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Pojo's Duel Masters Card of the Day

engineer_kipo
Image from Wizards Duel Master site

  Milporo
Shockwaves




Date Reviewed: 03.01.07

Constructed Average Rating:
Limited Average Rating:


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

DRY 1337

 

 

Today we continue the silent skill review chain with a promising silent skill creature.  Milporo’s effect is fairly straightforward but oftentimes neglected.  Of course the silent skill is a major drawback but there’s just something subtle about this creature that can help to secure a victory.

 

Milporo

 

Cost: 4

 

Race: Cyber Lord

 

Civilization: Water
 

Type: Creature

 

Rules Text:

  • Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its ability.)
    Draw a card.

     

Power: 3000

 

As I’ve mentioned before, the Water Civilization has a wide assortment of creatures that are underpowered.  Milporo is no exception.  Yes, paying 4 mana for a creature with 3000 power is a bad investment, but a small deficit is pretty common nonetheless.  Fortunately it’s above the 2000 mark, which means that it can potentially hold its own against weenies and it can stay clear of weak creature kill spells like Crimson Hammer.

 

If you’ve read my reviews before then you probably understand that I’m not a big fan of the silent skill mechanic.  However, in Milporo’s case it’s a bit different.  For one thing, Milporo’s effect is fairly subtle so your opponent will not be bothered too much.  It’s not like Mist Rias, where you can draw cards at ease.  Your opponent will hardly be inconvenienced because all you’re getting is one extra card- i.e. no creature kill, no extra shields, no power-up, and no overwhelming advantage.  Milporo doesn’t stand out, which is a good thing because your opponent could let you get away with drawing a few free cards.

 

Unfortunately the biggest problem is the fact that the silent skill mechanic requires that you wait 2 turns before you can activate it (1- summon, 2- tap, 3- use the effect).  This makes Milporo looks even worse because the effect will not trigger until the beginning of turn 6.  However, is this really a bad thing?  After all, turn 6 is when we get stuck between having to decide whether we should bring out our best cards or maintain a proper hand size.  In my opinion, Milporo can be perfectly timed so you can manage both at the same time.  You’ll get to draw twice during the beginning of your turn and send out your trump cards to finish the job.

 

The Good:  You get an extra draw at the beginning of your turn for a total of 2 cards!

 

The Bad:  It’s a silent skill effect.

 

The Ugly:  If your opponent sees that you’re using Milporo as evo bait then you’ll be less likely to have it out long enough to use its effect.

 

Constructed Rating: 3.5/5 – It’s not exactly the most incredible card, but it can make a difference.  You’ll be able to comfortably play fatties after turn 5 and not have to worry about resources.

 

Limited Rating: 3/5 – There aren’t too many blockers in limited so it will be harder to keep it in the battle zone.  Nevertheless summoning it still gives you an extra creature to attack with.

 

 

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Death Phoenix

 

Milporo

 

Let’s start off by looking at the stats of the card:

 

Name: Milporo

Cost: 4

Race: Cyber Lord

Civilization: Water

Type: Creature

Rules Text:

Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its  ability.)

 Draw a card.

Flavor Text:

"I never would have imagined there was something else hidden on the moon. That makes playing with it even more fun."

Power: 3,000

Mana Number: 1

Artist: Haccan

Rarity: C

Collector Number: 35

 

I will start off by saying that Milporo is a Silent Skill creature, which means you will need to keep it tapped to use the ability it has.  This could leave your card open to possible attacks, which I am not a fan off.

 

Milporo is a 4 Mana Creature, with a trade-off of 3000 Power.  Not bad, but certainly not fantastic.  The ability?

 

Draw a card.

 

Yes, that is it.  Nothing else.  Not draw two cards, not draw three cards.  You only get to draw one card for keeping it in a vulnerable position.  Sure, you could draw that super special awesome Triple Breaker you were waiting for, but what are odds?

 

With 3000 Power, I would personally much rather use his brawl power than his effect, considering hand advantage is only so much.

 

To sum up:

  • It’s a Silent Skill Creature.
  • The effect is terrible for leaving it in a position where it could be slaughtered.
  • The Mana trade-off is alright, but not the best.

 

My verdict on this card. . .

 

1.5/5

 


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