana control deck.  However let’s take it to the next level.  What happens when this creature is tapped and you cast Divine Riptide?  Not only do both you and your opponent have to scoop all the mana, but your opponent will be locked for the rest of the game with 1 mana while you rebuild.  In other words, he/she cannot get beyond having 1 mana because Pinpoint Lunatron will bounce indefinitely.  Game over!


(I’ll give my brother a lot of the credit for realizing this creature’s potential.  It was only a matter of time before I turned it into something inhumane.)


The Good:  You get an infinite amount of creature or mana bounce!


The Bad:  It’s a silent skill effect.


The Ugly:  It’s way too prone to being killed.  Let’s be thankful that it sits comfortably in a civilization with blockers.


Constructed Rating: 4.5/5 – Those who can’t use it will be wasting their time.  However, once you figure it out you’ll be completely in control.


Limited Rating: 2/5 – This creature is an easy kill in limited.  If you can get blockers out then you’ll have fun using the bounce effect.


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Death Phoenix

Pinpoint Lunatron


Let’s start off by looking at the stats of the card:


Name: Pinpoint Lunatron

Cost: 6

Race: Cyber Moon

Civilization: Water

Type: Creature

Rules Text:

Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its  ability.)

 Choose a creature in the battle zone or a card in either player's mana zone and return it to its owner's hand.

Flavor Text:

The epic battle between Dragons and winged, bird-headed, laser-shooting fortresses continues.

Power: 2,000

Mana Number: 1

Artist: Kou1

Rarity: U

Collector Number: 37


I will start off by saying that Pinpoint Lunatron is a Silent Skill creature, which means you will need to keep it tapped to use the ability it has.  This could leave your card open to possible attacks, which I am not a fan off.


It is also not looking good for the cost.  6 Mana for a 2000 Power creature is not overly fantastic.  It better have a good effect.


The effect could be a potential saver.  Choose a creature in the battle zone or a card in either player’s Mana Zone and return it to its owner’s hand. 

The first effect could send anything back to your opponent’s hand.  From a Blocker that would keep you from attacking, to a powerful creature that could wipe out your side of the field.  Mind you, if they had enough Mana to summon the card in the first place, they will most likely summon the card next turn.  Potentially, you have one shot at an attack without the card.


Returning a card from the Mana Zone to the hand could also help, although in my opinion, not as great.


To sum up:

  • It’s a Silent Skill Creature.
  • The effect could be a potential saver.
  • 6 Mana for a 2000 Power creature is not the best trade-off.


My verdict on this card. . .




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